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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-10-17 22:20:41 +00:00

adjusted the translations to the Editor changes

This commit is contained in:
Zeno Rogue 2024-06-29 10:03:42 +02:00
parent 6a474da099
commit 53487f32ff
8 changed files with 187 additions and 321 deletions

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@ -2289,30 +2289,16 @@ S("Saved the high quality shot to %1", "HQ snímek uložen do %1")
S("Map saved to %1", "Mapa uložena do %1")
S("Map loaded from %1", "Mapa načtena z %1")
S("copying", "kopíruje")
S("boundary", "hranice")
S("clear monster", "vymazat netvore")
S("use at your own risk!", "použití na vlastní nebezpečí!")
// Note: in English, these have been arranged from longest to shortest.
// This gives a somewhat nice effect on the top left corner of the screen.
// You may want to aim for the same effect when translating
S("0-9 = radius (%1)", "0-9 = poloměr (%1)")
S("b = boundary", "c = kopírování")
S("m = monsters", "i = předměty")
S("w = walls", "b = hranice")
S("i = items", "m = netvoři")
S("l = lands", "l = kraje")
S("c = copy", "w = zdi")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = nápověda")
S("F2 = save", "F2 = uložení")
S("F3 = load", "F3 = nahrání")
S("F5 = restart", "F5 = restart")
S("F6 = HQ shot", "F6 = HQ snímek")
S("F7 = player on/off", "F7 = zapnout/vypnout hráče")
S("ESC = return to the game", "ESC = návrat do hry")
S("radius", "poloměr")
S("boundary", "hranice")
S("monsters", "netvoři")
S("walls", "zdi")
S("items", "předměty")
S("lands", "kraje")
S("copy", "kopírování")
S(
"This mode allows you to edit the map.\n\n"
@ -2465,8 +2451,8 @@ S("Follow the Mouse and escape with %the1!", "Následuj Myšku a uteč s %abl1!"
S("Hardness frozen at %1.", "Obtížnost nastavená na: %1.")
S("Congratulations! Your score is %1.", "Gratulujeme! Tvé skóre je %1.")
S("u = undo", "u = zpět")
S("f = flip %1", "f = překlopit %1")
S("undo", "zpět")
S("flip", "překlopit")
S("Failed to save map to %1", "Uložení mapy do %1 se nezdařilo")
S("Failed to load map from %1", "Nahrání mapy z %1 se nezdařilo")
@ -2583,8 +2569,7 @@ S("eight domains", "osm domén")
S("zebra pattern", "vzor 'zebra'")
S("three stripes", "tři pásy")
S("random black-and-white", "náhodný černobílý vzor")
S("p = paint", "p = obarvit")
S("r = regular", "r = vzory")
S("paint", "obarvit")
S(
"In this mode you can draw your own player characters, "
@ -2626,24 +2611,19 @@ S("hexagonal", "šestiúhelníky")
S("heptagonal", "sedmiúhelníky")
S("floor/pattern", "podlaha/vzor")
S("l = layers: %1", "l = vrstvy: %1")
S("1-9 = rotations: %1", "1-9 = rotace: %1")
S("0 = symmetry", "0 = symetrie")
S("0 = asymmetry", "0 = asymetrie")
S("layers", "vrstvy")
S("rotations", "rotace")
S("symmetry", "symetrie")
S("%1 vertices", "vrcholy: %1")
S("a = add v", "a = přidej v")
S("m = move v", "m = přesuň v")
S("d = delete v", "d = vymaž v")
S("c = readd v", "c = znovu přidej v")
S("b = reorder", "b = změň uspořádání")
S("t = shift", "t = přesuň")
S("y = spin", "y = otoč")
S("add vertex", "přidej v") // fix
S("move vertex", "přesuň v") // fix
S("delete vertex", "vymaž v") // fix
S("shift", "přesuň")
S("spin", "otoč")
S("'n' to start", "n = start")
S("z = zoom in", "z = přiblížení")
S("o = zoom out", "o = oddálení")
S("g = grid", "g = síť")
S("e = edit this", "e = editace")
S("start new shape", "start") // fix
S("grid", "síť")
S("select shape to edit", "editace") // fix
S("x: %1", "x: %1")
S("y: %1", "y: %1")
@ -7324,11 +7304,11 @@ S("This pattern needs x-y divisible by 3", "Tento vzor vyžaduje, aby bylo x-y d
S("This pattern needs x-y divisible by 2", "Tento vzor vyžaduje, aby bylo x-y dělitelné dvěma")
// missing from the texture editor
S("p = color", "p = barva")
S("b = brush size: %1", "b = velikost štětce: %1")
S("d = draw", "d = kresli")
S("l = line", "l = čára")
S("c = circle", "c = kruh")
S("color", "barva")
S("brush size", "velikost štětce")
S("draw", "kresli")
S("line", "čára")
S("circle", "kruh")
// new binary tiling
@ -7854,7 +7834,7 @@ S("Welcome to the Heptagonal Mode!", "Vítej v Sedmiúhelníkovém módu!")
S("adult Tortoise flags", "flagy dospělých Želv")
S("baby Tortoise flags", "flagy Želviček")
S("Map settings", "Nastavení mapy")
S("map settings", "nastavení mapy")
S("disable wandering monsters","vypnout bludné netvory")
S("disable ghost timer", "vypnout časové duchy")
@ -9459,13 +9439,13 @@ S("F5 = clear", "F5 = vyčistit")
S("Are you sure you want to clear the map?", "Opravdu chceš vyčistit mapu?")
S("select area to copy", "vyber oblast pro zkopírování")
S("statue", "socha")
S("c = reuse", "c = znovu použít")
S("d = delete", "d = vymazat")
S("p = grid color", "p = barva mřížky")
S("f = fill", "f = vyplnit")
S("T = text", "t = text")
S("e = erase", "e = kasuj")
S("z = spheres", "z = koule")
S("reuse", "znovu použít")
S("delete", "vymazat")
S("grid color", "barva mřížky")
S("fill", "vyplnit")
S("text", "text")
S("erase", "kasuj")
S("spheres", "koule")
S("z-level", "z-hladina")
S("Failed to load pictures from %1", "Nahrání obrázků z %1 se nezdařilo")
@ -9928,9 +9908,9 @@ S("highlight faraway monsters", "zvýrazni vzdálené netvory")
S("hint: shift+A to enter the map editor", "nápověda: stiskem shift+A se dostaneš do mapového editoru")
S("z = set Shift+click", "z = nastav Shift+klik")
S("B = build on walls ", "B = stavění na zdech")
S("S = snap (%1)", "S = přicvaknutí (%1)")
S("set Shift+click", "nastav Shift+klik")
S("build on walls ", "stavění na zdech")
S("snap", "přicvaknutí")
S("Z =", "Z = ")
S("X =", "X = ")
S("Y =", "Y = ")

View File

@ -2144,30 +2144,16 @@ S("Saved the high quality shot to %1", "HQ Screenshot nach %1 gespeichert")
S("Map saved to %1", "Karte unter %1 gespeichert")
S("Map loaded from %1", "Karte von %1 geladen")
S("copying", "kopieren")
S("boundary", "Grenze")
S("clear monster", "Monster entfernen")
S("use at your own risk!", "Benutzen auf eigene Gefahr!")
// Note: in English, these have been arranged from longest to shortest.
// This gives a somewhat nice effect on the top left corner of the screen.
// You may want to aim for the same effect when translating
S("0-9 = radius (%1)", "0-9 = Radius (%1)")
S("b = boundary", "i = Grenze")
S("m = monsters", "m = Monster")
S("w = walls", "w = Wände")
S("i = items", "l = Items")
S("l = lands", "c = Länder")
S("c = copy", "b = Kopieren")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = Hilfe")
S("F2 = save", "F2 = Speichern")
S("F3 = load", "F3 = Laden")
S("F5 = restart", "F5 = Neustart")
S("F6 = HQ shot", "F6 = HQ Screenshot")
S("F7 = player on/off", "F7 = Spieler an/aus")
S("ESC = return to the game", "ESC = Zurück zum Spiel")
S("radius", "Radius")
S("boundary", "Grenze")
S("monsters", "Monster")
S("walls", "Wände")
S("items", "Items")
S("lands", "Länder")
S("copy", "Kopieren")
S("This mode allows you to edit the map.\n\n"
"NOTE: Use at your own risk. Combinations which never "
@ -2322,8 +2308,8 @@ S("Follow the Mouse and escape with %the1!", "Folge der Maus und entkomme mit %d
S("Hardness frozen at %1.", "Festgefroren: %1.")
S("Congratulations! Your score is %1.", "Glückwunsch! Deine Punktzahl beträgt %1.")
S("u = undo", "u = rückgängig")
S("f = flip %1", "f = kippen %1")
S("undo", "rückgängig")
S("flip", "kippen")
S("Failed to save map to %1", "Karte konnte nicht nach %1 gespeichert werden")
S("Failed to load map from %1", "Karte konnte nicht von %1 geladen werden")
@ -2442,8 +2428,7 @@ S("eight domains", "Acht Bereiche")
S("zebra pattern", "Zebramuster")
S("three stripes", "Drei Streifen")
S("random black-and-white", "Zufalls Schwarz und Weiß")
S("p = paint", "p = Farbe")
S("r = regular", "r = regulär")
S("paint", "Farbe")
S("In this mode you can draw your own player characters, "
"floors, monsters, and items. Press 'e' while hovering over "
@ -2482,24 +2467,19 @@ S("hexagonal", "hexagonal")
S("heptagonal", "heptagonal")
S("floor/pattern", "Boden/Muster")
S("l = layers: %1", "l = Ebenen: %1")
S("1-9 = rotations: %1", "1-9 = Drehungen: %1")
S("0 = symmetry", "0 = Symmetrie")
S("0 = asymmetry", "0 = Asymmetrie")
S("layers", "Ebenen")
S("rotations", "Drehungen")
S("symmetry", "Symmetrie")
S("%1 vertices", "Eckpunkte: %1")
S("a = add v", "a = hinzufügen v")
S("m = move v", "m = bewegen v")
S("d = delete v", "d = entfernen v")
S("c = readd v", "c = wiederhinzufügen v")
S("b = reorder", "b = neu anordnen")
S("t = shift", "t = verlagern")
S("y = spin", "y = drehen")
S("add vertex", "hinzufügen v") // fix
S("move vertx", "bewegen v") // fix
S("delete vertex", "d = entfernen v") // fix
S("shift", "verlagern")
S("spin", "drehen")
S("'n' to start", "n = start")
S("z = zoom in", "z = reinzoomen")
S("o = zoom out", "o = rauszoomen")
S("g = grid", "g = Raster")
S("e = edit this", "e = editieren")
S("start new shape", "start") // fix
S("grid", "Raster")
S("select shape to edit", "editieren") // fix
S("x: %1", "x: %1")
S("y: %1", "y: %1")

View File

@ -2163,30 +2163,16 @@ S("Saved the high quality shot to %1", "Capture d'écran à haute résolution en
S("Map saved to %1", "Carte sauvegardée dans %1")
S("Map loaded from %1", "Carte chargée depuis %1")
S("copying", "copier")
S("boundary", "frontière")
S("clear monster", "enlever les monstres")
S("use at your own risk!", "utiliser à vos risques et périls !")
// Note: in English, these have been arranged from longest to shortest.
// This gives a somewhat nice effect on the top left corner of the screen.
// You may want to aim for the same effect when translating
S("0-9 = radius (%1)", "0-9 = rayon (%1)")
S("b = boundary", "i = frontière")
S("m = monsters", "m = monstre")
S("w = walls", "w = murs")
S("i = items", "l = objets")
S("l = lands", "c = pays")
S("c = copy", "b = copier")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = aide")
S("F2 = save", "F2 = sauvegarder")
S("F3 = load", "F3 = charger")
S("F5 = restart", "F5 = redémarrer")
S("F6 = HQ shot", "F6 = capture HQ")
S("F7 = player on/off", "F7 = joueur on/off")
S("ESC = return to the game", "ESC = retour au jeu")
S("radius", "rayon")
S("boundary", "frontière")
S("monsters", "monstre")
S("walls", "murs")
S("items", "objets")
S("lands", "pays")
S("copy", "copier")
S("This mode allows you to edit the map.\n\n"
"NOTE: Use at your own risk. Combinations which never "
@ -2343,8 +2329,8 @@ S("Follow the Mouse and escape with %the1!", "Suivez la Souris et échappez vous
S("Hardness frozen at %1.", "Difficulté figée : %1.")
S("Congratulations! Your score is %1.", "Félicitations ! Votre score est de %1.")
S("u = undo", "u = défaire")
S("f = flip %1", "f = renverser %1")
S("undo", "défaire")
S("flip", "renverser")
S("Failed to save map to %1", "Échec de la sauvegarde de la carte vers %1")
S("Failed to load map from %1", "Échec du chargement de la carte depuis %1")
@ -2463,8 +2449,7 @@ S("eight domains", "huit domaines")
S("zebra pattern", "motif zébré")
S("three stripes", "trois bandes")
S("random black-and-white", "noir et blanc aléatoire")
S("p = paint", "p = couleurs")
S("r = regular", "r = régulier")
S("paint", "couleurs")
S("In this mode you can draw your own player characters, "
"floors, monsters, and items. Press 'e' while hovering over "
@ -2503,24 +2488,19 @@ S("hexagonal", "hexagonal")
S("heptagonal", "heptagonal")
S("floor/pattern", "sol/motif")
S("l = layers: %1", "l = couches : %1")
S("1-9 = rotations: %1", "1-9 = rotations : %1")
S("0 = symmetry", "0 = symétrie")
S("0 = asymmetry", "0 = asymétrie")
S("layers", "couches")
S("rotations", "rotations")
S("symmetry", "symétrie")
S("%1 vertices", "sommets : %1")
S("a = add v", "a = ajouter v")
S("m = move v", "m = déplacer v")
S("d = delete v", "d = supprimer v")
S("c = readd v", "c = réajouter v")
S("b = reorder", "b = réordonner")
S("t = shift", "t = décaler")
S("y = spin", "y = tourner")
S("add vertex", "ajouter v") // fix
S("move vertex", "déplacer v") // fix
S("delete vertex", "supprimer v") // fix
S("shift", "décaler")
S("spin", "tourner")
S("'n' to start", "n = démarrer")
S("z = zoom in", "z = agrandir")
S("o = zoom out", "o = rétrécir")
S("g = grid", "g = grille")
S("e = edit this", "e = éditer")
S("'n' to start", "n = démarrer") // fix
S("grid", "grille")
S("select shape to edit", "éditer") // fix
S("x: %1", "x: %1")
S("y: %1", "y: %1")
@ -6966,11 +6946,11 @@ S("This pattern needs x-y divisible by 3", "Ce motif nécessite que x-y soit div
S("This pattern needs x-y divisible by 2", "Ce motif nécessite que x-y soit divisible par 2")
// missing from the texture editor
S("p = color", "p = couleur")
S("b = brush size: %1", "b = taille de brosse : %1")
S("d = draw", "d = dessiner")
S("l = line", "l = ligne")
S("c = circle", "c = cercle")
S("color", "couleur")
S("brush size", "taille de brosse")
S("draw", "dessiner")
S("line", "ligne")
S("circle", "cercle")
// new binary tiling
@ -7461,7 +7441,7 @@ S("Welcome to the Heptagonal Mode!", "Bienvenue dans le mode Heptagonal !")
S("adult Tortoise flags", "drapeaux de Tortues adultes")
S("baby Tortoise flags", "drapeaux de bébé Tortues")
S("Map settings", "réglages de carte")
S("map settings", "réglages de carte")
S("disable wandering monsters","désactiver les monstres vagabonds")
S("disable ghost timer", "désactiver le compteur fantôme")
@ -9074,13 +9054,13 @@ S("F5 = clear", "F5 = effacer")
S("Are you sure you want to clear the map?", "Êtes vous sûr de vouloir effacer la carte ?")
S("select area to copy", "sélectionner la zone à copier")
S("statue", "statue")
S("c = reuse", "c = réutiliser")
S("d = delete", "d = effacer")
S("p = grid color", "p = couleur de la grille")
S("f = fill", "f = remplir")
S("T = text", "T = texte")
S("e = erase", "e = effacer")
S("z = spheres", "z = sphère")
S("reuse", "réutiliser")
S("delete", "effacer")
S("grid color", "couleur de la grille")
S("fill", "remplir")
S("text", "texte")
S("erase", "effacer")
S("spheres", "sphère")
S("z-level", "niveau z")
S("Failed to load pictures from %1", "Échec du chargement des images depuis %1")

View File

@ -2250,30 +2250,16 @@ S("Saved the high quality shot to %1", "Zapisano zrzut HQ do %1")
S("Map saved to %1", "Mapa zapisana do %1")
S("Map loaded from %1", "Mapa wczytana z %1")
S("copying", "kopiuję")
S("boundary", "brzeg")
S("clear monster", "zabierz potwora")
S("use at your own risk!", "używasz na własne ryzyko!")
// Note: in English, these have been arranged from longest to shortest.
// This gives a somewhat nice effect on the top left corner of the screen.
// You may want to aim for the same effect when translating
S("0-9 = radius (%1)", "0-9 = promień (%1)")
S("b = boundary", "i = przedmioty")
S("m = monsters", "m = potwory")
S("w = walls", "w = ściany")
S("i = items", "l = krainy")
S("l = lands", "c = kopia")
S("c = copy", "b = brzeg")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = pomoc")
S("F2 = save", "F2 = zapisz")
S("F3 = load", "F3 = wczytaj")
S("F5 = restart", "F5 = restart")
S("F6 = HQ shot", "F6 = zrzut HQ")
S("F7 = player on/off", "F7 = gracz wł/wył")
S("ESC = return to the game", "ESC = powrót do gry")
S("radius", "promień")
S("boundary", "brzeg")
S("monsters", "potwory")
S("walls", "ściany")
S("items", "przedmioty")
S("lands", "krainy")
S("copy", "kopia")
S(
"This mode allows you to edit the map.\n\n"
@ -2435,8 +2421,8 @@ S("Follow the Mouse and escape with %the1!", "Idź za Myszką i ucieknij z %abl1
S("Hardness frozen at %1.", "Trudność zamrożona: %1.")
S("Congratulations! Your score is %1.", "Gratulacje! Twój wynik to %1.")
S("u = undo", "u = cofnij")
S("f = flip %1", "f = odbicie %1")
S("undo", "cofnij")
S("flip", "odbicie")
S("Failed to save map to %1", "Nie udało się zapisać do %1")
S("Failed to load map from %1", "Nie udało się wczytać %1")
@ -2553,8 +2539,7 @@ S("eight domains", "osiem domen")
S("zebra pattern", "wzór zebry")
S("three stripes", "trzy paski")
S("random black-and-white", "losowy czarno-biały wzorek")
S("p = paint", "p = kolory")
S("r = regular", "r = wzorki")
S("paint", "kolory")
S(
"In this mode you can draw your own player characters, "
@ -2596,24 +2581,23 @@ S("hexagonal", "sześciokąt")
S("heptagonal", "siedmiokąt")
S("floor/pattern", "podłoga/wzorek")
S("l = layers: %1", "l = warstwy: %1")
S("1-9 = rotations: %1", "1-9 = obroty: %1")
S("0 = symmetry", "0 = symetria")
S("0 = asymmetry", "0 = asymetria")
S("layers", "warstwy")
S("rotations", "obroty")
S("symmetry", "symetria")
S("%1 vertices", "wierzchołki: %1")
S("a = add v", "a = dodaj v")
S("m = move v", "m = przenieś v")
S("d = delete v", "d = skasuj v")
S("c = readd v", "c = ponownie v")
S("add vertex", "dodaj wierzchołek")
S("move vertex", "przenieś wierzchołek")
S("delete vertex", "skasuj wierzchołek")
S("readd vertex", "ponownie wierzchołek")
S("b = reorder", "b = kolejność")
S("t = shift", "t = przesuń")
S("y = spin", "y = obróć")
S("shift", "przesuń")
S("spin", "obróć")
S("'n' to start", "n = start")
S("start new shape", "nowy kształt")
S("z = zoom in", "z = zbliżenie")
S("o = zoom out", "o = oddalenie")
S("g = grid", "g = siatka")
S("e = edit this", "e = edytuj to")
S("grid", "siatka")
S("select shape to edit", "edytuj to")
S("x: %1", "x: %1")
S("y: %1", "y: %1")
@ -7077,11 +7061,11 @@ S("This pattern needs x-y divisible by 3", "Ten wzór wymaga x-y podzielnego prz
S("This pattern needs x-y divisible by 2", "Ten wzór wymaga x-y podzielnego przez 2")
// missing from the texture editor
S("p = color", "p = kolor")
S("b = brush size: %1", "b = pędzel: %1")
S("d = draw", "d = rysuj")
S("l = line", "l = linia")
S("c = circle", "c = kółko")
S("color", "kolor")
S("brush size", "pędzel")
S("draw", "rysuj")
S("line", "linia")
S("circle", "kółko")
// new binary tiling
@ -7578,7 +7562,7 @@ S("Welcome to the Heptagonal Mode!", "Witaj w Trybie Siedmiokątów!")
S("adult Tortoise flags", "flagi dorosłego Żółwia")
S("baby Tortoise flags", "flagi Żółwika")
S("Map settings", "Ustawienia mapy")
S("map settings", "ustawienia mapy")
S("disable wandering monsters","wyłącz błądzące potwory")
S("disable ghost timer", "wyłącz duchy czasowe")
@ -9169,13 +9153,13 @@ S("F5 = clear", "F5 = kasuj")
S("Are you sure you want to clear the map?", "Na pewno chcesz skasować mapę?")
S("select area to copy", "wybierz powierzchnię do skopiowania")
S("statue", "pomnik")
S("c = reuse", "c = ponownie")
S("d = delete", "d = kasuj")
S("p = grid color", "p = kolor siatki")
S("f = fill", "f = wypełnij")
S("T = text", "T = tekst")
S("e = erase", "e = kasuj")
S("z = spheres", "z = sfery")
S("reuse", "ponownie")
S("delete", "kasuj")
S("grid color", "kolor siatki")
S("fill", "wypełnij")
S("text", "tekst")
S("erase", "kasuj")
S("spheres", "sfery")
S("z-level", "poziom z")
S("Failed to load pictures from %1", "Nie udało się wczytać obrazków %1")
@ -9643,9 +9627,9 @@ S("highlight faraway monsters", "podświetlaj odległe potwory")
S("hint: shift+A to enter the map editor", "wskazówka: shift+A uruchamia edytor map")
S("z = set Shift+click", "z = ustaw Shift+klik")
S("B = build on walls ", "B = budowa na ścianie")
S("S = snap (%1)", "S = przyciąganie (%1)")
S("set Shift+click", "ustaw Shift+klik")
S("build on walls ", "budowa na ścianie")
S("snap", "przyciąganie")
S("Z =", "Z = ")
S("X =", "X = ")
S("Y =", "Y = ")

View File

@ -2687,25 +2687,6 @@ S("hexagonal", "sześciokąt")
S("heptagonal", "siedmiokąt")
S("floor/pattern", "podłoga/wzorek")
S("l = layers: %1", "l = warstwy: %1")
S("1-9 = rotations: %1", "1-9 = obroty: %1")
S("0 = symmetry", "0 = symetria")
S("0 = asymmetry", "0 = asymetria")
S("%1 vertices", "wierzchołki: %1")
S("a = add v", "a = dodaj v")
S("m = move v", "m = przenieś v")
S("d = delete v", "d = skasuj v")
S("c = readd v", "c = ponownie v")
S("b = reorder", "b = kolejność")
S("t = shift", "t = przesuń")
S("y = spin", "y = obróć")
S("'n' to start", "n = start")
S("z = zoom in", "z = zbliżenie")
S("o = zoom out", "o = oddalenie")
S("g = grid", "g = siatka")
S("e = edit this", "e = edytuj to")
S("x: %1", "x: %1")
S("y: %1", "y: %1")
S("z: %1", "z: %1")

View File

@ -2255,30 +2255,16 @@ S("Saved the high quality shot to %1", "Скрин высокого качест
S("Map saved to %1", "Карта сохранена в %1")
S("Map loaded from %1", "Карта загружена из %1")
S("copying", "копирование")
S("boundary", "граница")
S("clear monster", "удалить монстра")
S("use at your own risk!", "используйте это на свой риск!")
// Note: in English, these have been arranged from longest to shortest.
// This gives a somewhat nice effect on the top left corner of the screen.
// You may want to aim for the same effect when translating
S("0-9 = radius (%1)", "0-9 = радиус (%1)")
S("b = boundary", "i = предметы")
S("m = monsters", "b = граница")
S("w = walls", "m = монстры")
S("i = items", "l = земли")
S("l = lands", "c = копия")
S("c = copy", "w = стены")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = помощь")
S("F2 = save", "F2 = записать")
S("F3 = load", "F3 = загрузить")
S("F5 = restart", "F5 = перезапуск")
S("F6 = HQ shot", "F6 = скриншот HQ")
S("F7 = player on/off", "F7 = игрок вкл/выкл")
S("ESC = return to the game", "ESC = вернуться в игру")
S("radius", "радиус")
S("boundary", "граница")
S("monsters", "монстры")
S("walls", "стены")
S("items", "предметы")
S("lands", "земли")
S("copy", "копия")
S(
"This mode allows you to edit the map.\n\n"
@ -2438,8 +2424,8 @@ S("Follow the Mouse and escape with %the1!", "Следуq за Мышкой и
S("Hardness frozen at %1.", "Сложность заморожена на %1.")
S("Congratulations! Your score is %1.", "Поздравляем! Ваш результат: %1.")
S("u = undo", "u = отмена")
S("f = flip %1", "f = перевернуть %1")
S("undo", "отмена")
S("flip", "перевернуть")
S("Failed to save map to %1", "Не удалось созранить карту в %1")
S("Failed to load map from %1", "Не удалось загрузить карту из %1")
S("save whom", "кого спасти")
@ -2556,8 +2542,7 @@ S("eight domains", "восемь областей")
S("zebra pattern", "ущор зебры")
S("three stripes", "три полосы")
S("random black-and-white", "случайный чёрно-белый")
S("p = paint", "p = раскраска")
S("r = regular", "r = узор")
S("paint", "раскраска")
S(
"In this mode you can draw your own player characters, "
@ -2598,24 +2583,19 @@ S("hexagonal", "шестиугольник")
S("heptagonal", "семиугольник")
S("floor/pattern", "пол/узор")
S("l = layers: %1", "l = слой: %1")
S("1-9 = rotations: %1", "1-9 = поворот: %1")
S("0 = symmetry", "0 = симметрия")
S("0 = asymmetry", "0 = асимметрия")
S("layers", "слой")
S("rotations", "поворот")
S("symmetry", "симметрия")
S("%1 vertices", "вершины: %1")
S("a = add v", "a = добавить v")
S("m = move v", "m = передвинуть v")
S("d = delete v", "d = удалить v")
S("c = readd v", "c = обновить v")
S("b = reorder", "b = порядок")
S("t = shift", "t = сдвиг")
S("y = spin", "y = поворот")
S("add vertex", "добавить v") // fix
S("move vertex", "передвинуть v") // fix
S("delete vertex", "удалить v") // fix
S("shift", "сдвиг")
S("spin", "поворот")
S("'n' to start", "n = начать")
S("z = zoom in", "z = приблизить")
S("o = zoom out", "o = отдалить")
S("g = grid", "g = сетка")
S("e = edit this", "e = изменить")
S("start new shape", "начать") // fix
S("grid", "сетка")
S("select shape to edit", "изменить") // fix
S("x: %1", "x: %1")
S("y: %1", "y: %1")

View File

@ -2146,30 +2146,15 @@ S("Saved the high quality shot to %1", "HQ resim %1 konumuna kaydedildi")
S("Map saved to %1", "Harita %1 konumuna kaydedildi")
S("Map loaded from %1", "Harita %1 konumundan yüklendi")
S("copying", "kopyalıyor")
S("boundary", "sınır")
S("clear monster", "canavarı temizle")
S("use at your own risk!", "sorumluluk sende!")
// Note: in English, these have been arranged from longest to shortest.
// This gives a somewhat nice effect on the top left corner of the screen.
// You may want to aim for the same effect when translating
S("0-9 = radius (%1)", "0-9 = promień (%1)")
S("b = boundary", "i = sınır")
S("m = monsters", "m = canavar")
S("w = walls", "w = duvar")
S("i = items", "l = eşya")
S("l = lands", "c = diyar")
S("c = copy", "b = kopya")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = yardım")
S("F2 = save", "F2 = kaydet")
S("F3 = load", "F3 = yükle")
S("F5 = restart", "F5 = yeniden başlat")
S("F6 = HQ shot", "F6 = HQ resim çek")
S("F7 = player on/off", "F7 = oyuncu açık/kapalı")
S("ESC = return to the game", "ESC = oyuna geri dön")
S("boundary", "sınır")
S("monsters", "canavar")
S("walls", "duvar")
S("items", "eşya")
S("lands", "diyar")
S("copy", "kopya")
S(
"This mode allows you to edit the map.\n\n"
@ -2319,11 +2304,11 @@ S("Follow the Mouse and escape with %the1!", "Fareyi takip et ve %abl1 kaç!")
S("Hardness frozen at %1.", "Trudność zamrożona: %1.")
S("Congratulations! Your score is %1.", "Tebrikler! Puanın: %1.")
S("u = undo", "u = geri al")
S("undo", "geri al")
S("Failed to save map to %1", "Harita %1 konumuna kaydedilemedi.")
S("Failed to load map from %1", "Harita %1 konumundan yüklenemedi")
S("other", "diğer") // other keys in the main menu
S("f = flip %1", "f = çevir %1")
S("flip", "çevir")
S("save whom", "kim kurtarılacak")
// VERSION 7.4
@ -2436,8 +2421,7 @@ S("eight domains", "sekiz alan")
S("zebra pattern", "zebra dokusu")
S("three stripes", "üç şerit")
S("random black-and-white", "rastgle siyah-beyaz")
S("p = paint", "p = boya")
S("r = regular", "r = düzenli")
S("paint", "boya")
S(
"In this mode you can draw your own player characters, "
@ -2473,24 +2457,21 @@ S("hexagonal", "altıgensel")
S("heptagonal", "yedigensel")
S("floor/pattern", "zemin/doku")
S("l = layers: %1", "l = katmanlar: %1")
S("1-9 = rotations: %1", "1-9 = döndürmeler %1")
S("0 = symmetry", "0 = simetri")
S("0 = asymmetry", "0 = asimetri")
S("layers", "katmanlar")
S("rotations", "döndürmeler")
S("symmetry", "simetri")
S("%1 vertices", "köşeler: %1")
S("a = add v", "a = ekle v")
S("m = move v", "m = taşı v")
S("d = delete v", "d = sil v")
S("c = readd v", "c = yeniden ekle v")
S("b = reorder", "b = yeniden sırala")
S("t = shift", "t = kaydır")
S("y = spin", "y = döndür")
S("add vertex", "ekle v") // fix
S("move vertex", "taşı v") // fix
S("delete vertex", "sil v") // fix
S("shift", "kaydır")
S("spin", "döndür")
S("'n' to start", "n = başlat")
S("start new shape", "başlat") // fix
S("z = zoom in", "z = yaklaş")
S("o = zoom out", "o = uzaklaş")
S("g = grid", "g = şablon")
S("e = edit this", "e = bunu düzenle")
S("grid", "şablon")
S("select shape to edit", "bunu düzenle") // fix
S("x: %1", "x: %1")
S("y: %1", "y: %1")

View File

@ -1438,13 +1438,13 @@ EX namespace mapeditor {
});
dialog::addBoolItem(XLAT("boundary"), painttype == 5, 'b');
dialog::add_action([] { painttype = 5, paintwhat_str = XLAT("boundary"); });
dialog::addBoolItem(XLAT("monster"), painttype == 0, 'm');
dialog::addBoolItem(XLAT("monsters"), painttype == 0, 'm');
dialog::add_action([] { pushScreen(showList), painttype = 0, dialog::infix = ""; });
dialog::addBoolItem(XLAT("item"), painttype == 1, 'i');
dialog::addBoolItem(XLAT("items"), painttype == 1, 'i');
dialog::add_action([] { pushScreen(showList), painttype = 1, dialog::infix = ""; });
dialog::addBoolItem(XLAT("land"), painttype == 2, 'l');
dialog::addBoolItem(XLAT("lands"), painttype == 2, 'l');
dialog::add_action([] { pushScreen(showList), painttype = 2, dialog::infix = ""; });
dialog::addBoolItem(XLAT("wall"), painttype == 3, 'w');
dialog::addBoolItem(XLAT("walls"), painttype == 3, 'w');
dialog::add_action([] { pushScreen(showList), painttype = 3, dialog::infix = ""; });
dialog::addBoolItem(XLAT("paint"), painttype == 6, 'w');
dialog::add_action([] {
@ -2395,15 +2395,15 @@ EX namespace mapeditor {
}
else dialog::addBreak(100);
#endif
dialog::addItem_mouse("draw", 'd');
dialog::addItem_mouse(XLAT("draw"), 'd');
dialog::add_action([] { mousekey = 'd'; });
dialog::addItem_mouse("line", 'l');
dialog::addItem_mouse(XLAT("line"), 'l');
dialog::add_action([] { mousekey = 'l'; });
dialog::addItem_mouse("circle", 'c');
dialog::addItem_mouse(XLAT("circle"), 'c');
dialog::add_action([] { mousekey = 'c'; });
if(drawing_tool) dialog::addItem_mouse("text", 'T');
if(drawing_tool) dialog::addItem_mouse(XLAT("text"), 'T');
dialog::add_action([] { mousekey = 'T'; });
if(drawing_tool) dialog::addItem_mouse("erase", 'e');
if(drawing_tool) dialog::addItem_mouse(XLAT("erase"), 'e');
dialog::add_action([] { mousekey = 'e'; });
int s = isize(texture::config.data.pixels_to_draw);
if(s) dialog::addInfo(its(s)); else dialog::addBreak(100);
@ -2411,11 +2411,11 @@ EX namespace mapeditor {
}
if(GDIM == 2)
dialog::addBoolItem_action("snap", snapping, 'S');
dialog::addBoolItem_action(XLAT("snap"), snapping, 'S');
if(GDIM == 3) {
if(front_config == eFront::sphere_camera) dialog::addInfo("camera", 'z');
if(front_config == eFront::sphere_center) dialog::addInfo("spheres", 'z');
if(front_config == eFront::sphere_camera) dialog::addItem(XLAT("camera"), 'z');
if(front_config == eFront::sphere_center) dialog::addItem(XLAT("spheres"), 'z');
if(nonisotropic && front_config == eFront::equidistants) dialog::addSelItem("Z =", fts(front_edit), 'z');
if(nonisotropic && front_config == eFront::const_x) dialog::addSelItem("X =", fts(front_edit), 'z');
if(nonisotropic && front_config == eFront::const_y) dialog::addSelItem("Y =", fts(front_edit), 'z');
@ -2423,11 +2423,11 @@ EX namespace mapeditor {
}
if(mousekey == 'g') {
dialog::addColorItem("grid color", gridcolor, 'p');
dialog::addColorItem(XLAT("grid color"), gridcolor, 'p');
dialog::add_action(edit_grid_color);
}
else {
dialog::addColorItem("color", freedraw ? dtcolor : colortouse, 'p');
dialog::addColorItem(XLAT("color"), freedraw ? dtcolor : colortouse, 'p');
dialog::add_action([freedraw] {
if(freedraw) {
dialog::openColorDialog(dtcolor, texture_colors);
@ -2441,7 +2441,7 @@ EX namespace mapeditor {
}
if(GDIM == 2) {
dialog::addItem_mouse("grid", 'g');
dialog::addItem_mouse(XLAT("grid"), 'g');
dialog::add_action([] {
shiftpoint mh = full_mouseh();
hyperpoint mh1 = inverse_shift(drawtrans, mh);
@ -2453,7 +2453,7 @@ EX namespace mapeditor {
}
if(!freedraw) {
dialog::addItem_mouse("select shape to edit", 'e');
dialog::addItem_mouse(XLAT("select shape to edit"), 'e');
dialog::add_action([] {
if(mouseover) initdraw(mouseover);
else mousekey = 'e';