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adjusted the translations to the Editor changes
This commit is contained in:
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@ -2289,30 +2289,16 @@ S("Saved the high quality shot to %1", "HQ snímek uložen do %1")
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S("Map saved to %1", "Mapa uložena do %1")
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S("Map loaded from %1", "Mapa načtena z %1")
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S("copying", "kopíruje")
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S("boundary", "hranice")
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S("clear monster", "vymazat netvore")
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S("use at your own risk!", "použití na vlastní nebezpečí!")
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// Note: in English, these have been arranged from longest to shortest.
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// This gives a somewhat nice effect on the top left corner of the screen.
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// You may want to aim for the same effect when translating
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S("0-9 = radius (%1)", "0-9 = poloměr (%1)")
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S("b = boundary", "c = kopírování")
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S("m = monsters", "i = předměty")
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S("w = walls", "b = hranice")
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S("i = items", "m = netvoři")
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S("l = lands", "l = kraje")
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S("c = copy", "w = zdi")
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// And this is from shortest to longest (bottom left corner)
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S("F1 = help", "F1 = nápověda")
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S("F2 = save", "F2 = uložení")
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S("F3 = load", "F3 = nahrání")
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S("F5 = restart", "F5 = restart")
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S("F6 = HQ shot", "F6 = HQ snímek")
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S("F7 = player on/off", "F7 = zapnout/vypnout hráče")
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S("ESC = return to the game", "ESC = návrat do hry")
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S("radius", "poloměr")
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S("boundary", "hranice")
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S("monsters", "netvoři")
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S("walls", "zdi")
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S("items", "předměty")
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S("lands", "kraje")
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S("copy", "kopírování")
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S(
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"This mode allows you to edit the map.\n\n"
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@ -2465,8 +2451,8 @@ S("Follow the Mouse and escape with %the1!", "Následuj Myšku a uteč s %abl1!"
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S("Hardness frozen at %1.", "Obtížnost nastavená na: %1.")
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S("Congratulations! Your score is %1.", "Gratulujeme! Tvé skóre je %1.")
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S("u = undo", "u = zpět")
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S("f = flip %1", "f = překlopit %1")
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S("undo", "zpět")
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S("flip", "překlopit")
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S("Failed to save map to %1", "Uložení mapy do %1 se nezdařilo")
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S("Failed to load map from %1", "Nahrání mapy z %1 se nezdařilo")
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@ -2583,8 +2569,7 @@ S("eight domains", "osm domén")
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S("zebra pattern", "vzor 'zebra'")
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S("three stripes", "tři pásy")
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S("random black-and-white", "náhodný černobílý vzor")
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S("p = paint", "p = obarvit")
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S("r = regular", "r = vzory")
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S("paint", "obarvit")
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S(
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"In this mode you can draw your own player characters, "
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@ -2626,24 +2611,19 @@ S("hexagonal", "šestiúhelníky")
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S("heptagonal", "sedmiúhelníky")
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S("floor/pattern", "podlaha/vzor")
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S("l = layers: %1", "l = vrstvy: %1")
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S("1-9 = rotations: %1", "1-9 = rotace: %1")
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S("0 = symmetry", "0 = symetrie")
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S("0 = asymmetry", "0 = asymetrie")
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S("layers", "vrstvy")
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S("rotations", "rotace")
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S("symmetry", "symetrie")
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S("%1 vertices", "vrcholy: %1")
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S("a = add v", "a = přidej v")
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S("m = move v", "m = přesuň v")
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S("d = delete v", "d = vymaž v")
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S("c = readd v", "c = znovu přidej v")
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S("b = reorder", "b = změň uspořádání")
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S("t = shift", "t = přesuň")
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S("y = spin", "y = otoč")
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S("add vertex", "přidej v") // fix
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S("move vertex", "přesuň v") // fix
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S("delete vertex", "vymaž v") // fix
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S("shift", "přesuň")
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S("spin", "otoč")
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S("'n' to start", "n = start")
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S("z = zoom in", "z = přiblížení")
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S("o = zoom out", "o = oddálení")
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S("g = grid", "g = síť")
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S("e = edit this", "e = editace")
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S("start new shape", "start") // fix
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S("grid", "síť")
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S("select shape to edit", "editace") // fix
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S("x: %1", "x: %1")
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S("y: %1", "y: %1")
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@ -7324,11 +7304,11 @@ S("This pattern needs x-y divisible by 3", "Tento vzor vyžaduje, aby bylo x-y d
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S("This pattern needs x-y divisible by 2", "Tento vzor vyžaduje, aby bylo x-y dělitelné dvěma")
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// missing from the texture editor
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S("p = color", "p = barva")
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S("b = brush size: %1", "b = velikost štětce: %1")
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S("d = draw", "d = kresli")
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S("l = line", "l = čára")
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S("c = circle", "c = kruh")
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S("color", "barva")
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S("brush size", "velikost štětce")
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S("draw", "kresli")
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S("line", "čára")
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S("circle", "kruh")
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// new binary tiling
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@ -7854,7 +7834,7 @@ S("Welcome to the Heptagonal Mode!", "Vítej v Sedmiúhelníkovém módu!")
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S("adult Tortoise flags", "flagy dospělých Želv")
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S("baby Tortoise flags", "flagy Želviček")
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S("Map settings", "Nastavení mapy")
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S("map settings", "nastavení mapy")
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S("disable wandering monsters","vypnout bludné netvory")
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S("disable ghost timer", "vypnout časové duchy")
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@ -9459,13 +9439,13 @@ S("F5 = clear", "F5 = vyčistit")
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S("Are you sure you want to clear the map?", "Opravdu chceš vyčistit mapu?")
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S("select area to copy", "vyber oblast pro zkopírování")
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S("statue", "socha")
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S("c = reuse", "c = znovu použít")
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S("d = delete", "d = vymazat")
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S("p = grid color", "p = barva mřížky")
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S("f = fill", "f = vyplnit")
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S("T = text", "t = text")
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S("e = erase", "e = kasuj")
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S("z = spheres", "z = koule")
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S("reuse", "znovu použít")
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S("delete", "vymazat")
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S("grid color", "barva mřížky")
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S("fill", "vyplnit")
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S("text", "text")
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S("erase", "kasuj")
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S("spheres", "koule")
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S("z-level", "z-hladina")
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S("Failed to load pictures from %1", "Nahrání obrázků z %1 se nezdařilo")
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@ -9928,9 +9908,9 @@ S("highlight faraway monsters", "zvýrazni vzdálené netvory")
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S("hint: shift+A to enter the map editor", "nápověda: stiskem shift+A se dostaneš do mapového editoru")
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S("z = set Shift+click", "z = nastav Shift+klik")
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S("B = build on walls ", "B = stavění na zdech")
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S("S = snap (%1)", "S = přicvaknutí (%1)")
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S("set Shift+click", "nastav Shift+klik")
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S("build on walls ", "stavění na zdech")
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S("snap", "přicvaknutí")
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S("Z =", "Z = ")
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S("X =", "X = ")
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S("Y =", "Y = ")
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@ -2144,30 +2144,16 @@ S("Saved the high quality shot to %1", "HQ Screenshot nach %1 gespeichert")
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S("Map saved to %1", "Karte unter %1 gespeichert")
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S("Map loaded from %1", "Karte von %1 geladen")
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S("copying", "kopieren")
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S("boundary", "Grenze")
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S("clear monster", "Monster entfernen")
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S("use at your own risk!", "Benutzen auf eigene Gefahr!")
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// Note: in English, these have been arranged from longest to shortest.
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// This gives a somewhat nice effect on the top left corner of the screen.
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// You may want to aim for the same effect when translating
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S("0-9 = radius (%1)", "0-9 = Radius (%1)")
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S("b = boundary", "i = Grenze")
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S("m = monsters", "m = Monster")
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S("w = walls", "w = Wände")
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S("i = items", "l = Items")
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S("l = lands", "c = Länder")
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S("c = copy", "b = Kopieren")
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// And this is from shortest to longest (bottom left corner)
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S("F1 = help", "F1 = Hilfe")
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S("F2 = save", "F2 = Speichern")
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S("F3 = load", "F3 = Laden")
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S("F5 = restart", "F5 = Neustart")
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S("F6 = HQ shot", "F6 = HQ Screenshot")
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S("F7 = player on/off", "F7 = Spieler an/aus")
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S("ESC = return to the game", "ESC = Zurück zum Spiel")
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S("radius", "Radius")
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S("boundary", "Grenze")
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S("monsters", "Monster")
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S("walls", "Wände")
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S("items", "Items")
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S("lands", "Länder")
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S("copy", "Kopieren")
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S("This mode allows you to edit the map.\n\n"
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"NOTE: Use at your own risk. Combinations which never "
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@ -2322,8 +2308,8 @@ S("Follow the Mouse and escape with %the1!", "Folge der Maus und entkomme mit %d
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S("Hardness frozen at %1.", "Festgefroren: %1.")
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S("Congratulations! Your score is %1.", "Glückwunsch! Deine Punktzahl beträgt %1.")
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S("u = undo", "u = rückgängig")
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S("f = flip %1", "f = kippen %1")
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S("undo", "rückgängig")
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S("flip", "kippen")
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S("Failed to save map to %1", "Karte konnte nicht nach %1 gespeichert werden")
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S("Failed to load map from %1", "Karte konnte nicht von %1 geladen werden")
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@ -2442,8 +2428,7 @@ S("eight domains", "Acht Bereiche")
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S("zebra pattern", "Zebramuster")
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S("three stripes", "Drei Streifen")
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S("random black-and-white", "Zufalls Schwarz und Weiß")
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S("p = paint", "p = Farbe")
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S("r = regular", "r = regulär")
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S("paint", "Farbe")
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S("In this mode you can draw your own player characters, "
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"floors, monsters, and items. Press 'e' while hovering over "
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@ -2482,24 +2467,19 @@ S("hexagonal", "hexagonal")
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S("heptagonal", "heptagonal")
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S("floor/pattern", "Boden/Muster")
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S("l = layers: %1", "l = Ebenen: %1")
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S("1-9 = rotations: %1", "1-9 = Drehungen: %1")
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S("0 = symmetry", "0 = Symmetrie")
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S("0 = asymmetry", "0 = Asymmetrie")
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S("layers", "Ebenen")
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S("rotations", "Drehungen")
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S("symmetry", "Symmetrie")
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S("%1 vertices", "Eckpunkte: %1")
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S("a = add v", "a = hinzufügen v")
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S("m = move v", "m = bewegen v")
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S("d = delete v", "d = entfernen v")
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S("c = readd v", "c = wiederhinzufügen v")
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S("b = reorder", "b = neu anordnen")
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S("t = shift", "t = verlagern")
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S("y = spin", "y = drehen")
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S("add vertex", "hinzufügen v") // fix
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S("move vertx", "bewegen v") // fix
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S("delete vertex", "d = entfernen v") // fix
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S("shift", "verlagern")
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S("spin", "drehen")
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S("'n' to start", "n = start")
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S("z = zoom in", "z = reinzoomen")
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S("o = zoom out", "o = rauszoomen")
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S("g = grid", "g = Raster")
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S("e = edit this", "e = editieren")
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S("start new shape", "start") // fix
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S("grid", "Raster")
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S("select shape to edit", "editieren") // fix
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S("x: %1", "x: %1")
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S("y: %1", "y: %1")
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@ -2163,30 +2163,16 @@ S("Saved the high quality shot to %1", "Capture d'écran à haute résolution en
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S("Map saved to %1", "Carte sauvegardée dans %1")
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S("Map loaded from %1", "Carte chargée depuis %1")
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S("copying", "copier")
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S("boundary", "frontière")
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S("clear monster", "enlever les monstres")
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S("use at your own risk!", "utiliser à vos risques et périls !")
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// Note: in English, these have been arranged from longest to shortest.
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// This gives a somewhat nice effect on the top left corner of the screen.
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// You may want to aim for the same effect when translating
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S("0-9 = radius (%1)", "0-9 = rayon (%1)")
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S("b = boundary", "i = frontière")
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S("m = monsters", "m = monstre")
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S("w = walls", "w = murs")
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S("i = items", "l = objets")
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S("l = lands", "c = pays")
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S("c = copy", "b = copier")
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// And this is from shortest to longest (bottom left corner)
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S("F1 = help", "F1 = aide")
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S("F2 = save", "F2 = sauvegarder")
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S("F3 = load", "F3 = charger")
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S("F5 = restart", "F5 = redémarrer")
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S("F6 = HQ shot", "F6 = capture HQ")
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S("F7 = player on/off", "F7 = joueur on/off")
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S("ESC = return to the game", "ESC = retour au jeu")
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S("radius", "rayon")
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S("boundary", "frontière")
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S("monsters", "monstre")
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S("walls", "murs")
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S("items", "objets")
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S("lands", "pays")
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S("copy", "copier")
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S("This mode allows you to edit the map.\n\n"
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"NOTE: Use at your own risk. Combinations which never "
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@ -2343,8 +2329,8 @@ S("Follow the Mouse and escape with %the1!", "Suivez la Souris et échappez vous
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S("Hardness frozen at %1.", "Difficulté figée : %1.")
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S("Congratulations! Your score is %1.", "Félicitations ! Votre score est de %1.")
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S("u = undo", "u = défaire")
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S("f = flip %1", "f = renverser %1")
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S("undo", "défaire")
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S("flip", "renverser")
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S("Failed to save map to %1", "Échec de la sauvegarde de la carte vers %1")
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S("Failed to load map from %1", "Échec du chargement de la carte depuis %1")
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@ -2463,8 +2449,7 @@ S("eight domains", "huit domaines")
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S("zebra pattern", "motif zébré")
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S("three stripes", "trois bandes")
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S("random black-and-white", "noir et blanc aléatoire")
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S("p = paint", "p = couleurs")
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S("r = regular", "r = régulier")
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S("paint", "couleurs")
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S("In this mode you can draw your own player characters, "
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"floors, monsters, and items. Press 'e' while hovering over "
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@ -2503,24 +2488,19 @@ S("hexagonal", "hexagonal")
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S("heptagonal", "heptagonal")
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S("floor/pattern", "sol/motif")
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S("l = layers: %1", "l = couches : %1")
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S("1-9 = rotations: %1", "1-9 = rotations : %1")
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S("0 = symmetry", "0 = symétrie")
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S("0 = asymmetry", "0 = asymétrie")
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S("layers", "couches")
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S("rotations", "rotations")
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S("symmetry", "symétrie")
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S("%1 vertices", "sommets : %1")
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S("a = add v", "a = ajouter v")
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S("m = move v", "m = déplacer v")
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S("d = delete v", "d = supprimer v")
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S("c = readd v", "c = réajouter v")
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S("b = reorder", "b = réordonner")
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S("t = shift", "t = décaler")
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S("y = spin", "y = tourner")
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S("add vertex", "ajouter v") // fix
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S("move vertex", "déplacer v") // fix
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S("delete vertex", "supprimer v") // fix
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S("shift", "décaler")
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S("spin", "tourner")
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S("'n' to start", "n = démarrer")
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S("z = zoom in", "z = agrandir")
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S("o = zoom out", "o = rétrécir")
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S("g = grid", "g = grille")
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S("e = edit this", "e = éditer")
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S("'n' to start", "n = démarrer") // fix
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S("grid", "grille")
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S("select shape to edit", "éditer") // fix
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S("x: %1", "x: %1")
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S("y: %1", "y: %1")
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@ -6966,11 +6946,11 @@ S("This pattern needs x-y divisible by 3", "Ce motif nécessite que x-y soit div
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S("This pattern needs x-y divisible by 2", "Ce motif nécessite que x-y soit divisible par 2")
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// missing from the texture editor
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S("p = color", "p = couleur")
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S("b = brush size: %1", "b = taille de brosse : %1")
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S("d = draw", "d = dessiner")
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S("l = line", "l = ligne")
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S("c = circle", "c = cercle")
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S("color", "couleur")
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S("brush size", "taille de brosse")
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S("draw", "dessiner")
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S("line", "ligne")
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S("circle", "cercle")
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// new binary tiling
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@ -7461,7 +7441,7 @@ S("Welcome to the Heptagonal Mode!", "Bienvenue dans le mode Heptagonal !")
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S("adult Tortoise flags", "drapeaux de Tortues adultes")
|
||||
S("baby Tortoise flags", "drapeaux de bébé Tortues")
|
||||
|
||||
S("Map settings", "réglages de carte")
|
||||
S("map settings", "réglages de carte")
|
||||
|
||||
S("disable wandering monsters","désactiver les monstres vagabonds")
|
||||
S("disable ghost timer", "désactiver le compteur fantôme")
|
||||
@ -9074,13 +9054,13 @@ S("F5 = clear", "F5 = effacer")
|
||||
S("Are you sure you want to clear the map?", "Êtes vous sûr de vouloir effacer la carte ?")
|
||||
S("select area to copy", "sélectionner la zone à copier")
|
||||
S("statue", "statue")
|
||||
S("c = reuse", "c = réutiliser")
|
||||
S("d = delete", "d = effacer")
|
||||
S("p = grid color", "p = couleur de la grille")
|
||||
S("f = fill", "f = remplir")
|
||||
S("T = text", "T = texte")
|
||||
S("e = erase", "e = effacer")
|
||||
S("z = spheres", "z = sphère")
|
||||
S("reuse", "réutiliser")
|
||||
S("delete", "effacer")
|
||||
S("grid color", "couleur de la grille")
|
||||
S("fill", "remplir")
|
||||
S("text", "texte")
|
||||
S("erase", "effacer")
|
||||
S("spheres", "sphère")
|
||||
S("z-level", "niveau z")
|
||||
|
||||
S("Failed to load pictures from %1", "Échec du chargement des images depuis %1")
|
||||
|
@ -2250,30 +2250,16 @@ S("Saved the high quality shot to %1", "Zapisano zrzut HQ do %1")
|
||||
S("Map saved to %1", "Mapa zapisana do %1")
|
||||
S("Map loaded from %1", "Mapa wczytana z %1")
|
||||
S("copying", "kopiuję")
|
||||
S("boundary", "brzeg")
|
||||
S("clear monster", "zabierz potwora")
|
||||
S("use at your own risk!", "używasz na własne ryzyko!")
|
||||
|
||||
// Note: in English, these have been arranged from longest to shortest.
|
||||
// This gives a somewhat nice effect on the top left corner of the screen.
|
||||
// You may want to aim for the same effect when translating
|
||||
|
||||
S("0-9 = radius (%1)", "0-9 = promień (%1)")
|
||||
S("b = boundary", "i = przedmioty")
|
||||
S("m = monsters", "m = potwory")
|
||||
S("w = walls", "w = ściany")
|
||||
S("i = items", "l = krainy")
|
||||
S("l = lands", "c = kopia")
|
||||
S("c = copy", "b = brzeg")
|
||||
|
||||
// And this is from shortest to longest (bottom left corner)
|
||||
S("F1 = help", "F1 = pomoc")
|
||||
S("F2 = save", "F2 = zapisz")
|
||||
S("F3 = load", "F3 = wczytaj")
|
||||
S("F5 = restart", "F5 = restart")
|
||||
S("F6 = HQ shot", "F6 = zrzut HQ")
|
||||
S("F7 = player on/off", "F7 = gracz wł/wył")
|
||||
S("ESC = return to the game", "ESC = powrót do gry")
|
||||
S("radius", "promień")
|
||||
S("boundary", "brzeg")
|
||||
S("monsters", "potwory")
|
||||
S("walls", "ściany")
|
||||
S("items", "przedmioty")
|
||||
S("lands", "krainy")
|
||||
S("copy", "kopia")
|
||||
|
||||
S(
|
||||
"This mode allows you to edit the map.\n\n"
|
||||
@ -2435,8 +2421,8 @@ S("Follow the Mouse and escape with %the1!", "Idź za Myszką i ucieknij z %abl1
|
||||
S("Hardness frozen at %1.", "Trudność zamrożona: %1.")
|
||||
S("Congratulations! Your score is %1.", "Gratulacje! Twój wynik to %1.")
|
||||
|
||||
S("u = undo", "u = cofnij")
|
||||
S("f = flip %1", "f = odbicie %1")
|
||||
S("undo", "cofnij")
|
||||
S("flip", "odbicie")
|
||||
|
||||
S("Failed to save map to %1", "Nie udało się zapisać do %1")
|
||||
S("Failed to load map from %1", "Nie udało się wczytać %1")
|
||||
@ -2553,8 +2539,7 @@ S("eight domains", "osiem domen")
|
||||
S("zebra pattern", "wzór zebry")
|
||||
S("three stripes", "trzy paski")
|
||||
S("random black-and-white", "losowy czarno-biały wzorek")
|
||||
S("p = paint", "p = kolory")
|
||||
S("r = regular", "r = wzorki")
|
||||
S("paint", "kolory")
|
||||
|
||||
S(
|
||||
"In this mode you can draw your own player characters, "
|
||||
@ -2596,24 +2581,23 @@ S("hexagonal", "sześciokąt")
|
||||
S("heptagonal", "siedmiokąt")
|
||||
S("floor/pattern", "podłoga/wzorek")
|
||||
|
||||
S("l = layers: %1", "l = warstwy: %1")
|
||||
S("1-9 = rotations: %1", "1-9 = obroty: %1")
|
||||
S("0 = symmetry", "0 = symetria")
|
||||
S("0 = asymmetry", "0 = asymetria")
|
||||
S("layers", "warstwy")
|
||||
S("rotations", "obroty")
|
||||
S("symmetry", "symetria")
|
||||
S("%1 vertices", "wierzchołki: %1")
|
||||
S("a = add v", "a = dodaj v")
|
||||
S("m = move v", "m = przenieś v")
|
||||
S("d = delete v", "d = skasuj v")
|
||||
S("c = readd v", "c = ponownie v")
|
||||
S("add vertex", "dodaj wierzchołek")
|
||||
S("move vertex", "przenieś wierzchołek")
|
||||
S("delete vertex", "skasuj wierzchołek")
|
||||
S("readd vertex", "ponownie wierzchołek")
|
||||
S("b = reorder", "b = kolejność")
|
||||
S("t = shift", "t = przesuń")
|
||||
S("y = spin", "y = obróć")
|
||||
S("shift", "przesuń")
|
||||
S("spin", "obróć")
|
||||
|
||||
S("'n' to start", "n = start")
|
||||
S("start new shape", "nowy kształt")
|
||||
S("z = zoom in", "z = zbliżenie")
|
||||
S("o = zoom out", "o = oddalenie")
|
||||
S("g = grid", "g = siatka")
|
||||
S("e = edit this", "e = edytuj to")
|
||||
S("grid", "siatka")
|
||||
S("select shape to edit", "edytuj to")
|
||||
|
||||
S("x: %1", "x: %1")
|
||||
S("y: %1", "y: %1")
|
||||
@ -7077,11 +7061,11 @@ S("This pattern needs x-y divisible by 3", "Ten wzór wymaga x-y podzielnego prz
|
||||
S("This pattern needs x-y divisible by 2", "Ten wzór wymaga x-y podzielnego przez 2")
|
||||
|
||||
// missing from the texture editor
|
||||
S("p = color", "p = kolor")
|
||||
S("b = brush size: %1", "b = pędzel: %1")
|
||||
S("d = draw", "d = rysuj")
|
||||
S("l = line", "l = linia")
|
||||
S("c = circle", "c = kółko")
|
||||
S("color", "kolor")
|
||||
S("brush size", "pędzel")
|
||||
S("draw", "rysuj")
|
||||
S("line", "linia")
|
||||
S("circle", "kółko")
|
||||
|
||||
// new binary tiling
|
||||
|
||||
@ -7578,7 +7562,7 @@ S("Welcome to the Heptagonal Mode!", "Witaj w Trybie Siedmiokątów!")
|
||||
S("adult Tortoise flags", "flagi dorosłego Żółwia")
|
||||
S("baby Tortoise flags", "flagi Żółwika")
|
||||
|
||||
S("Map settings", "Ustawienia mapy")
|
||||
S("map settings", "ustawienia mapy")
|
||||
|
||||
S("disable wandering monsters","wyłącz błądzące potwory")
|
||||
S("disable ghost timer", "wyłącz duchy czasowe")
|
||||
@ -9169,13 +9153,13 @@ S("F5 = clear", "F5 = kasuj")
|
||||
S("Are you sure you want to clear the map?", "Na pewno chcesz skasować mapę?")
|
||||
S("select area to copy", "wybierz powierzchnię do skopiowania")
|
||||
S("statue", "pomnik")
|
||||
S("c = reuse", "c = ponownie")
|
||||
S("d = delete", "d = kasuj")
|
||||
S("p = grid color", "p = kolor siatki")
|
||||
S("f = fill", "f = wypełnij")
|
||||
S("T = text", "T = tekst")
|
||||
S("e = erase", "e = kasuj")
|
||||
S("z = spheres", "z = sfery")
|
||||
S("reuse", "ponownie")
|
||||
S("delete", "kasuj")
|
||||
S("grid color", "kolor siatki")
|
||||
S("fill", "wypełnij")
|
||||
S("text", "tekst")
|
||||
S("erase", "kasuj")
|
||||
S("spheres", "sfery")
|
||||
S("z-level", "poziom z")
|
||||
|
||||
S("Failed to load pictures from %1", "Nie udało się wczytać obrazków %1")
|
||||
@ -9643,9 +9627,9 @@ S("highlight faraway monsters", "podświetlaj odległe potwory")
|
||||
|
||||
S("hint: shift+A to enter the map editor", "wskazówka: shift+A uruchamia edytor map")
|
||||
|
||||
S("z = set Shift+click", "z = ustaw Shift+klik")
|
||||
S("B = build on walls ", "B = budowa na ścianie")
|
||||
S("S = snap (%1)", "S = przyciąganie (%1)")
|
||||
S("set Shift+click", "ustaw Shift+klik")
|
||||
S("build on walls ", "budowa na ścianie")
|
||||
S("snap", "przyciąganie")
|
||||
S("Z =", "Z = ")
|
||||
S("X =", "X = ")
|
||||
S("Y =", "Y = ")
|
||||
|
@ -2687,25 +2687,6 @@ S("hexagonal", "sześciokąt")
|
||||
S("heptagonal", "siedmiokąt")
|
||||
S("floor/pattern", "podłoga/wzorek")
|
||||
|
||||
S("l = layers: %1", "l = warstwy: %1")
|
||||
S("1-9 = rotations: %1", "1-9 = obroty: %1")
|
||||
S("0 = symmetry", "0 = symetria")
|
||||
S("0 = asymmetry", "0 = asymetria")
|
||||
S("%1 vertices", "wierzchołki: %1")
|
||||
S("a = add v", "a = dodaj v")
|
||||
S("m = move v", "m = przenieś v")
|
||||
S("d = delete v", "d = skasuj v")
|
||||
S("c = readd v", "c = ponownie v")
|
||||
S("b = reorder", "b = kolejność")
|
||||
S("t = shift", "t = przesuń")
|
||||
S("y = spin", "y = obróć")
|
||||
|
||||
S("'n' to start", "n = start")
|
||||
S("z = zoom in", "z = zbliżenie")
|
||||
S("o = zoom out", "o = oddalenie")
|
||||
S("g = grid", "g = siatka")
|
||||
S("e = edit this", "e = edytuj to")
|
||||
|
||||
S("x: %1", "x: %1")
|
||||
S("y: %1", "y: %1")
|
||||
S("z: %1", "z: %1")
|
||||
|
@ -2255,30 +2255,16 @@ S("Saved the high quality shot to %1", "Скрин высокого качест
|
||||
S("Map saved to %1", "Карта сохранена в %1")
|
||||
S("Map loaded from %1", "Карта загружена из %1")
|
||||
S("copying", "копирование")
|
||||
S("boundary", "граница")
|
||||
S("clear monster", "удалить монстра")
|
||||
S("use at your own risk!", "используйте это на свой риск!")
|
||||
|
||||
// Note: in English, these have been arranged from longest to shortest.
|
||||
// This gives a somewhat nice effect on the top left corner of the screen.
|
||||
// You may want to aim for the same effect when translating
|
||||
|
||||
S("0-9 = radius (%1)", "0-9 = радиус (%1)")
|
||||
S("b = boundary", "i = предметы")
|
||||
S("m = monsters", "b = граница")
|
||||
S("w = walls", "m = монстры")
|
||||
S("i = items", "l = земли")
|
||||
S("l = lands", "c = копия")
|
||||
S("c = copy", "w = стены")
|
||||
|
||||
// And this is from shortest to longest (bottom left corner)
|
||||
S("F1 = help", "F1 = помощь")
|
||||
S("F2 = save", "F2 = записать")
|
||||
S("F3 = load", "F3 = загрузить")
|
||||
S("F5 = restart", "F5 = перезапуск")
|
||||
S("F6 = HQ shot", "F6 = скриншот HQ")
|
||||
S("F7 = player on/off", "F7 = игрок вкл/выкл")
|
||||
S("ESC = return to the game", "ESC = вернуться в игру")
|
||||
S("radius", "радиус")
|
||||
S("boundary", "граница")
|
||||
S("monsters", "монстры")
|
||||
S("walls", "стены")
|
||||
S("items", "предметы")
|
||||
S("lands", "земли")
|
||||
S("copy", "копия")
|
||||
|
||||
S(
|
||||
"This mode allows you to edit the map.\n\n"
|
||||
@ -2438,8 +2424,8 @@ S("Follow the Mouse and escape with %the1!", "Следуq за Мышкой и
|
||||
S("Hardness frozen at %1.", "Сложность заморожена на %1.")
|
||||
S("Congratulations! Your score is %1.", "Поздравляем! Ваш результат: %1.")
|
||||
|
||||
S("u = undo", "u = отмена")
|
||||
S("f = flip %1", "f = перевернуть %1")
|
||||
S("undo", "отмена")
|
||||
S("flip", "перевернуть")
|
||||
S("Failed to save map to %1", "Не удалось созранить карту в %1")
|
||||
S("Failed to load map from %1", "Не удалось загрузить карту из %1")
|
||||
S("save whom", "кого спасти")
|
||||
@ -2556,8 +2542,7 @@ S("eight domains", "восемь областей")
|
||||
S("zebra pattern", "ущор зебры")
|
||||
S("three stripes", "три полосы")
|
||||
S("random black-and-white", "случайный чёрно-белый")
|
||||
S("p = paint", "p = раскраска")
|
||||
S("r = regular", "r = узор")
|
||||
S("paint", "раскраска")
|
||||
|
||||
S(
|
||||
"In this mode you can draw your own player characters, "
|
||||
@ -2598,24 +2583,19 @@ S("hexagonal", "шестиугольник")
|
||||
S("heptagonal", "семиугольник")
|
||||
S("floor/pattern", "пол/узор")
|
||||
|
||||
S("l = layers: %1", "l = слой: %1")
|
||||
S("1-9 = rotations: %1", "1-9 = поворот: %1")
|
||||
S("0 = symmetry", "0 = симметрия")
|
||||
S("0 = asymmetry", "0 = асимметрия")
|
||||
S("layers", "слой")
|
||||
S("rotations", "поворот")
|
||||
S("symmetry", "симметрия")
|
||||
S("%1 vertices", "вершины: %1")
|
||||
S("a = add v", "a = добавить v")
|
||||
S("m = move v", "m = передвинуть v")
|
||||
S("d = delete v", "d = удалить v")
|
||||
S("c = readd v", "c = обновить v")
|
||||
S("b = reorder", "b = порядок")
|
||||
S("t = shift", "t = сдвиг")
|
||||
S("y = spin", "y = поворот")
|
||||
S("add vertex", "добавить v") // fix
|
||||
S("move vertex", "передвинуть v") // fix
|
||||
S("delete vertex", "удалить v") // fix
|
||||
S("shift", "сдвиг")
|
||||
S("spin", "поворот")
|
||||
|
||||
S("'n' to start", "n = начать")
|
||||
S("z = zoom in", "z = приблизить")
|
||||
S("o = zoom out", "o = отдалить")
|
||||
S("g = grid", "g = сетка")
|
||||
S("e = edit this", "e = изменить")
|
||||
S("start new shape", "начать") // fix
|
||||
S("grid", "сетка")
|
||||
S("select shape to edit", "изменить") // fix
|
||||
|
||||
S("x: %1", "x: %1")
|
||||
S("y: %1", "y: %1")
|
||||
|
@ -2146,30 +2146,15 @@ S("Saved the high quality shot to %1", "HQ resim %1 konumuna kaydedildi")
|
||||
S("Map saved to %1", "Harita %1 konumuna kaydedildi")
|
||||
S("Map loaded from %1", "Harita %1 konumundan yüklendi")
|
||||
S("copying", "kopyalıyor")
|
||||
S("boundary", "sınır")
|
||||
S("clear monster", "canavarı temizle")
|
||||
S("use at your own risk!", "sorumluluk sende!")
|
||||
|
||||
// Note: in English, these have been arranged from longest to shortest.
|
||||
// This gives a somewhat nice effect on the top left corner of the screen.
|
||||
// You may want to aim for the same effect when translating
|
||||
|
||||
S("0-9 = radius (%1)", "0-9 = promień (%1)")
|
||||
S("b = boundary", "i = sınır")
|
||||
S("m = monsters", "m = canavar")
|
||||
S("w = walls", "w = duvar")
|
||||
S("i = items", "l = eşya")
|
||||
S("l = lands", "c = diyar")
|
||||
S("c = copy", "b = kopya")
|
||||
|
||||
// And this is from shortest to longest (bottom left corner)
|
||||
S("F1 = help", "F1 = yardım")
|
||||
S("F2 = save", "F2 = kaydet")
|
||||
S("F3 = load", "F3 = yükle")
|
||||
S("F5 = restart", "F5 = yeniden başlat")
|
||||
S("F6 = HQ shot", "F6 = HQ resim çek")
|
||||
S("F7 = player on/off", "F7 = oyuncu açık/kapalı")
|
||||
S("ESC = return to the game", "ESC = oyuna geri dön")
|
||||
S("boundary", "sınır")
|
||||
S("monsters", "canavar")
|
||||
S("walls", "duvar")
|
||||
S("items", "eşya")
|
||||
S("lands", "diyar")
|
||||
S("copy", "kopya")
|
||||
|
||||
S(
|
||||
"This mode allows you to edit the map.\n\n"
|
||||
@ -2319,11 +2304,11 @@ S("Follow the Mouse and escape with %the1!", "Fareyi takip et ve %abl1 kaç!")
|
||||
S("Hardness frozen at %1.", "Trudność zamrożona: %1.")
|
||||
S("Congratulations! Your score is %1.", "Tebrikler! Puanın: %1.")
|
||||
|
||||
S("u = undo", "u = geri al")
|
||||
S("undo", "geri al")
|
||||
S("Failed to save map to %1", "Harita %1 konumuna kaydedilemedi.")
|
||||
S("Failed to load map from %1", "Harita %1 konumundan yüklenemedi")
|
||||
S("other", "diğer") // other keys in the main menu
|
||||
S("f = flip %1", "f = çevir %1")
|
||||
S("flip", "çevir")
|
||||
S("save whom", "kim kurtarılacak")
|
||||
|
||||
// VERSION 7.4
|
||||
@ -2436,8 +2421,7 @@ S("eight domains", "sekiz alan")
|
||||
S("zebra pattern", "zebra dokusu")
|
||||
S("three stripes", "üç şerit")
|
||||
S("random black-and-white", "rastgle siyah-beyaz")
|
||||
S("p = paint", "p = boya")
|
||||
S("r = regular", "r = düzenli")
|
||||
S("paint", "boya")
|
||||
|
||||
S(
|
||||
"In this mode you can draw your own player characters, "
|
||||
@ -2473,24 +2457,21 @@ S("hexagonal", "altıgensel")
|
||||
S("heptagonal", "yedigensel")
|
||||
S("floor/pattern", "zemin/doku")
|
||||
|
||||
S("l = layers: %1", "l = katmanlar: %1")
|
||||
S("1-9 = rotations: %1", "1-9 = döndürmeler %1")
|
||||
S("0 = symmetry", "0 = simetri")
|
||||
S("0 = asymmetry", "0 = asimetri")
|
||||
S("layers", "katmanlar")
|
||||
S("rotations", "döndürmeler")
|
||||
S("symmetry", "simetri")
|
||||
S("%1 vertices", "köşeler: %1")
|
||||
S("a = add v", "a = ekle v")
|
||||
S("m = move v", "m = taşı v")
|
||||
S("d = delete v", "d = sil v")
|
||||
S("c = readd v", "c = yeniden ekle v")
|
||||
S("b = reorder", "b = yeniden sırala")
|
||||
S("t = shift", "t = kaydır")
|
||||
S("y = spin", "y = döndür")
|
||||
S("add vertex", "ekle v") // fix
|
||||
S("move vertex", "taşı v") // fix
|
||||
S("delete vertex", "sil v") // fix
|
||||
S("shift", "kaydır")
|
||||
S("spin", "döndür")
|
||||
|
||||
S("'n' to start", "n = başlat")
|
||||
S("start new shape", "başlat") // fix
|
||||
S("z = zoom in", "z = yaklaş")
|
||||
S("o = zoom out", "o = uzaklaş")
|
||||
S("g = grid", "g = şablon")
|
||||
S("e = edit this", "e = bunu düzenle")
|
||||
S("grid", "şablon")
|
||||
S("select shape to edit", "bunu düzenle") // fix
|
||||
|
||||
S("x: %1", "x: %1")
|
||||
S("y: %1", "y: %1")
|
||||
|
@ -1438,13 +1438,13 @@ EX namespace mapeditor {
|
||||
});
|
||||
dialog::addBoolItem(XLAT("boundary"), painttype == 5, 'b');
|
||||
dialog::add_action([] { painttype = 5, paintwhat_str = XLAT("boundary"); });
|
||||
dialog::addBoolItem(XLAT("monster"), painttype == 0, 'm');
|
||||
dialog::addBoolItem(XLAT("monsters"), painttype == 0, 'm');
|
||||
dialog::add_action([] { pushScreen(showList), painttype = 0, dialog::infix = ""; });
|
||||
dialog::addBoolItem(XLAT("item"), painttype == 1, 'i');
|
||||
dialog::addBoolItem(XLAT("items"), painttype == 1, 'i');
|
||||
dialog::add_action([] { pushScreen(showList), painttype = 1, dialog::infix = ""; });
|
||||
dialog::addBoolItem(XLAT("land"), painttype == 2, 'l');
|
||||
dialog::addBoolItem(XLAT("lands"), painttype == 2, 'l');
|
||||
dialog::add_action([] { pushScreen(showList), painttype = 2, dialog::infix = ""; });
|
||||
dialog::addBoolItem(XLAT("wall"), painttype == 3, 'w');
|
||||
dialog::addBoolItem(XLAT("walls"), painttype == 3, 'w');
|
||||
dialog::add_action([] { pushScreen(showList), painttype = 3, dialog::infix = ""; });
|
||||
dialog::addBoolItem(XLAT("paint"), painttype == 6, 'w');
|
||||
dialog::add_action([] {
|
||||
@ -2395,15 +2395,15 @@ EX namespace mapeditor {
|
||||
}
|
||||
else dialog::addBreak(100);
|
||||
#endif
|
||||
dialog::addItem_mouse("draw", 'd');
|
||||
dialog::addItem_mouse(XLAT("draw"), 'd');
|
||||
dialog::add_action([] { mousekey = 'd'; });
|
||||
dialog::addItem_mouse("line", 'l');
|
||||
dialog::addItem_mouse(XLAT("line"), 'l');
|
||||
dialog::add_action([] { mousekey = 'l'; });
|
||||
dialog::addItem_mouse("circle", 'c');
|
||||
dialog::addItem_mouse(XLAT("circle"), 'c');
|
||||
dialog::add_action([] { mousekey = 'c'; });
|
||||
if(drawing_tool) dialog::addItem_mouse("text", 'T');
|
||||
if(drawing_tool) dialog::addItem_mouse(XLAT("text"), 'T');
|
||||
dialog::add_action([] { mousekey = 'T'; });
|
||||
if(drawing_tool) dialog::addItem_mouse("erase", 'e');
|
||||
if(drawing_tool) dialog::addItem_mouse(XLAT("erase"), 'e');
|
||||
dialog::add_action([] { mousekey = 'e'; });
|
||||
int s = isize(texture::config.data.pixels_to_draw);
|
||||
if(s) dialog::addInfo(its(s)); else dialog::addBreak(100);
|
||||
@ -2411,11 +2411,11 @@ EX namespace mapeditor {
|
||||
}
|
||||
|
||||
if(GDIM == 2)
|
||||
dialog::addBoolItem_action("snap", snapping, 'S');
|
||||
dialog::addBoolItem_action(XLAT("snap"), snapping, 'S');
|
||||
|
||||
if(GDIM == 3) {
|
||||
if(front_config == eFront::sphere_camera) dialog::addInfo("camera", 'z');
|
||||
if(front_config == eFront::sphere_center) dialog::addInfo("spheres", 'z');
|
||||
if(front_config == eFront::sphere_camera) dialog::addItem(XLAT("camera"), 'z');
|
||||
if(front_config == eFront::sphere_center) dialog::addItem(XLAT("spheres"), 'z');
|
||||
if(nonisotropic && front_config == eFront::equidistants) dialog::addSelItem("Z =", fts(front_edit), 'z');
|
||||
if(nonisotropic && front_config == eFront::const_x) dialog::addSelItem("X =", fts(front_edit), 'z');
|
||||
if(nonisotropic && front_config == eFront::const_y) dialog::addSelItem("Y =", fts(front_edit), 'z');
|
||||
@ -2423,11 +2423,11 @@ EX namespace mapeditor {
|
||||
}
|
||||
|
||||
if(mousekey == 'g') {
|
||||
dialog::addColorItem("grid color", gridcolor, 'p');
|
||||
dialog::addColorItem(XLAT("grid color"), gridcolor, 'p');
|
||||
dialog::add_action(edit_grid_color);
|
||||
}
|
||||
else {
|
||||
dialog::addColorItem("color", freedraw ? dtcolor : colortouse, 'p');
|
||||
dialog::addColorItem(XLAT("color"), freedraw ? dtcolor : colortouse, 'p');
|
||||
dialog::add_action([freedraw] {
|
||||
if(freedraw) {
|
||||
dialog::openColorDialog(dtcolor, texture_colors);
|
||||
@ -2441,7 +2441,7 @@ EX namespace mapeditor {
|
||||
}
|
||||
|
||||
if(GDIM == 2) {
|
||||
dialog::addItem_mouse("grid", 'g');
|
||||
dialog::addItem_mouse(XLAT("grid"), 'g');
|
||||
dialog::add_action([] {
|
||||
shiftpoint mh = full_mouseh();
|
||||
hyperpoint mh1 = inverse_shift(drawtrans, mh);
|
||||
@ -2453,7 +2453,7 @@ EX namespace mapeditor {
|
||||
}
|
||||
|
||||
if(!freedraw) {
|
||||
dialog::addItem_mouse("select shape to edit", 'e');
|
||||
dialog::addItem_mouse(XLAT("select shape to edit"), 'e');
|
||||
dialog::add_action([] {
|
||||
if(mouseover) initdraw(mouseover);
|
||||
else mousekey = 'e';
|
||||
|
Loading…
Reference in New Issue
Block a user