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no longer display the orbs on game over outside the inventory mode
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parent
59bfb1f7ae
commit
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2
game.cpp
2
game.cpp
@ -5449,7 +5449,7 @@ void checkmove() {
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if(kills[moPlayer]) canmove = false;
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if(kills[moPlayer]) canmove = false;
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#if CAP_INV
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#if CAP_INV
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if(!canmove && !inv::incheck) {
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if(inv::on && !canmove && !inv::incheck) {
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if(inv::remaining[itOrbSafety])
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if(inv::remaining[itOrbSafety])
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canmove = true;
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canmove = true;
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else {
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else {
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