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adjusting for 3D part II

This commit is contained in:
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2019-02-22 20:58:40 +01:00
committed by Zeno Rogue
parent aa3e14549e
commit 56d628d4d8
9 changed files with 188 additions and 146 deletions

View File

@@ -529,9 +529,9 @@ namespace glhr { void texture_vertices(GLfloat *f, int qty, int stride = 2) {
}
void oldvertices(GLfloat *f, int qty) {
#if CAP_SHADER
glVertexAttribPointer(aPosition, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), f);
glVertexAttribPointer(aPosition, SHDIM, GL_FLOAT, GL_FALSE, SHDIM * sizeof(GLfloat), f);
#else
glVertexPointer(3, GL_FLOAT, 0, f);
glVertexPointer(SHDIM, GL_FLOAT, 0, f);
#endif
// #endif
}
@@ -544,9 +544,9 @@ glhr::textured_vertex charvertex(int x1, int y1, ld tx, ld ty) {
res.coords[0] = x1;
res.coords[1] = y1;
res.coords[2] = 0;
res.coords[3] = 1;
res.texture[0] = tx;
res.texture[1] = ty;
res.texture[2] = 0;
return res;
}
@@ -965,7 +965,7 @@ void drawCircle(int x, int y, int size, color_t color, color_t fillcolor) {
if(ISMOBILE && pts > 72) pts = 72;
for(int r=0; r<pts; r++) {
float rr = (M_PI * 2 * r) / pts;
glcoords.push_back(make_array<GLfloat>(x + size * sin(rr), y + size * vid.stretch * cos(rr), current_display->scrdist));
glcoords.push_back(glhr::makevertex(x + size * sin(rr), y + size * vid.stretch * cos(rr), current_display->scrdist));
}
glhr::vertices(glcoords);
glhr::set_depthtest(false);