diff --git a/language-cz.cpp b/language-cz.cpp index fe37b9c0..47b9af12 100644 --- a/language-cz.cpp +++ b/language-cz.cpp @@ -2289,30 +2289,16 @@ S("Saved the high quality shot to %1", "HQ snímek uložen do %1") S("Map saved to %1", "Mapa uložena do %1") S("Map loaded from %1", "Mapa načtena z %1") S("copying", "kopíruje") -S("boundary", "hranice") S("clear monster", "vymazat netvore") S("use at your own risk!", "použití na vlastní nebezpečí!") -// Note: in English, these have been arranged from longest to shortest. -// This gives a somewhat nice effect on the top left corner of the screen. -// You may want to aim for the same effect when translating - -S("0-9 = radius (%1)", "0-9 = poloměr (%1)") -S("b = boundary", "c = kopírování") -S("m = monsters", "i = předměty") -S("w = walls", "b = hranice") -S("i = items", "m = netvoři") -S("l = lands", "l = kraje") -S("c = copy", "w = zdi") - -// And this is from shortest to longest (bottom left corner) -S("F1 = help", "F1 = nápověda") -S("F2 = save", "F2 = uložení") -S("F3 = load", "F3 = nahrání") -S("F5 = restart", "F5 = restart") -S("F6 = HQ shot", "F6 = HQ snímek") -S("F7 = player on/off", "F7 = zapnout/vypnout hráče") -S("ESC = return to the game", "ESC = návrat do hry") +S("radius", "poloměr") +S("boundary", "hranice") +S("monsters", "netvoři") +S("walls", "zdi") +S("items", "předměty") +S("lands", "kraje") +S("copy", "kopírování") S( "This mode allows you to edit the map.\n\n" @@ -2465,8 +2451,8 @@ S("Follow the Mouse and escape with %the1!", "Následuj Myšku a uteč s %abl1!" S("Hardness frozen at %1.", "Obtížnost nastavená na: %1.") S("Congratulations! Your score is %1.", "Gratulujeme! Tvé skóre je %1.") -S("u = undo", "u = zpět") -S("f = flip %1", "f = překlopit %1") +S("undo", "zpět") +S("flip", "překlopit") S("Failed to save map to %1", "Uložení mapy do %1 se nezdařilo") S("Failed to load map from %1", "Nahrání mapy z %1 se nezdařilo") @@ -2583,8 +2569,7 @@ S("eight domains", "osm domén") S("zebra pattern", "vzor 'zebra'") S("three stripes", "tři pásy") S("random black-and-white", "náhodný černobílý vzor") -S("p = paint", "p = obarvit") -S("r = regular", "r = vzory") +S("paint", "obarvit") S( "In this mode you can draw your own player characters, " @@ -2626,24 +2611,19 @@ S("hexagonal", "šestiúhelníky") S("heptagonal", "sedmiúhelníky") S("floor/pattern", "podlaha/vzor") -S("l = layers: %1", "l = vrstvy: %1") -S("1-9 = rotations: %1", "1-9 = rotace: %1") -S("0 = symmetry", "0 = symetrie") -S("0 = asymmetry", "0 = asymetrie") +S("layers", "vrstvy") +S("rotations", "rotace") +S("symmetry", "symetrie") S("%1 vertices", "vrcholy: %1") -S("a = add v", "a = přidej v") -S("m = move v", "m = přesuň v") -S("d = delete v", "d = vymaž v") -S("c = readd v", "c = znovu přidej v") -S("b = reorder", "b = změň uspořádání") -S("t = shift", "t = přesuň") -S("y = spin", "y = otoč") +S("add vertex", "přidej v") // fix +S("move vertex", "přesuň v") // fix +S("delete vertex", "vymaž v") // fix +S("shift", "přesuň") +S("spin", "otoč") -S("'n' to start", "n = start") -S("z = zoom in", "z = přiblížení") -S("o = zoom out", "o = oddálení") -S("g = grid", "g = síť") -S("e = edit this", "e = editace") +S("start new shape", "start") // fix +S("grid", "síť") +S("select shape to edit", "editace") // fix S("x: %1", "x: %1") S("y: %1", "y: %1") @@ -7324,11 +7304,11 @@ S("This pattern needs x-y divisible by 3", "Tento vzor vyžaduje, aby bylo x-y d S("This pattern needs x-y divisible by 2", "Tento vzor vyžaduje, aby bylo x-y dělitelné dvěma") // missing from the texture editor -S("p = color", "p = barva") -S("b = brush size: %1", "b = velikost štětce: %1") -S("d = draw", "d = kresli") -S("l = line", "l = čára") -S("c = circle", "c = kruh") +S("color", "barva") +S("brush size", "velikost štětce") +S("draw", "kresli") +S("line", "čára") +S("circle", "kruh") // new binary tiling @@ -7854,7 +7834,7 @@ S("Welcome to the Heptagonal Mode!", "Vítej v Sedmiúhelníkovém módu!") S("adult Tortoise flags", "flagy dospělých Želv") S("baby Tortoise flags", "flagy Želviček") -S("Map settings", "Nastavení mapy") +S("map settings", "nastavení mapy") S("disable wandering monsters","vypnout bludné netvory") S("disable ghost timer", "vypnout časové duchy") @@ -9459,13 +9439,13 @@ S("F5 = clear", "F5 = vyčistit") S("Are you sure you want to clear the map?", "Opravdu chceš vyčistit mapu?") S("select area to copy", "vyber oblast pro zkopírování") S("statue", "socha") -S("c = reuse", "c = znovu použít") -S("d = delete", "d = vymazat") -S("p = grid color", "p = barva mřížky") -S("f = fill", "f = vyplnit") -S("T = text", "t = text") -S("e = erase", "e = kasuj") -S("z = spheres", "z = koule") +S("reuse", "znovu použít") +S("delete", "vymazat") +S("grid color", "barva mřížky") +S("fill", "vyplnit") +S("text", "text") +S("erase", "kasuj") +S("spheres", "koule") S("z-level", "z-hladina") S("Failed to load pictures from %1", "Nahrání obrázků z %1 se nezdařilo") @@ -9928,9 +9908,9 @@ S("highlight faraway monsters", "zvýrazni vzdálené netvory") S("hint: shift+A to enter the map editor", "nápověda: stiskem shift+A se dostaneš do mapového editoru") -S("z = set Shift+click", "z = nastav Shift+klik") -S("B = build on walls ", "B = stavění na zdech") -S("S = snap (%1)", "S = přicvaknutí (%1)") +S("set Shift+click", "nastav Shift+klik") +S("build on walls ", "stavění na zdech") +S("snap", "přicvaknutí") S("Z =", "Z = ") S("X =", "X = ") S("Y =", "Y = ") diff --git a/language-de.cpp b/language-de.cpp index 4b952911..65c7baac 100644 --- a/language-de.cpp +++ b/language-de.cpp @@ -2144,30 +2144,16 @@ S("Saved the high quality shot to %1", "HQ Screenshot nach %1 gespeichert") S("Map saved to %1", "Karte unter %1 gespeichert") S("Map loaded from %1", "Karte von %1 geladen") S("copying", "kopieren") -S("boundary", "Grenze") S("clear monster", "Monster entfernen") S("use at your own risk!", "Benutzen auf eigene Gefahr!") -// Note: in English, these have been arranged from longest to shortest. -// This gives a somewhat nice effect on the top left corner of the screen. -// You may want to aim for the same effect when translating - -S("0-9 = radius (%1)", "0-9 = Radius (%1)") -S("b = boundary", "i = Grenze") -S("m = monsters", "m = Monster") -S("w = walls", "w = Wände") -S("i = items", "l = Items") -S("l = lands", "c = Länder") -S("c = copy", "b = Kopieren") - -// And this is from shortest to longest (bottom left corner) -S("F1 = help", "F1 = Hilfe") -S("F2 = save", "F2 = Speichern") -S("F3 = load", "F3 = Laden") -S("F5 = restart", "F5 = Neustart") -S("F6 = HQ shot", "F6 = HQ Screenshot") -S("F7 = player on/off", "F7 = Spieler an/aus") -S("ESC = return to the game", "ESC = Zurück zum Spiel") +S("radius", "Radius") +S("boundary", "Grenze") +S("monsters", "Monster") +S("walls", "Wände") +S("items", "Items") +S("lands", "Länder") +S("copy", "Kopieren") S("This mode allows you to edit the map.\n\n" "NOTE: Use at your own risk. Combinations which never " @@ -2322,8 +2308,8 @@ S("Follow the Mouse and escape with %the1!", "Folge der Maus und entkomme mit %d S("Hardness frozen at %1.", "Festgefroren: %1.") S("Congratulations! Your score is %1.", "Glückwunsch! Deine Punktzahl beträgt %1.") -S("u = undo", "u = rückgängig") -S("f = flip %1", "f = kippen %1") +S("undo", "rückgängig") +S("flip", "kippen") S("Failed to save map to %1", "Karte konnte nicht nach %1 gespeichert werden") S("Failed to load map from %1", "Karte konnte nicht von %1 geladen werden") @@ -2442,8 +2428,7 @@ S("eight domains", "Acht Bereiche") S("zebra pattern", "Zebramuster") S("three stripes", "Drei Streifen") S("random black-and-white", "Zufalls Schwarz und Weiß") -S("p = paint", "p = Farbe") -S("r = regular", "r = regulär") +S("paint", "Farbe") S("In this mode you can draw your own player characters, " "floors, monsters, and items. Press 'e' while hovering over " @@ -2482,24 +2467,19 @@ S("hexagonal", "hexagonal") S("heptagonal", "heptagonal") S("floor/pattern", "Boden/Muster") -S("l = layers: %1", "l = Ebenen: %1") -S("1-9 = rotations: %1", "1-9 = Drehungen: %1") -S("0 = symmetry", "0 = Symmetrie") -S("0 = asymmetry", "0 = Asymmetrie") +S("layers", "Ebenen") +S("rotations", "Drehungen") +S("symmetry", "Symmetrie") S("%1 vertices", "Eckpunkte: %1") -S("a = add v", "a = hinzufügen v") -S("m = move v", "m = bewegen v") -S("d = delete v", "d = entfernen v") -S("c = readd v", "c = wiederhinzufügen v") -S("b = reorder", "b = neu anordnen") -S("t = shift", "t = verlagern") -S("y = spin", "y = drehen") +S("add vertex", "hinzufügen v") // fix +S("move vertx", "bewegen v") // fix +S("delete vertex", "d = entfernen v") // fix +S("shift", "verlagern") +S("spin", "drehen") -S("'n' to start", "n = start") -S("z = zoom in", "z = reinzoomen") -S("o = zoom out", "o = rauszoomen") -S("g = grid", "g = Raster") -S("e = edit this", "e = editieren") +S("start new shape", "start") // fix +S("grid", "Raster") +S("select shape to edit", "editieren") // fix S("x: %1", "x: %1") S("y: %1", "y: %1") diff --git a/language-fr.cpp b/language-fr.cpp index b1d6c239..334d9257 100644 --- a/language-fr.cpp +++ b/language-fr.cpp @@ -2163,30 +2163,16 @@ S("Saved the high quality shot to %1", "Capture d'écran à haute résolution en S("Map saved to %1", "Carte sauvegardée dans %1") S("Map loaded from %1", "Carte chargée depuis %1") S("copying", "copier") -S("boundary", "frontière") S("clear monster", "enlever les monstres") S("use at your own risk!", "utiliser à vos risques et périls !") -// Note: in English, these have been arranged from longest to shortest. -// This gives a somewhat nice effect on the top left corner of the screen. -// You may want to aim for the same effect when translating - -S("0-9 = radius (%1)", "0-9 = rayon (%1)") -S("b = boundary", "i = frontière") -S("m = monsters", "m = monstre") -S("w = walls", "w = murs") -S("i = items", "l = objets") -S("l = lands", "c = pays") -S("c = copy", "b = copier") - -// And this is from shortest to longest (bottom left corner) -S("F1 = help", "F1 = aide") -S("F2 = save", "F2 = sauvegarder") -S("F3 = load", "F3 = charger") -S("F5 = restart", "F5 = redémarrer") -S("F6 = HQ shot", "F6 = capture HQ") -S("F7 = player on/off", "F7 = joueur on/off") -S("ESC = return to the game", "ESC = retour au jeu") +S("radius", "rayon") +S("boundary", "frontière") +S("monsters", "monstre") +S("walls", "murs") +S("items", "objets") +S("lands", "pays") +S("copy", "copier") S("This mode allows you to edit the map.\n\n" "NOTE: Use at your own risk. Combinations which never " @@ -2343,8 +2329,8 @@ S("Follow the Mouse and escape with %the1!", "Suivez la Souris et échappez vous S("Hardness frozen at %1.", "Difficulté figée : %1.") S("Congratulations! Your score is %1.", "Félicitations ! Votre score est de %1.") -S("u = undo", "u = défaire") -S("f = flip %1", "f = renverser %1") +S("undo", "défaire") +S("flip", "renverser") S("Failed to save map to %1", "Échec de la sauvegarde de la carte vers %1") S("Failed to load map from %1", "Échec du chargement de la carte depuis %1") @@ -2463,8 +2449,7 @@ S("eight domains", "huit domaines") S("zebra pattern", "motif zébré") S("three stripes", "trois bandes") S("random black-and-white", "noir et blanc aléatoire") -S("p = paint", "p = couleurs") -S("r = regular", "r = régulier") +S("paint", "couleurs") S("In this mode you can draw your own player characters, " "floors, monsters, and items. Press 'e' while hovering over " @@ -2503,24 +2488,19 @@ S("hexagonal", "hexagonal") S("heptagonal", "heptagonal") S("floor/pattern", "sol/motif") -S("l = layers: %1", "l = couches : %1") -S("1-9 = rotations: %1", "1-9 = rotations : %1") -S("0 = symmetry", "0 = symétrie") -S("0 = asymmetry", "0 = asymétrie") +S("layers", "couches") +S("rotations", "rotations") +S("symmetry", "symétrie") S("%1 vertices", "sommets : %1") -S("a = add v", "a = ajouter v") -S("m = move v", "m = déplacer v") -S("d = delete v", "d = supprimer v") -S("c = readd v", "c = réajouter v") -S("b = reorder", "b = réordonner") -S("t = shift", "t = décaler") -S("y = spin", "y = tourner") +S("add vertex", "ajouter v") // fix +S("move vertex", "déplacer v") // fix +S("delete vertex", "supprimer v") // fix +S("shift", "décaler") +S("spin", "tourner") -S("'n' to start", "n = démarrer") -S("z = zoom in", "z = agrandir") -S("o = zoom out", "o = rétrécir") -S("g = grid", "g = grille") -S("e = edit this", "e = éditer") +S("'n' to start", "n = démarrer") // fix +S("grid", "grille") +S("select shape to edit", "éditer") // fix S("x: %1", "x: %1") S("y: %1", "y: %1") @@ -6966,11 +6946,11 @@ S("This pattern needs x-y divisible by 3", "Ce motif nécessite que x-y soit div S("This pattern needs x-y divisible by 2", "Ce motif nécessite que x-y soit divisible par 2") // missing from the texture editor -S("p = color", "p = couleur") -S("b = brush size: %1", "b = taille de brosse : %1") -S("d = draw", "d = dessiner") -S("l = line", "l = ligne") -S("c = circle", "c = cercle") +S("color", "couleur") +S("brush size", "taille de brosse") +S("draw", "dessiner") +S("line", "ligne") +S("circle", "cercle") // new binary tiling @@ -7461,7 +7441,7 @@ S("Welcome to the Heptagonal Mode!", "Bienvenue dans le mode Heptagonal !") S("adult Tortoise flags", "drapeaux de Tortues adultes") S("baby Tortoise flags", "drapeaux de bébé Tortues") -S("Map settings", "réglages de carte") +S("map settings", "réglages de carte") S("disable wandering monsters","désactiver les monstres vagabonds") S("disable ghost timer", "désactiver le compteur fantôme") @@ -9074,13 +9054,13 @@ S("F5 = clear", "F5 = effacer") S("Are you sure you want to clear the map?", "Êtes vous sûr de vouloir effacer la carte ?") S("select area to copy", "sélectionner la zone à copier") S("statue", "statue") -S("c = reuse", "c = réutiliser") -S("d = delete", "d = effacer") -S("p = grid color", "p = couleur de la grille") -S("f = fill", "f = remplir") -S("T = text", "T = texte") -S("e = erase", "e = effacer") -S("z = spheres", "z = sphère") +S("reuse", "réutiliser") +S("delete", "effacer") +S("grid color", "couleur de la grille") +S("fill", "remplir") +S("text", "texte") +S("erase", "effacer") +S("spheres", "sphère") S("z-level", "niveau z") S("Failed to load pictures from %1", "Échec du chargement des images depuis %1") diff --git a/language-pl.cpp b/language-pl.cpp index 7af555dd..ebb169c5 100644 --- a/language-pl.cpp +++ b/language-pl.cpp @@ -2250,30 +2250,16 @@ S("Saved the high quality shot to %1", "Zapisano zrzut HQ do %1") S("Map saved to %1", "Mapa zapisana do %1") S("Map loaded from %1", "Mapa wczytana z %1") S("copying", "kopiuję") -S("boundary", "brzeg") S("clear monster", "zabierz potwora") S("use at your own risk!", "używasz na własne ryzyko!") -// Note: in English, these have been arranged from longest to shortest. -// This gives a somewhat nice effect on the top left corner of the screen. -// You may want to aim for the same effect when translating - -S("0-9 = radius (%1)", "0-9 = promień (%1)") -S("b = boundary", "i = przedmioty") -S("m = monsters", "m = potwory") -S("w = walls", "w = ściany") -S("i = items", "l = krainy") -S("l = lands", "c = kopia") -S("c = copy", "b = brzeg") - -// And this is from shortest to longest (bottom left corner) -S("F1 = help", "F1 = pomoc") -S("F2 = save", "F2 = zapisz") -S("F3 = load", "F3 = wczytaj") -S("F5 = restart", "F5 = restart") -S("F6 = HQ shot", "F6 = zrzut HQ") -S("F7 = player on/off", "F7 = gracz wł/wył") -S("ESC = return to the game", "ESC = powrót do gry") +S("radius", "promień") +S("boundary", "brzeg") +S("monsters", "potwory") +S("walls", "ściany") +S("items", "przedmioty") +S("lands", "krainy") +S("copy", "kopia") S( "This mode allows you to edit the map.\n\n" @@ -2435,8 +2421,8 @@ S("Follow the Mouse and escape with %the1!", "Idź za Myszką i ucieknij z %abl1 S("Hardness frozen at %1.", "Trudność zamrożona: %1.") S("Congratulations! Your score is %1.", "Gratulacje! Twój wynik to %1.") -S("u = undo", "u = cofnij") -S("f = flip %1", "f = odbicie %1") +S("undo", "cofnij") +S("flip", "odbicie") S("Failed to save map to %1", "Nie udało się zapisać do %1") S("Failed to load map from %1", "Nie udało się wczytać %1") @@ -2553,8 +2539,7 @@ S("eight domains", "osiem domen") S("zebra pattern", "wzór zebry") S("three stripes", "trzy paski") S("random black-and-white", "losowy czarno-biały wzorek") -S("p = paint", "p = kolory") -S("r = regular", "r = wzorki") +S("paint", "kolory") S( "In this mode you can draw your own player characters, " @@ -2596,24 +2581,23 @@ S("hexagonal", "sześciokąt") S("heptagonal", "siedmiokąt") S("floor/pattern", "podłoga/wzorek") -S("l = layers: %1", "l = warstwy: %1") -S("1-9 = rotations: %1", "1-9 = obroty: %1") -S("0 = symmetry", "0 = symetria") -S("0 = asymmetry", "0 = asymetria") +S("layers", "warstwy") +S("rotations", "obroty") +S("symmetry", "symetria") S("%1 vertices", "wierzchołki: %1") -S("a = add v", "a = dodaj v") -S("m = move v", "m = przenieś v") -S("d = delete v", "d = skasuj v") -S("c = readd v", "c = ponownie v") +S("add vertex", "dodaj wierzchołek") +S("move vertex", "przenieś wierzchołek") +S("delete vertex", "skasuj wierzchołek") +S("readd vertex", "ponownie wierzchołek") S("b = reorder", "b = kolejność") -S("t = shift", "t = przesuń") -S("y = spin", "y = obróć") +S("shift", "przesuń") +S("spin", "obróć") -S("'n' to start", "n = start") +S("start new shape", "nowy kształt") S("z = zoom in", "z = zbliżenie") S("o = zoom out", "o = oddalenie") -S("g = grid", "g = siatka") -S("e = edit this", "e = edytuj to") +S("grid", "siatka") +S("select shape to edit", "edytuj to") S("x: %1", "x: %1") S("y: %1", "y: %1") @@ -7077,11 +7061,11 @@ S("This pattern needs x-y divisible by 3", "Ten wzór wymaga x-y podzielnego prz S("This pattern needs x-y divisible by 2", "Ten wzór wymaga x-y podzielnego przez 2") // missing from the texture editor -S("p = color", "p = kolor") -S("b = brush size: %1", "b = pędzel: %1") -S("d = draw", "d = rysuj") -S("l = line", "l = linia") -S("c = circle", "c = kółko") +S("color", "kolor") +S("brush size", "pędzel") +S("draw", "rysuj") +S("line", "linia") +S("circle", "kółko") // new binary tiling @@ -7578,7 +7562,7 @@ S("Welcome to the Heptagonal Mode!", "Witaj w Trybie Siedmiokątów!") S("adult Tortoise flags", "flagi dorosłego Żółwia") S("baby Tortoise flags", "flagi Żółwika") -S("Map settings", "Ustawienia mapy") +S("map settings", "ustawienia mapy") S("disable wandering monsters","wyłącz błądzące potwory") S("disable ghost timer", "wyłącz duchy czasowe") @@ -9169,13 +9153,13 @@ S("F5 = clear", "F5 = kasuj") S("Are you sure you want to clear the map?", "Na pewno chcesz skasować mapę?") S("select area to copy", "wybierz powierzchnię do skopiowania") S("statue", "pomnik") -S("c = reuse", "c = ponownie") -S("d = delete", "d = kasuj") -S("p = grid color", "p = kolor siatki") -S("f = fill", "f = wypełnij") -S("T = text", "T = tekst") -S("e = erase", "e = kasuj") -S("z = spheres", "z = sfery") +S("reuse", "ponownie") +S("delete", "kasuj") +S("grid color", "kolor siatki") +S("fill", "wypełnij") +S("text", "tekst") +S("erase", "kasuj") +S("spheres", "sfery") S("z-level", "poziom z") S("Failed to load pictures from %1", "Nie udało się wczytać obrazków %1") @@ -9643,9 +9627,9 @@ S("highlight faraway monsters", "podświetlaj odległe potwory") S("hint: shift+A to enter the map editor", "wskazówka: shift+A uruchamia edytor map") -S("z = set Shift+click", "z = ustaw Shift+klik") -S("B = build on walls ", "B = budowa na ścianie") -S("S = snap (%1)", "S = przyciąganie (%1)") +S("set Shift+click", "ustaw Shift+klik") +S("build on walls ", "budowa na ścianie") +S("snap", "przyciąganie") S("Z =", "Z = ") S("X =", "X = ") S("Y =", "Y = ") diff --git a/language-ptbr.cpp b/language-ptbr.cpp index 397ec45e..9752177e 100644 --- a/language-ptbr.cpp +++ b/language-ptbr.cpp @@ -2687,25 +2687,6 @@ S("hexagonal", "sześciokąt") S("heptagonal", "siedmiokąt") S("floor/pattern", "podłoga/wzorek") -S("l = layers: %1", "l = warstwy: %1") -S("1-9 = rotations: %1", "1-9 = obroty: %1") -S("0 = symmetry", "0 = symetria") -S("0 = asymmetry", "0 = asymetria") -S("%1 vertices", "wierzchołki: %1") -S("a = add v", "a = dodaj v") -S("m = move v", "m = przenieś v") -S("d = delete v", "d = skasuj v") -S("c = readd v", "c = ponownie v") -S("b = reorder", "b = kolejność") -S("t = shift", "t = przesuń") -S("y = spin", "y = obróć") - -S("'n' to start", "n = start") -S("z = zoom in", "z = zbliżenie") -S("o = zoom out", "o = oddalenie") -S("g = grid", "g = siatka") -S("e = edit this", "e = edytuj to") - S("x: %1", "x: %1") S("y: %1", "y: %1") S("z: %1", "z: %1") diff --git a/language-ru.cpp b/language-ru.cpp index 24720f86..b06e4b2f 100644 --- a/language-ru.cpp +++ b/language-ru.cpp @@ -2255,30 +2255,16 @@ S("Saved the high quality shot to %1", "Скрин высокого качест S("Map saved to %1", "Карта сохранена в %1") S("Map loaded from %1", "Карта загружена из %1") S("copying", "копирование") -S("boundary", "граница") S("clear monster", "удалить монстра") S("use at your own risk!", "используйте это на свой риск!") -// Note: in English, these have been arranged from longest to shortest. -// This gives a somewhat nice effect on the top left corner of the screen. -// You may want to aim for the same effect when translating - -S("0-9 = radius (%1)", "0-9 = радиус (%1)") -S("b = boundary", "i = предметы") -S("m = monsters", "b = граница") -S("w = walls", "m = монстры") -S("i = items", "l = земли") -S("l = lands", "c = копия") -S("c = copy", "w = стены") - -// And this is from shortest to longest (bottom left corner) -S("F1 = help", "F1 = помощь") -S("F2 = save", "F2 = записать") -S("F3 = load", "F3 = загрузить") -S("F5 = restart", "F5 = перезапуск") -S("F6 = HQ shot", "F6 = скриншот HQ") -S("F7 = player on/off", "F7 = игрок вкл/выкл") -S("ESC = return to the game", "ESC = вернуться в игру") +S("radius", "радиус") +S("boundary", "граница") +S("monsters", "монстры") +S("walls", "стены") +S("items", "предметы") +S("lands", "земли") +S("copy", "копия") S( "This mode allows you to edit the map.\n\n" @@ -2438,8 +2424,8 @@ S("Follow the Mouse and escape with %the1!", "Следуq за Мышкой и S("Hardness frozen at %1.", "Сложность заморожена на %1.") S("Congratulations! Your score is %1.", "Поздравляем! Ваш результат: %1.") -S("u = undo", "u = отмена") -S("f = flip %1", "f = перевернуть %1") +S("undo", "отмена") +S("flip", "перевернуть") S("Failed to save map to %1", "Не удалось созранить карту в %1") S("Failed to load map from %1", "Не удалось загрузить карту из %1") S("save whom", "кого спасти") @@ -2556,8 +2542,7 @@ S("eight domains", "восемь областей") S("zebra pattern", "ущор зебры") S("three stripes", "три полосы") S("random black-and-white", "случайный чёрно-белый") -S("p = paint", "p = раскраска") -S("r = regular", "r = узор") +S("paint", "раскраска") S( "In this mode you can draw your own player characters, " @@ -2598,24 +2583,19 @@ S("hexagonal", "шестиугольник") S("heptagonal", "семиугольник") S("floor/pattern", "пол/узор") -S("l = layers: %1", "l = слой: %1") -S("1-9 = rotations: %1", "1-9 = поворот: %1") -S("0 = symmetry", "0 = симметрия") -S("0 = asymmetry", "0 = асимметрия") +S("layers", "слой") +S("rotations", "поворот") +S("symmetry", "симметрия") S("%1 vertices", "вершины: %1") -S("a = add v", "a = добавить v") -S("m = move v", "m = передвинуть v") -S("d = delete v", "d = удалить v") -S("c = readd v", "c = обновить v") -S("b = reorder", "b = порядок") -S("t = shift", "t = сдвиг") -S("y = spin", "y = поворот") +S("add vertex", "добавить v") // fix +S("move vertex", "передвинуть v") // fix +S("delete vertex", "удалить v") // fix +S("shift", "сдвиг") +S("spin", "поворот") -S("'n' to start", "n = начать") -S("z = zoom in", "z = приблизить") -S("o = zoom out", "o = отдалить") -S("g = grid", "g = сетка") -S("e = edit this", "e = изменить") +S("start new shape", "начать") // fix +S("grid", "сетка") +S("select shape to edit", "изменить") // fix S("x: %1", "x: %1") S("y: %1", "y: %1") diff --git a/language-tr.cpp b/language-tr.cpp index 1115b956..ec50a649 100644 --- a/language-tr.cpp +++ b/language-tr.cpp @@ -2146,30 +2146,15 @@ S("Saved the high quality shot to %1", "HQ resim %1 konumuna kaydedildi") S("Map saved to %1", "Harita %1 konumuna kaydedildi") S("Map loaded from %1", "Harita %1 konumundan yüklendi") S("copying", "kopyalıyor") -S("boundary", "sınır") S("clear monster", "canavarı temizle") S("use at your own risk!", "sorumluluk sende!") -// Note: in English, these have been arranged from longest to shortest. -// This gives a somewhat nice effect on the top left corner of the screen. -// You may want to aim for the same effect when translating - -S("0-9 = radius (%1)", "0-9 = promień (%1)") -S("b = boundary", "i = sınır") -S("m = monsters", "m = canavar") -S("w = walls", "w = duvar") -S("i = items", "l = eşya") -S("l = lands", "c = diyar") -S("c = copy", "b = kopya") - -// And this is from shortest to longest (bottom left corner) -S("F1 = help", "F1 = yardım") -S("F2 = save", "F2 = kaydet") -S("F3 = load", "F3 = yükle") -S("F5 = restart", "F5 = yeniden başlat") -S("F6 = HQ shot", "F6 = HQ resim çek") -S("F7 = player on/off", "F7 = oyuncu açık/kapalı") -S("ESC = return to the game", "ESC = oyuna geri dön") +S("boundary", "sınır") +S("monsters", "canavar") +S("walls", "duvar") +S("items", "eşya") +S("lands", "diyar") +S("copy", "kopya") S( "This mode allows you to edit the map.\n\n" @@ -2319,11 +2304,11 @@ S("Follow the Mouse and escape with %the1!", "Fareyi takip et ve %abl1 kaç!") S("Hardness frozen at %1.", "Trudność zamrożona: %1.") S("Congratulations! Your score is %1.", "Tebrikler! Puanın: %1.") -S("u = undo", "u = geri al") +S("undo", "geri al") S("Failed to save map to %1", "Harita %1 konumuna kaydedilemedi.") S("Failed to load map from %1", "Harita %1 konumundan yüklenemedi") S("other", "diğer") // other keys in the main menu -S("f = flip %1", "f = çevir %1") +S("flip", "çevir") S("save whom", "kim kurtarılacak") // VERSION 7.4 @@ -2436,8 +2421,7 @@ S("eight domains", "sekiz alan") S("zebra pattern", "zebra dokusu") S("three stripes", "üç şerit") S("random black-and-white", "rastgle siyah-beyaz") -S("p = paint", "p = boya") -S("r = regular", "r = düzenli") +S("paint", "boya") S( "In this mode you can draw your own player characters, " @@ -2473,24 +2457,21 @@ S("hexagonal", "altıgensel") S("heptagonal", "yedigensel") S("floor/pattern", "zemin/doku") -S("l = layers: %1", "l = katmanlar: %1") -S("1-9 = rotations: %1", "1-9 = döndürmeler %1") -S("0 = symmetry", "0 = simetri") -S("0 = asymmetry", "0 = asimetri") +S("layers", "katmanlar") +S("rotations", "döndürmeler") +S("symmetry", "simetri") S("%1 vertices", "köşeler: %1") -S("a = add v", "a = ekle v") -S("m = move v", "m = taşı v") -S("d = delete v", "d = sil v") -S("c = readd v", "c = yeniden ekle v") -S("b = reorder", "b = yeniden sırala") -S("t = shift", "t = kaydır") -S("y = spin", "y = döndür") +S("add vertex", "ekle v") // fix +S("move vertex", "taşı v") // fix +S("delete vertex", "sil v") // fix +S("shift", "kaydır") +S("spin", "döndür") -S("'n' to start", "n = başlat") +S("start new shape", "başlat") // fix S("z = zoom in", "z = yaklaş") S("o = zoom out", "o = uzaklaş") -S("g = grid", "g = şablon") -S("e = edit this", "e = bunu düzenle") +S("grid", "şablon") +S("select shape to edit", "bunu düzenle") // fix S("x: %1", "x: %1") S("y: %1", "y: %1") diff --git a/mapeditor.cpp b/mapeditor.cpp index beb707f6..17c947f3 100644 --- a/mapeditor.cpp +++ b/mapeditor.cpp @@ -1438,13 +1438,13 @@ EX namespace mapeditor { }); dialog::addBoolItem(XLAT("boundary"), painttype == 5, 'b'); dialog::add_action([] { painttype = 5, paintwhat_str = XLAT("boundary"); }); - dialog::addBoolItem(XLAT("monster"), painttype == 0, 'm'); + dialog::addBoolItem(XLAT("monsters"), painttype == 0, 'm'); dialog::add_action([] { pushScreen(showList), painttype = 0, dialog::infix = ""; }); - dialog::addBoolItem(XLAT("item"), painttype == 1, 'i'); + dialog::addBoolItem(XLAT("items"), painttype == 1, 'i'); dialog::add_action([] { pushScreen(showList), painttype = 1, dialog::infix = ""; }); - dialog::addBoolItem(XLAT("land"), painttype == 2, 'l'); + dialog::addBoolItem(XLAT("lands"), painttype == 2, 'l'); dialog::add_action([] { pushScreen(showList), painttype = 2, dialog::infix = ""; }); - dialog::addBoolItem(XLAT("wall"), painttype == 3, 'w'); + dialog::addBoolItem(XLAT("walls"), painttype == 3, 'w'); dialog::add_action([] { pushScreen(showList), painttype = 3, dialog::infix = ""; }); dialog::addBoolItem(XLAT("paint"), painttype == 6, 'w'); dialog::add_action([] { @@ -2395,15 +2395,15 @@ EX namespace mapeditor { } else dialog::addBreak(100); #endif - dialog::addItem_mouse("draw", 'd'); + dialog::addItem_mouse(XLAT("draw"), 'd'); dialog::add_action([] { mousekey = 'd'; }); - dialog::addItem_mouse("line", 'l'); + dialog::addItem_mouse(XLAT("line"), 'l'); dialog::add_action([] { mousekey = 'l'; }); - dialog::addItem_mouse("circle", 'c'); + dialog::addItem_mouse(XLAT("circle"), 'c'); dialog::add_action([] { mousekey = 'c'; }); - if(drawing_tool) dialog::addItem_mouse("text", 'T'); + if(drawing_tool) dialog::addItem_mouse(XLAT("text"), 'T'); dialog::add_action([] { mousekey = 'T'; }); - if(drawing_tool) dialog::addItem_mouse("erase", 'e'); + if(drawing_tool) dialog::addItem_mouse(XLAT("erase"), 'e'); dialog::add_action([] { mousekey = 'e'; }); int s = isize(texture::config.data.pixels_to_draw); if(s) dialog::addInfo(its(s)); else dialog::addBreak(100); @@ -2411,11 +2411,11 @@ EX namespace mapeditor { } if(GDIM == 2) - dialog::addBoolItem_action("snap", snapping, 'S'); + dialog::addBoolItem_action(XLAT("snap"), snapping, 'S'); if(GDIM == 3) { - if(front_config == eFront::sphere_camera) dialog::addInfo("camera", 'z'); - if(front_config == eFront::sphere_center) dialog::addInfo("spheres", 'z'); + if(front_config == eFront::sphere_camera) dialog::addItem(XLAT("camera"), 'z'); + if(front_config == eFront::sphere_center) dialog::addItem(XLAT("spheres"), 'z'); if(nonisotropic && front_config == eFront::equidistants) dialog::addSelItem("Z =", fts(front_edit), 'z'); if(nonisotropic && front_config == eFront::const_x) dialog::addSelItem("X =", fts(front_edit), 'z'); if(nonisotropic && front_config == eFront::const_y) dialog::addSelItem("Y =", fts(front_edit), 'z'); @@ -2423,11 +2423,11 @@ EX namespace mapeditor { } if(mousekey == 'g') { - dialog::addColorItem("grid color", gridcolor, 'p'); + dialog::addColorItem(XLAT("grid color"), gridcolor, 'p'); dialog::add_action(edit_grid_color); } else { - dialog::addColorItem("color", freedraw ? dtcolor : colortouse, 'p'); + dialog::addColorItem(XLAT("color"), freedraw ? dtcolor : colortouse, 'p'); dialog::add_action([freedraw] { if(freedraw) { dialog::openColorDialog(dtcolor, texture_colors); @@ -2441,7 +2441,7 @@ EX namespace mapeditor { } if(GDIM == 2) { - dialog::addItem_mouse("grid", 'g'); + dialog::addItem_mouse(XLAT("grid"), 'g'); dialog::add_action([] { shiftpoint mh = full_mouseh(); hyperpoint mh1 = inverse_shift(drawtrans, mh); @@ -2453,7 +2453,7 @@ EX namespace mapeditor { } if(!freedraw) { - dialog::addItem_mouse("select shape to edit", 'e'); + dialog::addItem_mouse(XLAT("select shape to edit"), 'e'); dialog::add_action([] { if(mouseover) initdraw(mouseover); else mousekey = 'e';