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	fixed the remaining spurious shadow messages
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		| @@ -1472,12 +1472,12 @@ EX void moveshadow() { | |||||||
|   cshpos = (cshpos+1) % SHSIZE; |   cshpos = (cshpos+1) % SHSIZE; | ||||||
|   for(int p: player_indices()) { |   for(int p: player_indices()) { | ||||||
|     cell* where = shpos[cshpos][p]; |     cell* where = shpos[cshpos][p]; | ||||||
|     if(where && sword::at(where)) { |  | ||||||
|       kill_shadow_at(where); |  | ||||||
|       fightmessage(moShadow, moPlayer, false, AF_SWORD_INTO); |  | ||||||
|       continue; |  | ||||||
|       } |  | ||||||
|     if(where && where->monst == moNone && where->cpdist && among(where->land, laGraveyard, laCursed)) { |     if(where && where->monst == moNone && where->cpdist && among(where->land, laGraveyard, laCursed)) { | ||||||
|  |       if(sword::at(where)) { | ||||||
|  |         kill_shadow_at(where); | ||||||
|  |         fightmessage(moShadow, moPlayer, false, AF_SWORD_INTO); | ||||||
|  |         continue; | ||||||
|  |         } | ||||||
|       if(shfrom) animateMovement(match(shfrom, where), LAYER_SMALL); |       if(shfrom) animateMovement(match(shfrom, where), LAYER_SMALL); | ||||||
|       where->monst = moShadow; |       where->monst = moShadow; | ||||||
|       where->hitpoints = p; |       where->hitpoints = p; | ||||||
|   | |||||||
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