diff --git a/hud.cpp b/hud.cpp index 50276d7b..e1298ee0 100644 --- a/hud.cpp +++ b/hud.cpp @@ -447,6 +447,34 @@ EX void draw_crosshair() { } EX bool less_in_portrait, less_in_landscape; + +EX string mode_description() { + string md; + if(autocheat) md += " god"; + if(casual) md += " casual"; + else if(cheater) md += " cheat"; + if(inv::on) md += " inv"; + if(tour::on) md += " tour"; + if(shmup::on) md += " shmup"; + if(multi::players > 1) md += " P" + its(multi::players); + if(pureHardcore()) md += " hardcore"; + else if(hardcore) md += " partial hardcore"; + if(daily::on) md += " strange"; + if(bow::crossbow_mode()) md += " b/" + bow::bowName[bow::style]; + if(land_structure != default_land_structure()) + md += " " + land_structure_name(true); + if(randomPatternsMode) md += " RPM"; + if(use_custom_land_list) md += " custom"; + if(geometry != gNormal || !BITRUNCATED) + md = md + " " + full_geometry_name(); + return md; + } + +EX string mode_description1() { + string md = mode_description(); + if(md == "") return "standard"; + return md.substr(1); + } EX void drawStats() { if(vid.stereo_mode == sLR) return; @@ -691,29 +719,12 @@ EX void drawStats() { } string vers = VER; if(true) { - if(casual) vers += " casual"; - if(autocheat) vers += " god"; - else if(cheater) vers += " cheat"; - if(yendor::on) vers += " Yendor"; - if(tactic::on) vers += " PTM"; - if(inv::on) vers += " inv"; - if(tour::on) vers += " tour"; - if(shmup::on) vers += " shmup"; - if(multi::players > 1) vers += " P" + its(multi::players); - if(pureHardcore()) vers += " hardcore"; - else if(hardcore) vers += " partial hardcore"; + vers += mode_description(); if(peace::on) vers += " peace"; if(racing::on) vers += " racing"; - if(daily::on) vers += " strange"; - if(bow::crossbow_mode()) vers += " b/" + bow::bowName[bow::style]; - if(land_structure != default_land_structure()) - vers += " " + land_structure_name(true); if(princess::challenge) vers += " Princess"; - if(randomPatternsMode) vers += " RPM"; - if(use_custom_land_list) vers += " custom"; - - if(geometry != gNormal || !BITRUNCATED) - vers = vers + " " + full_geometry_name(); + if(yendor::on) vers += " Yendor"; + if(tactic::on) vers += " PTM"; } if(!nofps) vers += XLAT(" fps: ") + its(calcfps());