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refactored mode_description to a separate function
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parent
7af403490a
commit
59c52a8176
51
hud.cpp
51
hud.cpp
@ -448,6 +448,34 @@ EX void draw_crosshair() {
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EX bool less_in_portrait, less_in_landscape;
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EX string mode_description() {
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string md;
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if(autocheat) md += " god";
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if(casual) md += " casual";
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else if(cheater) md += " cheat";
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if(inv::on) md += " inv";
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if(tour::on) md += " tour";
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if(shmup::on) md += " shmup";
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if(multi::players > 1) md += " P" + its(multi::players);
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if(pureHardcore()) md += " hardcore";
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else if(hardcore) md += " partial hardcore";
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if(daily::on) md += " strange";
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if(bow::crossbow_mode()) md += " b/" + bow::bowName[bow::style];
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if(land_structure != default_land_structure())
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md += " " + land_structure_name(true);
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if(randomPatternsMode) md += " RPM";
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if(use_custom_land_list) md += " custom";
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if(geometry != gNormal || !BITRUNCATED)
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md = md + " " + full_geometry_name();
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return md;
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}
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EX string mode_description1() {
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string md = mode_description();
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if(md == "") return "standard";
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return md.substr(1);
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}
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EX void drawStats() {
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if(vid.stereo_mode == sLR) return;
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draw_crosshair();
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@ -691,29 +719,12 @@ EX void drawStats() {
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}
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string vers = VER;
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if(true) {
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if(casual) vers += " casual";
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if(autocheat) vers += " god";
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else if(cheater) vers += " cheat";
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if(yendor::on) vers += " Yendor";
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if(tactic::on) vers += " PTM";
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if(inv::on) vers += " inv";
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if(tour::on) vers += " tour";
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if(shmup::on) vers += " shmup";
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if(multi::players > 1) vers += " P" + its(multi::players);
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if(pureHardcore()) vers += " hardcore";
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else if(hardcore) vers += " partial hardcore";
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vers += mode_description();
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if(peace::on) vers += " peace";
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if(racing::on) vers += " racing";
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if(daily::on) vers += " strange";
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if(bow::crossbow_mode()) vers += " b/" + bow::bowName[bow::style];
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if(land_structure != default_land_structure())
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vers += " " + land_structure_name(true);
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if(princess::challenge) vers += " Princess";
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if(randomPatternsMode) vers += " RPM";
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if(use_custom_land_list) vers += " custom";
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if(geometry != gNormal || !BITRUNCATED)
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vers = vers + " " + full_geometry_name();
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if(yendor::on) vers += " Yendor";
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if(tactic::on) vers += " PTM";
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}
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if(!nofps) vers += XLAT(" fps: ") + its(calcfps());
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