From 5545f8efeb24c4f16d166441ca85cb6a534cac64 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 30 Mar 2019 17:41:49 +0100 Subject: [PATCH] 11.0o: fixed Ivory/Yendorian --- binary-tiling.cpp | 2 +- changelog.txt | 2 ++ hyper.h | 6 +++--- 3 files changed, 6 insertions(+), 4 deletions(-) diff --git a/binary-tiling.cpp b/binary-tiling.cpp index 64afb98a..9a050ba5 100644 --- a/binary-tiling.cpp +++ b/binary-tiling.cpp @@ -101,7 +101,7 @@ namespace binary { if(!parent->emeraldval) parent->emeraldval = currentmap->gamestart()->land; eLand z = eLand(parent->emeraldval); int chance = 0; - if(specialland == laCrossroads4) { + if(specialland == laCrossroads4 || parent->emeraldval == laCrossroads4) { eLand x = parent->c7->land; parent->c7->land = z; chance = wallchance(parent->c7, deep_ocean_at(parent->c7, parent->c7)); diff --git a/changelog.txt b/changelog.txt index cb42e13b..6498a9fa 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3045,3 +3045,5 @@ and led to an implementation of a cool Emerald Mine pattern for 534, and also so - fixed a bug with ice in 534f; also you can now actually melt something - Ivory Tower in horosphere tilings (and also in regular hyperbolic honeycombs, but better with horospheres) - Yendorian Forest, interesting (and different) in each available hyperbolic honeycomb + +2018-03-24 12:31 Version 11.0o: fixed Ivory/Yendorian diff --git a/hyper.h b/hyper.h index 6576e7a8..4fef44d5 100644 --- a/hyper.h +++ b/hyper.h @@ -2,9 +2,9 @@ // It is quite chaotic. // version numbers -#define VER "11.0n" -#define VERNUM 11014 -#define VERNUM_HEX 0xA60E +#define VER "11.0o" +#define VERNUM 11015 +#define VERNUM_HEX 0xA60F #include #include "hyper_function.h"