diff --git a/changelog.txt b/changelog.txt index c821945b..659c387d 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3653,3 +3653,26 @@ Other: - - in quotient geometries, the camera will now track the specific preimage of the player - - alternative honeycomb in Nil (see advanced parameters -- not working in ray yet) - - map editor: should now correctly save product/rotspace maps, binary width setting, and other geometry settings + +2019-11-30 18:37 Version 11.2m aka 'Back to Euclidean': +- Gameplay: +- - RPM and OSM are no longer considered incompatible +- - Allies are now immune to friendly Beauty. +- - Hyperstone-optional lands are now clearly marked in the Overview +- - buffed up the Orb of Intensity in OSM +- - fixed the displayed Gold requirement for the Dead Caves in OSM +- - on-petrify crash should be fixed +- - fixed Tentacle riding + +- Geometries: +- - made the geometry selection more intuitive: "tiling" lets you select the tiling, while "quotient" lets you select one of the quotient spaces available in the current tiling (there is also a list of interesting quotient spaces) +- - fixed the crash when trying the Goldberg-Coxeter construction +- - Euclidean hex/square tilings rewritten. This simplifies the code by removing special cases (they were previously implemented in a different way from everything else). As a result, bitruncation, irregular, and product spaces now work. +- - Product spaces now support rotation and reflection. +- - third-turn space is now available in Euclidean 3D geometries +- - spiral projection and rug now automatically adjust if the Euclidean view is rotated +- - fixed the highlights in variation menu +- - when defining Euclidean quotient space, the fundamental domain is shown +- - in the Archimedean menu, filtering by geometry is available +- - {3,12} base available for the field quotient +- - the Hunting Grounds and Galapagos are now optional in Euclidean diff --git a/hyper.h b/hyper.h index aa5fe11f..e055896e 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "11.2l" -#define VERNUM_HEX 0xA80C +#define VER "11.2m" +#define VERNUM_HEX 0xA80D #include "sysconfig.h" #include "classes.h"