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shmup:: boat can go thru non-adjacent using Orb of Warp
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@ -1148,7 +1148,7 @@ void movePlayer(monster *m, int delta) {
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}
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else if(
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(blown ? !passable(c2, m->base, P_ISPLAYER | P_BLOW) : !passable(c2, m->base, P_ISPLAYER | P_MIRROR | reflectflag)) &&
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!(isWatery(c2) && m->inBoat && !nonAdjacent(m->base,c2)))
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!(isWatery(c2) && m->inBoat && (!nonAdjacent(m->base,c2) || markOrb(itOrb37))))
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go = false;
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}
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