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changed the guarding in Power landscape
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f2d81746a7
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@ -765,7 +765,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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}
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}
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}
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}
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// seal entrances to the Land of Power.
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// seal entrances to the Land of Power.
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if(d == 7 && ctof(c)) {
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if(d == 7 && ctof(c) && land_structure != lsLandscape) {
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bool onwall = false;
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bool onwall = false;
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for(int i=0; i<c->type; i++) if(c->move(i) && c->move(i)->land == laBarrier)
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for(int i=0; i<c->type; i++) if(c->move(i) && c->move(i)->land == laBarrier)
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onwall = true;
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onwall = true;
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@ -775,13 +775,16 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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cell *c3 = c2->modmove(c->c.spin(i) + 3);
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cell *c3 = c2->modmove(c->c.spin(i) + 3);
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if(!c3) continue;
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if(!c3) continue;
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if(c3->land != laPower && c3->land != laBarrier)
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if(c3->land != laPower && c3->land != laBarrier)
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if(c2->wall != waFire && c2->wall != waGlass) {
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if(c2->wall != waEternalFire && c2->wall != waGlass) {
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if(isFire(c)) c->monst = moWitchWinter;
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if(isFire(c)) c->monst = moWitchWinter;
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else if(c->wall == waGlass) c->monst = moWitchGhost;
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else if(c->wall == waGlass) c->monst = moWitchGhost;
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else c->monst = moEvilGolem;
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else c->monst = moEvilGolem;
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}
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}
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}
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}
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}
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}
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if(d == 7 && land_structure == lsLandscape) {
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forCellEx(c2, c) if(c2->land != laPower) c->wall = waEternalFire;
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}
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ONEMPTY {
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ONEMPTY {
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if(hrand(5000+50*items[itPower]) < 1200) {
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if(hrand(5000+50*items[itPower]) < 1200) {
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eItem powerorbs[6] = {
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eItem powerorbs[6] = {
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