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3d:: hide_player() off outside perspective
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@ -17,7 +17,7 @@ bool mmspatial, mmhigh, mmmon, mmitem;
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int detaillevel = 0;
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int detaillevel = 0;
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bool hide_player() {
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bool hide_player() {
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return DIM == 3 && playermoved && vid.yshift == 0 && vid.sspeed > -5;
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return DIM == 3 && playermoved && vid.yshift == 0 && vid.sspeed > -5 && pmodel == mdPerspective;
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}
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}
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hookset<bool(int sym, int uni)> *hooks_handleKey;
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hookset<bool(int sym, int uni)> *hooks_handleKey;
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