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fixup to use new canvas
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263ee56427
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@ -176,11 +176,19 @@ namespace rogueviz {
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extern map<string, texture::texture_data> textures;
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inline void setCanvasChar(presmode mode, char c) {
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if(c == '0') {
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setCanvasColor(mode, 0x101010, [] {});
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}
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if(c == 'd') {
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setCanvas(mode, &ccolor::landscape_dark);
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}
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}
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template<class T, class U> function<void(presmode)> roguevizslide(char c, const T& t, const U& f) {
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return [c,t,f] (presmode mode) {
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f(mode);
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ccolor::plain.ctab = {0x101010};
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setCanvas(mode, c);
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setCanvasChar(mode, c);
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if(mode == 1 || mode == pmGeometryStart) t();
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if(mode == 3 || mode == pmGeometry || mode == pmGeometryReset) {
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@ -201,8 +209,7 @@ template<class T> function<void(presmode)> roguevizslide(char c, const T& t) { r
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template<class T, class U>
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function<void(presmode)> roguevizslide_action(char c, const T& t, const U& act) {
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return [c,t,act] (presmode mode) {
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ccolor::plain.ctab = {0x101010};
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setCanvas(mode, c);
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setCanvasChar(mode, c);
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if(mode == pmStart || mode == pmGeometryStart) t();
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act(mode);
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