This commit is contained in:
Zeno Rogue 2019-11-30 18:48:16 +01:00
parent ab3992f58f
commit 568593d7f8
2 changed files with 25 additions and 2 deletions

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@ -3653,3 +3653,26 @@ Other:
- - in quotient geometries, the camera will now track the specific preimage of the player
- - alternative honeycomb in Nil (see advanced parameters -- not working in ray yet)
- - map editor: should now correctly save product/rotspace maps, binary width setting, and other geometry settings
2019-11-30 18:37 Version 11.2m aka 'Back to Euclidean':
- Gameplay:
- - RPM and OSM are no longer considered incompatible
- - Allies are now immune to friendly Beauty.
- - Hyperstone-optional lands are now clearly marked in the Overview
- - buffed up the Orb of Intensity in OSM
- - fixed the displayed Gold requirement for the Dead Caves in OSM
- - on-petrify crash should be fixed
- - fixed Tentacle riding
- Geometries:
- - made the geometry selection more intuitive: "tiling" lets you select the tiling, while "quotient" lets you select one of the quotient spaces available in the current tiling (there is also a list of interesting quotient spaces)
- - fixed the crash when trying the Goldberg-Coxeter construction
- - Euclidean hex/square tilings rewritten. This simplifies the code by removing special cases (they were previously implemented in a different way from everything else). As a result, bitruncation, irregular, and product spaces now work.
- - Product spaces now support rotation and reflection.
- - third-turn space is now available in Euclidean 3D geometries
- - spiral projection and rug now automatically adjust if the Euclidean view is rotated
- - fixed the highlights in variation menu
- - when defining Euclidean quotient space, the fundamental domain is shown
- - in the Archimedean menu, filtering by geometry is available
- - {3,12} base available for the field quotient
- - the Hunting Grounds and Galapagos are now optional in Euclidean

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "11.2l"
#define VERNUM_HEX 0xA80C
#define VER "11.2m"
#define VERNUM_HEX 0xA80D
#include "sysconfig.h"
#include "classes.h"