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shmup:: boat can go thru non-adjacent using Orb of Warp

This commit is contained in:
Zeno Rogue 2024-02-23 00:37:41 +01:00
parent 3b1918535f
commit 55493cc364

View File

@ -1148,7 +1148,7 @@ void movePlayer(monster *m, int delta) {
}
else if(
(blown ? !passable(c2, m->base, P_ISPLAYER | P_BLOW) : !passable(c2, m->base, P_ISPLAYER | P_MIRROR | reflectflag)) &&
!(isWatery(c2) && m->inBoat && !nonAdjacent(m->base,c2)))
!(isWatery(c2) && m->inBoat && (!nonAdjacent(m->base,c2) || markOrb(itOrb37))))
go = false;
}