hud:: increased alpha/scale in prod to prevent some bad display

This commit is contained in:
Zeno Rogue
2019-09-12 22:50:14 +02:00
parent c4b851f71b
commit 599783d4ab
+1
View File
@@ -487,6 +487,7 @@ EX void drawStats() {
dynamicval<ld> va(vid.alpha, 1);
dynamicval<ld> vs(vid.scale, 1);
dynamicval<ld> vc(vid.camera_angle, 0);
if(prod) vid.alpha = 30, vid.scale = 30;
calcparam();