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hat skeleton animation

This commit is contained in:
Zeno Rogue 2023-03-30 11:26:36 +02:00
parent 14aaa7ecea
commit f0b52b7034

View File

@ -236,8 +236,63 @@ void enable_hat_descent() {
rogueviz::rv_hook(hooks_frame, 100, hat_descent);
}
void fat_line(const shiftmatrix& V1, const hyperpoint h1, const shiftmatrix& V2, const hyperpoint h2, color_t col, int prec, ld lw) {
transmatrix U2 = unshift(V2, V1.shift);
ld d = hdist(V1.T*h1, U2*h2);
shiftmatrix T = V1 * rgpushxto0(h1);
transmatrix S = rspintox(inverse_shift(T, V2) * h2);
transmatrix U = rspintoc(inverse_shift(T*S, shiftless(C0)), 2, 1);
auto& p = queuepoly(T * S * U, cgi.generate_pipe(d, lw, ePipeEnd::ball), col);
p.intester = xpush0(d/2);
}
map<int, int> skelid;
void hat_skeleton() {
ld sca = (3 + sqrt(5)) / 2; // scaling each axis
for(auto& p: gmatrix) {
cell *c = p.first;
shiftmatrix T = p.second;
int id = hat::get_hat_id(c);
ld levz = log(sca);
fat_line(T, C0, T, inverse(hat::get_long_transform(0, id+1)) * zpush0(levz), (rainbow_color(0.2, id / 8.) << 8) | 0xFF, 2, 0.05);
if(id == 0) {
heptagon *h = c->master;
int lev = 1;
for(int l=1; l<5; l++) {
int nid = h->c.spin(0);
queuepoly(T * zpush(lev*levz), cgi.shSnowball, h->zebraval ? 0xFFFF80FF : 0xFFFFFFFF);
fat_line(T, zpush0(lev*levz), T, inverse(hat::get_long_transform(lev+1, nid)) * zpush0((lev*1)+levz), (rainbow_color(0.3, nid / 7.) << 8) | 0xFF, 2, 0.05);
for(int i=8; i<h->type; i++) if(h->move(i) && h->move(i) > h) {
int i1 = min(i, h->c.spin(i));
color_t r = rainbow_color(0.7, skelid[i1]/13.);
r <<= 8; r |= 0xFF;
// queueline(T* zpush0(lev*levz), T* hat::get_long_transform(lev, i) * zpush0(lev*levz), 0x80FF80FF);
fat_line(T, zpush0(lev*levz), T, hat::get_long_transform(lev, i+1) * zpush0(lev*levz), r, 2, 0.01);
}
if(nid>1) break;
h = h->move(0);
lev++;
}
}
}
}
void enable_hat_skeleton() {
rogueviz::rv_hook(hooks_frame, 100, hat_skeleton);
skelid[8] = 0;
skelid[10] = 1;
for(int i=13; i<24; i++) skelid[i] = i-11;
}
auto hd_hook =
arg::add3("-hat-descent", enable_hat_descent)
+ arg::add3("-hat-skeleton", enable_hat_skeleton)
+ arg::add3("-hat-ori", [] { ori_color = true; })
+ arg::add3("-hat-shift", [] { arg::shift(); hat_shift = arg::argf(); })
+ arg::add3("-hat-normal", [] {