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adjusting for 3D part II
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@@ -2286,6 +2286,7 @@ array<array<int,4>,AURA+1> aurac;
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bool haveaura() {
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if(!(vid.aurastr>0 && !svg::in && (auraNOGL || vid.usingGL))) return false;
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if(DIM == 3) return false;
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if(sphere && mdAzimuthalEqui()) return true;
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if(among(pmodel, mdJoukowsky, mdJoukowskyInverted) && hyperbolic && conformal::model_transition < 1)
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return true;
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@@ -5779,7 +5780,7 @@ void drawmovestar(double dx, double dy) {
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Centered = eupush(H);
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else if(R > 1e-9) Centered = rgpushxto0(H);
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Centered = Centered * rgpushxto0(hpxy0(dx*5, dy*5));
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Centered = Centered * rgpushxto0(hpxy(dx*5, dy*5));
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if(multi::cpid >= 0) multi::crosscenter[multi::cpid] = Centered;
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int rax = vid.axes;
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