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Terracotta Warriors now turn into slimes when slimed
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parent
66b73648d5
commit
5353a82ebf
3
game.cpp
3
game.cpp
@ -1568,7 +1568,7 @@ void prespill(cell* c, eWall t, int rad, cell *from) {
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c->monst == moGreaterShark || c->monst == moParrot || c->monst == moCShark)
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c->monst == moGreaterShark || c->monst == moParrot || c->monst == moCShark)
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return;
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return;
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// turn statues into Slimes!
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// turn statues into Slimes!
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if(c->wall == waBigStatue && t != waNone) {
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if(among(c->wall, waBigStatue, waTerraWarrior) && t != waNone) {
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c->wall = waNone;
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c->wall = waNone;
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c->monst = moSlimeNextTurn;
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c->monst = moSlimeNextTurn;
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}
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}
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@ -1628,6 +1628,7 @@ void prespill(cell* c, eWall t, int rad, cell *from) {
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}
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}
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destroyHalfvine(c);
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destroyHalfvine(c);
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if(c->wall == waTerraWarrior) kills[waTerraWarrior]++;
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c->wall = t;
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c->wall = t;
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// destroy items...
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// destroy items...
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c->item = itNone;
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c->item = itNone;
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