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11.2m
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@ -3653,3 +3653,26 @@ Other:
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- - in quotient geometries, the camera will now track the specific preimage of the player
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- - alternative honeycomb in Nil (see advanced parameters -- not working in ray yet)
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- - map editor: should now correctly save product/rotspace maps, binary width setting, and other geometry settings
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2019-11-30 18:37 Version 11.2m aka 'Back to Euclidean':
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- Gameplay:
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- - RPM and OSM are no longer considered incompatible
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- - Allies are now immune to friendly Beauty.
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- - Hyperstone-optional lands are now clearly marked in the Overview
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- - buffed up the Orb of Intensity in OSM
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- - fixed the displayed Gold requirement for the Dead Caves in OSM
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- - on-petrify crash should be fixed
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- - fixed Tentacle riding
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- Geometries:
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- - made the geometry selection more intuitive: "tiling" lets you select the tiling, while "quotient" lets you select one of the quotient spaces available in the current tiling (there is also a list of interesting quotient spaces)
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- - fixed the crash when trying the Goldberg-Coxeter construction
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- - Euclidean hex/square tilings rewritten. This simplifies the code by removing special cases (they were previously implemented in a different way from everything else). As a result, bitruncation, irregular, and product spaces now work.
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- - Product spaces now support rotation and reflection.
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- - third-turn space is now available in Euclidean 3D geometries
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- - spiral projection and rug now automatically adjust if the Euclidean view is rotated
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- - fixed the highlights in variation menu
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- - when defining Euclidean quotient space, the fundamental domain is shown
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- - in the Archimedean menu, filtering by geometry is available
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- - {3,12} base available for the field quotient
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- - the Hunting Grounds and Galapagos are now optional in Euclidean
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