From 5353a82ebfe0f392a6589664a06817e982a882ec Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Wed, 15 May 2019 13:20:26 +0200 Subject: [PATCH] Terracotta Warriors now turn into slimes when slimed --- game.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/game.cpp b/game.cpp index bd900fcf..dd4db339 100644 --- a/game.cpp +++ b/game.cpp @@ -1568,7 +1568,7 @@ void prespill(cell* c, eWall t, int rad, cell *from) { c->monst == moGreaterShark || c->monst == moParrot || c->monst == moCShark) return; // turn statues into Slimes! - if(c->wall == waBigStatue && t != waNone) { + if(among(c->wall, waBigStatue, waTerraWarrior) && t != waNone) { c->wall = waNone; c->monst = moSlimeNextTurn; } @@ -1628,6 +1628,7 @@ void prespill(cell* c, eWall t, int rad, cell *from) { } destroyHalfvine(c); + if(c->wall == waTerraWarrior) kills[waTerraWarrior]++; c->wall = t; // destroy items... c->item = itNone;