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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-10-17 22:20:41 +00:00

adjusted the translations to the Editor changes

This commit is contained in:
Zeno Rogue 2024-06-29 10:03:42 +02:00
parent 6a474da099
commit 53487f32ff
8 changed files with 187 additions and 321 deletions

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@ -2289,30 +2289,16 @@ S("Saved the high quality shot to %1", "HQ snímek uložen do %1")
S("Map saved to %1", "Mapa uložena do %1") S("Map saved to %1", "Mapa uložena do %1")
S("Map loaded from %1", "Mapa načtena z %1") S("Map loaded from %1", "Mapa načtena z %1")
S("copying", "kopíruje") S("copying", "kopíruje")
S("boundary", "hranice")
S("clear monster", "vymazat netvore") S("clear monster", "vymazat netvore")
S("use at your own risk!", "použití na vlastní nebezpečí!") S("use at your own risk!", "použití na vlastní nebezpečí!")
// Note: in English, these have been arranged from longest to shortest. S("radius", "poloměr")
// This gives a somewhat nice effect on the top left corner of the screen. S("boundary", "hranice")
// You may want to aim for the same effect when translating S("monsters", "netvoři")
S("walls", "zdi")
S("0-9 = radius (%1)", "0-9 = poloměr (%1)") S("items", "předměty")
S("b = boundary", "c = kopírování") S("lands", "kraje")
S("m = monsters", "i = předměty") S("copy", "kopírování")
S("w = walls", "b = hranice")
S("i = items", "m = netvoři")
S("l = lands", "l = kraje")
S("c = copy", "w = zdi")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = nápověda")
S("F2 = save", "F2 = uložení")
S("F3 = load", "F3 = nahrání")
S("F5 = restart", "F5 = restart")
S("F6 = HQ shot", "F6 = HQ snímek")
S("F7 = player on/off", "F7 = zapnout/vypnout hráče")
S("ESC = return to the game", "ESC = návrat do hry")
S( S(
"This mode allows you to edit the map.\n\n" "This mode allows you to edit the map.\n\n"
@ -2465,8 +2451,8 @@ S("Follow the Mouse and escape with %the1!", "Následuj Myšku a uteč s %abl1!"
S("Hardness frozen at %1.", "Obtížnost nastavená na: %1.") S("Hardness frozen at %1.", "Obtížnost nastavená na: %1.")
S("Congratulations! Your score is %1.", "Gratulujeme! Tvé skóre je %1.") S("Congratulations! Your score is %1.", "Gratulujeme! Tvé skóre je %1.")
S("u = undo", "u = zpět") S("undo", "zpět")
S("f = flip %1", "f = překlopit %1") S("flip", "překlopit")
S("Failed to save map to %1", "Uložení mapy do %1 se nezdařilo") S("Failed to save map to %1", "Uložení mapy do %1 se nezdařilo")
S("Failed to load map from %1", "Nahrání mapy z %1 se nezdařilo") S("Failed to load map from %1", "Nahrání mapy z %1 se nezdařilo")
@ -2583,8 +2569,7 @@ S("eight domains", "osm domén")
S("zebra pattern", "vzor 'zebra'") S("zebra pattern", "vzor 'zebra'")
S("three stripes", "tři pásy") S("three stripes", "tři pásy")
S("random black-and-white", "náhodný černobílý vzor") S("random black-and-white", "náhodný černobílý vzor")
S("p = paint", "p = obarvit") S("paint", "obarvit")
S("r = regular", "r = vzory")
S( S(
"In this mode you can draw your own player characters, " "In this mode you can draw your own player characters, "
@ -2626,24 +2611,19 @@ S("hexagonal", "šestiúhelníky")
S("heptagonal", "sedmiúhelníky") S("heptagonal", "sedmiúhelníky")
S("floor/pattern", "podlaha/vzor") S("floor/pattern", "podlaha/vzor")
S("l = layers: %1", "l = vrstvy: %1") S("layers", "vrstvy")
S("1-9 = rotations: %1", "1-9 = rotace: %1") S("rotations", "rotace")
S("0 = symmetry", "0 = symetrie") S("symmetry", "symetrie")
S("0 = asymmetry", "0 = asymetrie")
S("%1 vertices", "vrcholy: %1") S("%1 vertices", "vrcholy: %1")
S("a = add v", "a = přidej v") S("add vertex", "přidej v") // fix
S("m = move v", "m = přesuň v") S("move vertex", "přesuň v") // fix
S("d = delete v", "d = vymaž v") S("delete vertex", "vymaž v") // fix
S("c = readd v", "c = znovu přidej v") S("shift", "přesuň")
S("b = reorder", "b = změň uspořádání") S("spin", "otoč")
S("t = shift", "t = přesuň")
S("y = spin", "y = otoč")
S("'n' to start", "n = start") S("start new shape", "start") // fix
S("z = zoom in", "z = přiblížení") S("grid", "síť")
S("o = zoom out", "o = oddálení") S("select shape to edit", "editace") // fix
S("g = grid", "g = síť")
S("e = edit this", "e = editace")
S("x: %1", "x: %1") S("x: %1", "x: %1")
S("y: %1", "y: %1") S("y: %1", "y: %1")
@ -7324,11 +7304,11 @@ S("This pattern needs x-y divisible by 3", "Tento vzor vyžaduje, aby bylo x-y d
S("This pattern needs x-y divisible by 2", "Tento vzor vyžaduje, aby bylo x-y dělitelné dvěma") S("This pattern needs x-y divisible by 2", "Tento vzor vyžaduje, aby bylo x-y dělitelné dvěma")
// missing from the texture editor // missing from the texture editor
S("p = color", "p = barva") S("color", "barva")
S("b = brush size: %1", "b = velikost štětce: %1") S("brush size", "velikost štětce")
S("d = draw", "d = kresli") S("draw", "kresli")
S("l = line", "l = čára") S("line", "čára")
S("c = circle", "c = kruh") S("circle", "kruh")
// new binary tiling // new binary tiling
@ -7854,7 +7834,7 @@ S("Welcome to the Heptagonal Mode!", "Vítej v Sedmiúhelníkovém módu!")
S("adult Tortoise flags", "flagy dospělých Želv") S("adult Tortoise flags", "flagy dospělých Želv")
S("baby Tortoise flags", "flagy Želviček") S("baby Tortoise flags", "flagy Želviček")
S("Map settings", "Nastavení mapy") S("map settings", "nastavení mapy")
S("disable wandering monsters","vypnout bludné netvory") S("disable wandering monsters","vypnout bludné netvory")
S("disable ghost timer", "vypnout časové duchy") S("disable ghost timer", "vypnout časové duchy")
@ -9459,13 +9439,13 @@ S("F5 = clear", "F5 = vyčistit")
S("Are you sure you want to clear the map?", "Opravdu chceš vyčistit mapu?") S("Are you sure you want to clear the map?", "Opravdu chceš vyčistit mapu?")
S("select area to copy", "vyber oblast pro zkopírování") S("select area to copy", "vyber oblast pro zkopírování")
S("statue", "socha") S("statue", "socha")
S("c = reuse", "c = znovu použít") S("reuse", "znovu použít")
S("d = delete", "d = vymazat") S("delete", "vymazat")
S("p = grid color", "p = barva mřížky") S("grid color", "barva mřížky")
S("f = fill", "f = vyplnit") S("fill", "vyplnit")
S("T = text", "t = text") S("text", "text")
S("e = erase", "e = kasuj") S("erase", "kasuj")
S("z = spheres", "z = koule") S("spheres", "koule")
S("z-level", "z-hladina") S("z-level", "z-hladina")
S("Failed to load pictures from %1", "Nahrání obrázků z %1 se nezdařilo") S("Failed to load pictures from %1", "Nahrání obrázků z %1 se nezdařilo")
@ -9928,9 +9908,9 @@ S("highlight faraway monsters", "zvýrazni vzdálené netvory")
S("hint: shift+A to enter the map editor", "nápověda: stiskem shift+A se dostaneš do mapového editoru") S("hint: shift+A to enter the map editor", "nápověda: stiskem shift+A se dostaneš do mapového editoru")
S("z = set Shift+click", "z = nastav Shift+klik") S("set Shift+click", "nastav Shift+klik")
S("B = build on walls ", "B = stavění na zdech") S("build on walls ", "stavění na zdech")
S("S = snap (%1)", "S = přicvaknutí (%1)") S("snap", "přicvaknutí")
S("Z =", "Z = ") S("Z =", "Z = ")
S("X =", "X = ") S("X =", "X = ")
S("Y =", "Y = ") S("Y =", "Y = ")

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@ -2144,30 +2144,16 @@ S("Saved the high quality shot to %1", "HQ Screenshot nach %1 gespeichert")
S("Map saved to %1", "Karte unter %1 gespeichert") S("Map saved to %1", "Karte unter %1 gespeichert")
S("Map loaded from %1", "Karte von %1 geladen") S("Map loaded from %1", "Karte von %1 geladen")
S("copying", "kopieren") S("copying", "kopieren")
S("boundary", "Grenze")
S("clear monster", "Monster entfernen") S("clear monster", "Monster entfernen")
S("use at your own risk!", "Benutzen auf eigene Gefahr!") S("use at your own risk!", "Benutzen auf eigene Gefahr!")
// Note: in English, these have been arranged from longest to shortest. S("radius", "Radius")
// This gives a somewhat nice effect on the top left corner of the screen. S("boundary", "Grenze")
// You may want to aim for the same effect when translating S("monsters", "Monster")
S("walls", "Wände")
S("0-9 = radius (%1)", "0-9 = Radius (%1)") S("items", "Items")
S("b = boundary", "i = Grenze") S("lands", "Länder")
S("m = monsters", "m = Monster") S("copy", "Kopieren")
S("w = walls", "w = Wände")
S("i = items", "l = Items")
S("l = lands", "c = Länder")
S("c = copy", "b = Kopieren")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = Hilfe")
S("F2 = save", "F2 = Speichern")
S("F3 = load", "F3 = Laden")
S("F5 = restart", "F5 = Neustart")
S("F6 = HQ shot", "F6 = HQ Screenshot")
S("F7 = player on/off", "F7 = Spieler an/aus")
S("ESC = return to the game", "ESC = Zurück zum Spiel")
S("This mode allows you to edit the map.\n\n" S("This mode allows you to edit the map.\n\n"
"NOTE: Use at your own risk. Combinations which never " "NOTE: Use at your own risk. Combinations which never "
@ -2322,8 +2308,8 @@ S("Follow the Mouse and escape with %the1!", "Folge der Maus und entkomme mit %d
S("Hardness frozen at %1.", "Festgefroren: %1.") S("Hardness frozen at %1.", "Festgefroren: %1.")
S("Congratulations! Your score is %1.", "Glückwunsch! Deine Punktzahl beträgt %1.") S("Congratulations! Your score is %1.", "Glückwunsch! Deine Punktzahl beträgt %1.")
S("u = undo", "u = rückgängig") S("undo", "rückgängig")
S("f = flip %1", "f = kippen %1") S("flip", "kippen")
S("Failed to save map to %1", "Karte konnte nicht nach %1 gespeichert werden") S("Failed to save map to %1", "Karte konnte nicht nach %1 gespeichert werden")
S("Failed to load map from %1", "Karte konnte nicht von %1 geladen werden") S("Failed to load map from %1", "Karte konnte nicht von %1 geladen werden")
@ -2442,8 +2428,7 @@ S("eight domains", "Acht Bereiche")
S("zebra pattern", "Zebramuster") S("zebra pattern", "Zebramuster")
S("three stripes", "Drei Streifen") S("three stripes", "Drei Streifen")
S("random black-and-white", "Zufalls Schwarz und Weiß") S("random black-and-white", "Zufalls Schwarz und Weiß")
S("p = paint", "p = Farbe") S("paint", "Farbe")
S("r = regular", "r = regulär")
S("In this mode you can draw your own player characters, " S("In this mode you can draw your own player characters, "
"floors, monsters, and items. Press 'e' while hovering over " "floors, monsters, and items. Press 'e' while hovering over "
@ -2482,24 +2467,19 @@ S("hexagonal", "hexagonal")
S("heptagonal", "heptagonal") S("heptagonal", "heptagonal")
S("floor/pattern", "Boden/Muster") S("floor/pattern", "Boden/Muster")
S("l = layers: %1", "l = Ebenen: %1") S("layers", "Ebenen")
S("1-9 = rotations: %1", "1-9 = Drehungen: %1") S("rotations", "Drehungen")
S("0 = symmetry", "0 = Symmetrie") S("symmetry", "Symmetrie")
S("0 = asymmetry", "0 = Asymmetrie")
S("%1 vertices", "Eckpunkte: %1") S("%1 vertices", "Eckpunkte: %1")
S("a = add v", "a = hinzufügen v") S("add vertex", "hinzufügen v") // fix
S("m = move v", "m = bewegen v") S("move vertx", "bewegen v") // fix
S("d = delete v", "d = entfernen v") S("delete vertex", "d = entfernen v") // fix
S("c = readd v", "c = wiederhinzufügen v") S("shift", "verlagern")
S("b = reorder", "b = neu anordnen") S("spin", "drehen")
S("t = shift", "t = verlagern")
S("y = spin", "y = drehen")
S("'n' to start", "n = start") S("start new shape", "start") // fix
S("z = zoom in", "z = reinzoomen") S("grid", "Raster")
S("o = zoom out", "o = rauszoomen") S("select shape to edit", "editieren") // fix
S("g = grid", "g = Raster")
S("e = edit this", "e = editieren")
S("x: %1", "x: %1") S("x: %1", "x: %1")
S("y: %1", "y: %1") S("y: %1", "y: %1")

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@ -2163,30 +2163,16 @@ S("Saved the high quality shot to %1", "Capture d'écran à haute résolution en
S("Map saved to %1", "Carte sauvegardée dans %1") S("Map saved to %1", "Carte sauvegardée dans %1")
S("Map loaded from %1", "Carte chargée depuis %1") S("Map loaded from %1", "Carte chargée depuis %1")
S("copying", "copier") S("copying", "copier")
S("boundary", "frontière")
S("clear monster", "enlever les monstres") S("clear monster", "enlever les monstres")
S("use at your own risk!", "utiliser à vos risques et périls !") S("use at your own risk!", "utiliser à vos risques et périls !")
// Note: in English, these have been arranged from longest to shortest. S("radius", "rayon")
// This gives a somewhat nice effect on the top left corner of the screen. S("boundary", "frontière")
// You may want to aim for the same effect when translating S("monsters", "monstre")
S("walls", "murs")
S("0-9 = radius (%1)", "0-9 = rayon (%1)") S("items", "objets")
S("b = boundary", "i = frontière") S("lands", "pays")
S("m = monsters", "m = monstre") S("copy", "copier")
S("w = walls", "w = murs")
S("i = items", "l = objets")
S("l = lands", "c = pays")
S("c = copy", "b = copier")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = aide")
S("F2 = save", "F2 = sauvegarder")
S("F3 = load", "F3 = charger")
S("F5 = restart", "F5 = redémarrer")
S("F6 = HQ shot", "F6 = capture HQ")
S("F7 = player on/off", "F7 = joueur on/off")
S("ESC = return to the game", "ESC = retour au jeu")
S("This mode allows you to edit the map.\n\n" S("This mode allows you to edit the map.\n\n"
"NOTE: Use at your own risk. Combinations which never " "NOTE: Use at your own risk. Combinations which never "
@ -2343,8 +2329,8 @@ S("Follow the Mouse and escape with %the1!", "Suivez la Souris et échappez vous
S("Hardness frozen at %1.", "Difficulté figée : %1.") S("Hardness frozen at %1.", "Difficulté figée : %1.")
S("Congratulations! Your score is %1.", "Félicitations ! Votre score est de %1.") S("Congratulations! Your score is %1.", "Félicitations ! Votre score est de %1.")
S("u = undo", "u = défaire") S("undo", "défaire")
S("f = flip %1", "f = renverser %1") S("flip", "renverser")
S("Failed to save map to %1", "Échec de la sauvegarde de la carte vers %1") S("Failed to save map to %1", "Échec de la sauvegarde de la carte vers %1")
S("Failed to load map from %1", "Échec du chargement de la carte depuis %1") S("Failed to load map from %1", "Échec du chargement de la carte depuis %1")
@ -2463,8 +2449,7 @@ S("eight domains", "huit domaines")
S("zebra pattern", "motif zébré") S("zebra pattern", "motif zébré")
S("three stripes", "trois bandes") S("three stripes", "trois bandes")
S("random black-and-white", "noir et blanc aléatoire") S("random black-and-white", "noir et blanc aléatoire")
S("p = paint", "p = couleurs") S("paint", "couleurs")
S("r = regular", "r = régulier")
S("In this mode you can draw your own player characters, " S("In this mode you can draw your own player characters, "
"floors, monsters, and items. Press 'e' while hovering over " "floors, monsters, and items. Press 'e' while hovering over "
@ -2503,24 +2488,19 @@ S("hexagonal", "hexagonal")
S("heptagonal", "heptagonal") S("heptagonal", "heptagonal")
S("floor/pattern", "sol/motif") S("floor/pattern", "sol/motif")
S("l = layers: %1", "l = couches : %1") S("layers", "couches")
S("1-9 = rotations: %1", "1-9 = rotations : %1") S("rotations", "rotations")
S("0 = symmetry", "0 = symétrie") S("symmetry", "symétrie")
S("0 = asymmetry", "0 = asymétrie")
S("%1 vertices", "sommets : %1") S("%1 vertices", "sommets : %1")
S("a = add v", "a = ajouter v") S("add vertex", "ajouter v") // fix
S("m = move v", "m = déplacer v") S("move vertex", "déplacer v") // fix
S("d = delete v", "d = supprimer v") S("delete vertex", "supprimer v") // fix
S("c = readd v", "c = réajouter v") S("shift", "décaler")
S("b = reorder", "b = réordonner") S("spin", "tourner")
S("t = shift", "t = décaler")
S("y = spin", "y = tourner")
S("'n' to start", "n = démarrer") S("'n' to start", "n = démarrer") // fix
S("z = zoom in", "z = agrandir") S("grid", "grille")
S("o = zoom out", "o = rétrécir") S("select shape to edit", "éditer") // fix
S("g = grid", "g = grille")
S("e = edit this", "e = éditer")
S("x: %1", "x: %1") S("x: %1", "x: %1")
S("y: %1", "y: %1") S("y: %1", "y: %1")
@ -6966,11 +6946,11 @@ S("This pattern needs x-y divisible by 3", "Ce motif nécessite que x-y soit div
S("This pattern needs x-y divisible by 2", "Ce motif nécessite que x-y soit divisible par 2") S("This pattern needs x-y divisible by 2", "Ce motif nécessite que x-y soit divisible par 2")
// missing from the texture editor // missing from the texture editor
S("p = color", "p = couleur") S("color", "couleur")
S("b = brush size: %1", "b = taille de brosse : %1") S("brush size", "taille de brosse")
S("d = draw", "d = dessiner") S("draw", "dessiner")
S("l = line", "l = ligne") S("line", "ligne")
S("c = circle", "c = cercle") S("circle", "cercle")
// new binary tiling // new binary tiling
@ -7461,7 +7441,7 @@ S("Welcome to the Heptagonal Mode!", "Bienvenue dans le mode Heptagonal !")
S("adult Tortoise flags", "drapeaux de Tortues adultes") S("adult Tortoise flags", "drapeaux de Tortues adultes")
S("baby Tortoise flags", "drapeaux de bébé Tortues") S("baby Tortoise flags", "drapeaux de bébé Tortues")
S("Map settings", "réglages de carte") S("map settings", "réglages de carte")
S("disable wandering monsters","désactiver les monstres vagabonds") S("disable wandering monsters","désactiver les monstres vagabonds")
S("disable ghost timer", "désactiver le compteur fantôme") S("disable ghost timer", "désactiver le compteur fantôme")
@ -9074,13 +9054,13 @@ S("F5 = clear", "F5 = effacer")
S("Are you sure you want to clear the map?", "Êtes vous sûr de vouloir effacer la carte ?") S("Are you sure you want to clear the map?", "Êtes vous sûr de vouloir effacer la carte ?")
S("select area to copy", "sélectionner la zone à copier") S("select area to copy", "sélectionner la zone à copier")
S("statue", "statue") S("statue", "statue")
S("c = reuse", "c = réutiliser") S("reuse", "réutiliser")
S("d = delete", "d = effacer") S("delete", "effacer")
S("p = grid color", "p = couleur de la grille") S("grid color", "couleur de la grille")
S("f = fill", "f = remplir") S("fill", "remplir")
S("T = text", "T = texte") S("text", "texte")
S("e = erase", "e = effacer") S("erase", "effacer")
S("z = spheres", "z = sphère") S("spheres", "sphère")
S("z-level", "niveau z") S("z-level", "niveau z")
S("Failed to load pictures from %1", "Échec du chargement des images depuis %1") S("Failed to load pictures from %1", "Échec du chargement des images depuis %1")

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@ -2250,30 +2250,16 @@ S("Saved the high quality shot to %1", "Zapisano zrzut HQ do %1")
S("Map saved to %1", "Mapa zapisana do %1") S("Map saved to %1", "Mapa zapisana do %1")
S("Map loaded from %1", "Mapa wczytana z %1") S("Map loaded from %1", "Mapa wczytana z %1")
S("copying", "kopiuję") S("copying", "kopiuję")
S("boundary", "brzeg")
S("clear monster", "zabierz potwora") S("clear monster", "zabierz potwora")
S("use at your own risk!", "używasz na własne ryzyko!") S("use at your own risk!", "używasz na własne ryzyko!")
// Note: in English, these have been arranged from longest to shortest. S("radius", "promień")
// This gives a somewhat nice effect on the top left corner of the screen. S("boundary", "brzeg")
// You may want to aim for the same effect when translating S("monsters", "potwory")
S("walls", "ściany")
S("0-9 = radius (%1)", "0-9 = promień (%1)") S("items", "przedmioty")
S("b = boundary", "i = przedmioty") S("lands", "krainy")
S("m = monsters", "m = potwory") S("copy", "kopia")
S("w = walls", "w = ściany")
S("i = items", "l = krainy")
S("l = lands", "c = kopia")
S("c = copy", "b = brzeg")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = pomoc")
S("F2 = save", "F2 = zapisz")
S("F3 = load", "F3 = wczytaj")
S("F5 = restart", "F5 = restart")
S("F6 = HQ shot", "F6 = zrzut HQ")
S("F7 = player on/off", "F7 = gracz wł/wył")
S("ESC = return to the game", "ESC = powrót do gry")
S( S(
"This mode allows you to edit the map.\n\n" "This mode allows you to edit the map.\n\n"
@ -2435,8 +2421,8 @@ S("Follow the Mouse and escape with %the1!", "Idź za Myszką i ucieknij z %abl1
S("Hardness frozen at %1.", "Trudność zamrożona: %1.") S("Hardness frozen at %1.", "Trudność zamrożona: %1.")
S("Congratulations! Your score is %1.", "Gratulacje! Twój wynik to %1.") S("Congratulations! Your score is %1.", "Gratulacje! Twój wynik to %1.")
S("u = undo", "u = cofnij") S("undo", "cofnij")
S("f = flip %1", "f = odbicie %1") S("flip", "odbicie")
S("Failed to save map to %1", "Nie udało się zapisać do %1") S("Failed to save map to %1", "Nie udało się zapisać do %1")
S("Failed to load map from %1", "Nie udało się wczytać %1") S("Failed to load map from %1", "Nie udało się wczytać %1")
@ -2553,8 +2539,7 @@ S("eight domains", "osiem domen")
S("zebra pattern", "wzór zebry") S("zebra pattern", "wzór zebry")
S("three stripes", "trzy paski") S("three stripes", "trzy paski")
S("random black-and-white", "losowy czarno-biały wzorek") S("random black-and-white", "losowy czarno-biały wzorek")
S("p = paint", "p = kolory") S("paint", "kolory")
S("r = regular", "r = wzorki")
S( S(
"In this mode you can draw your own player characters, " "In this mode you can draw your own player characters, "
@ -2596,24 +2581,23 @@ S("hexagonal", "sześciokąt")
S("heptagonal", "siedmiokąt") S("heptagonal", "siedmiokąt")
S("floor/pattern", "podłoga/wzorek") S("floor/pattern", "podłoga/wzorek")
S("l = layers: %1", "l = warstwy: %1") S("layers", "warstwy")
S("1-9 = rotations: %1", "1-9 = obroty: %1") S("rotations", "obroty")
S("0 = symmetry", "0 = symetria") S("symmetry", "symetria")
S("0 = asymmetry", "0 = asymetria")
S("%1 vertices", "wierzchołki: %1") S("%1 vertices", "wierzchołki: %1")
S("a = add v", "a = dodaj v") S("add vertex", "dodaj wierzchołek")
S("m = move v", "m = przenieś v") S("move vertex", "przenieś wierzchołek")
S("d = delete v", "d = skasuj v") S("delete vertex", "skasuj wierzchołek")
S("c = readd v", "c = ponownie v") S("readd vertex", "ponownie wierzchołek")
S("b = reorder", "b = kolejność") S("b = reorder", "b = kolejność")
S("t = shift", "t = przesuń") S("shift", "przesuń")
S("y = spin", "y = obróć") S("spin", "obróć")
S("'n' to start", "n = start") S("start new shape", "nowy kształt")
S("z = zoom in", "z = zbliżenie") S("z = zoom in", "z = zbliżenie")
S("o = zoom out", "o = oddalenie") S("o = zoom out", "o = oddalenie")
S("g = grid", "g = siatka") S("grid", "siatka")
S("e = edit this", "e = edytuj to") S("select shape to edit", "edytuj to")
S("x: %1", "x: %1") S("x: %1", "x: %1")
S("y: %1", "y: %1") S("y: %1", "y: %1")
@ -7077,11 +7061,11 @@ S("This pattern needs x-y divisible by 3", "Ten wzór wymaga x-y podzielnego prz
S("This pattern needs x-y divisible by 2", "Ten wzór wymaga x-y podzielnego przez 2") S("This pattern needs x-y divisible by 2", "Ten wzór wymaga x-y podzielnego przez 2")
// missing from the texture editor // missing from the texture editor
S("p = color", "p = kolor") S("color", "kolor")
S("b = brush size: %1", "b = pędzel: %1") S("brush size", "pędzel")
S("d = draw", "d = rysuj") S("draw", "rysuj")
S("l = line", "l = linia") S("line", "linia")
S("c = circle", "c = kółko") S("circle", "kółko")
// new binary tiling // new binary tiling
@ -7578,7 +7562,7 @@ S("Welcome to the Heptagonal Mode!", "Witaj w Trybie Siedmiokątów!")
S("adult Tortoise flags", "flagi dorosłego Żółwia") S("adult Tortoise flags", "flagi dorosłego Żółwia")
S("baby Tortoise flags", "flagi Żółwika") S("baby Tortoise flags", "flagi Żółwika")
S("Map settings", "Ustawienia mapy") S("map settings", "ustawienia mapy")
S("disable wandering monsters","wyłącz błądzące potwory") S("disable wandering monsters","wyłącz błądzące potwory")
S("disable ghost timer", "wyłącz duchy czasowe") S("disable ghost timer", "wyłącz duchy czasowe")
@ -9169,13 +9153,13 @@ S("F5 = clear", "F5 = kasuj")
S("Are you sure you want to clear the map?", "Na pewno chcesz skasować mapę?") S("Are you sure you want to clear the map?", "Na pewno chcesz skasować mapę?")
S("select area to copy", "wybierz powierzchnię do skopiowania") S("select area to copy", "wybierz powierzchnię do skopiowania")
S("statue", "pomnik") S("statue", "pomnik")
S("c = reuse", "c = ponownie") S("reuse", "ponownie")
S("d = delete", "d = kasuj") S("delete", "kasuj")
S("p = grid color", "p = kolor siatki") S("grid color", "kolor siatki")
S("f = fill", "f = wypełnij") S("fill", "wypełnij")
S("T = text", "T = tekst") S("text", "tekst")
S("e = erase", "e = kasuj") S("erase", "kasuj")
S("z = spheres", "z = sfery") S("spheres", "sfery")
S("z-level", "poziom z") S("z-level", "poziom z")
S("Failed to load pictures from %1", "Nie udało się wczytać obrazków %1") S("Failed to load pictures from %1", "Nie udało się wczytać obrazków %1")
@ -9643,9 +9627,9 @@ S("highlight faraway monsters", "podświetlaj odległe potwory")
S("hint: shift+A to enter the map editor", "wskazówka: shift+A uruchamia edytor map") S("hint: shift+A to enter the map editor", "wskazówka: shift+A uruchamia edytor map")
S("z = set Shift+click", "z = ustaw Shift+klik") S("set Shift+click", "ustaw Shift+klik")
S("B = build on walls ", "B = budowa na ścianie") S("build on walls ", "budowa na ścianie")
S("S = snap (%1)", "S = przyciąganie (%1)") S("snap", "przyciąganie")
S("Z =", "Z = ") S("Z =", "Z = ")
S("X =", "X = ") S("X =", "X = ")
S("Y =", "Y = ") S("Y =", "Y = ")

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@ -2687,25 +2687,6 @@ S("hexagonal", "sześciokąt")
S("heptagonal", "siedmiokąt") S("heptagonal", "siedmiokąt")
S("floor/pattern", "podłoga/wzorek") S("floor/pattern", "podłoga/wzorek")
S("l = layers: %1", "l = warstwy: %1")
S("1-9 = rotations: %1", "1-9 = obroty: %1")
S("0 = symmetry", "0 = symetria")
S("0 = asymmetry", "0 = asymetria")
S("%1 vertices", "wierzchołki: %1")
S("a = add v", "a = dodaj v")
S("m = move v", "m = przenieś v")
S("d = delete v", "d = skasuj v")
S("c = readd v", "c = ponownie v")
S("b = reorder", "b = kolejność")
S("t = shift", "t = przesuń")
S("y = spin", "y = obróć")
S("'n' to start", "n = start")
S("z = zoom in", "z = zbliżenie")
S("o = zoom out", "o = oddalenie")
S("g = grid", "g = siatka")
S("e = edit this", "e = edytuj to")
S("x: %1", "x: %1") S("x: %1", "x: %1")
S("y: %1", "y: %1") S("y: %1", "y: %1")
S("z: %1", "z: %1") S("z: %1", "z: %1")

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@ -2255,30 +2255,16 @@ S("Saved the high quality shot to %1", "Скрин высокого качест
S("Map saved to %1", "Карта сохранена в %1") S("Map saved to %1", "Карта сохранена в %1")
S("Map loaded from %1", "Карта загружена из %1") S("Map loaded from %1", "Карта загружена из %1")
S("copying", "копирование") S("copying", "копирование")
S("boundary", "граница")
S("clear monster", "удалить монстра") S("clear monster", "удалить монстра")
S("use at your own risk!", "используйте это на свой риск!") S("use at your own risk!", "используйте это на свой риск!")
// Note: in English, these have been arranged from longest to shortest. S("radius", "радиус")
// This gives a somewhat nice effect on the top left corner of the screen. S("boundary", "граница")
// You may want to aim for the same effect when translating S("monsters", "монстры")
S("walls", "стены")
S("0-9 = radius (%1)", "0-9 = радиус (%1)") S("items", "предметы")
S("b = boundary", "i = предметы") S("lands", "земли")
S("m = monsters", "b = граница") S("copy", "копия")
S("w = walls", "m = монстры")
S("i = items", "l = земли")
S("l = lands", "c = копия")
S("c = copy", "w = стены")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = помощь")
S("F2 = save", "F2 = записать")
S("F3 = load", "F3 = загрузить")
S("F5 = restart", "F5 = перезапуск")
S("F6 = HQ shot", "F6 = скриншот HQ")
S("F7 = player on/off", "F7 = игрок вкл/выкл")
S("ESC = return to the game", "ESC = вернуться в игру")
S( S(
"This mode allows you to edit the map.\n\n" "This mode allows you to edit the map.\n\n"
@ -2438,8 +2424,8 @@ S("Follow the Mouse and escape with %the1!", "Следуq за Мышкой и
S("Hardness frozen at %1.", "Сложность заморожена на %1.") S("Hardness frozen at %1.", "Сложность заморожена на %1.")
S("Congratulations! Your score is %1.", "Поздравляем! Ваш результат: %1.") S("Congratulations! Your score is %1.", "Поздравляем! Ваш результат: %1.")
S("u = undo", "u = отмена") S("undo", "отмена")
S("f = flip %1", "f = перевернуть %1") S("flip", "перевернуть")
S("Failed to save map to %1", "Не удалось созранить карту в %1") S("Failed to save map to %1", "Не удалось созранить карту в %1")
S("Failed to load map from %1", "Не удалось загрузить карту из %1") S("Failed to load map from %1", "Не удалось загрузить карту из %1")
S("save whom", "кого спасти") S("save whom", "кого спасти")
@ -2556,8 +2542,7 @@ S("eight domains", "восемь областей")
S("zebra pattern", "ущор зебры") S("zebra pattern", "ущор зебры")
S("three stripes", "три полосы") S("three stripes", "три полосы")
S("random black-and-white", "случайный чёрно-белый") S("random black-and-white", "случайный чёрно-белый")
S("p = paint", "p = раскраска") S("paint", "раскраска")
S("r = regular", "r = узор")
S( S(
"In this mode you can draw your own player characters, " "In this mode you can draw your own player characters, "
@ -2598,24 +2583,19 @@ S("hexagonal", "шестиугольник")
S("heptagonal", "семиугольник") S("heptagonal", "семиугольник")
S("floor/pattern", "пол/узор") S("floor/pattern", "пол/узор")
S("l = layers: %1", "l = слой: %1") S("layers", "слой")
S("1-9 = rotations: %1", "1-9 = поворот: %1") S("rotations", "поворот")
S("0 = symmetry", "0 = симметрия") S("symmetry", "симметрия")
S("0 = asymmetry", "0 = асимметрия")
S("%1 vertices", "вершины: %1") S("%1 vertices", "вершины: %1")
S("a = add v", "a = добавить v") S("add vertex", "добавить v") // fix
S("m = move v", "m = передвинуть v") S("move vertex", "передвинуть v") // fix
S("d = delete v", "d = удалить v") S("delete vertex", "удалить v") // fix
S("c = readd v", "c = обновить v") S("shift", "сдвиг")
S("b = reorder", "b = порядок") S("spin", "поворот")
S("t = shift", "t = сдвиг")
S("y = spin", "y = поворот")
S("'n' to start", "n = начать") S("start new shape", "начать") // fix
S("z = zoom in", "z = приблизить") S("grid", "сетка")
S("o = zoom out", "o = отдалить") S("select shape to edit", "изменить") // fix
S("g = grid", "g = сетка")
S("e = edit this", "e = изменить")
S("x: %1", "x: %1") S("x: %1", "x: %1")
S("y: %1", "y: %1") S("y: %1", "y: %1")

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@ -2146,30 +2146,15 @@ S("Saved the high quality shot to %1", "HQ resim %1 konumuna kaydedildi")
S("Map saved to %1", "Harita %1 konumuna kaydedildi") S("Map saved to %1", "Harita %1 konumuna kaydedildi")
S("Map loaded from %1", "Harita %1 konumundan yüklendi") S("Map loaded from %1", "Harita %1 konumundan yüklendi")
S("copying", "kopyalıyor") S("copying", "kopyalıyor")
S("boundary", "sınır")
S("clear monster", "canavarı temizle") S("clear monster", "canavarı temizle")
S("use at your own risk!", "sorumluluk sende!") S("use at your own risk!", "sorumluluk sende!")
// Note: in English, these have been arranged from longest to shortest. S("boundary", "sınır")
// This gives a somewhat nice effect on the top left corner of the screen. S("monsters", "canavar")
// You may want to aim for the same effect when translating S("walls", "duvar")
S("items", "eşya")
S("0-9 = radius (%1)", "0-9 = promień (%1)") S("lands", "diyar")
S("b = boundary", "i = sınır") S("copy", "kopya")
S("m = monsters", "m = canavar")
S("w = walls", "w = duvar")
S("i = items", "l = eşya")
S("l = lands", "c = diyar")
S("c = copy", "b = kopya")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = yardım")
S("F2 = save", "F2 = kaydet")
S("F3 = load", "F3 = yükle")
S("F5 = restart", "F5 = yeniden başlat")
S("F6 = HQ shot", "F6 = HQ resim çek")
S("F7 = player on/off", "F7 = oyuncu açık/kapalı")
S("ESC = return to the game", "ESC = oyuna geri dön")
S( S(
"This mode allows you to edit the map.\n\n" "This mode allows you to edit the map.\n\n"
@ -2319,11 +2304,11 @@ S("Follow the Mouse and escape with %the1!", "Fareyi takip et ve %abl1 kaç!")
S("Hardness frozen at %1.", "Trudność zamrożona: %1.") S("Hardness frozen at %1.", "Trudność zamrożona: %1.")
S("Congratulations! Your score is %1.", "Tebrikler! Puanın: %1.") S("Congratulations! Your score is %1.", "Tebrikler! Puanın: %1.")
S("u = undo", "u = geri al") S("undo", "geri al")
S("Failed to save map to %1", "Harita %1 konumuna kaydedilemedi.") S("Failed to save map to %1", "Harita %1 konumuna kaydedilemedi.")
S("Failed to load map from %1", "Harita %1 konumundan yüklenemedi") S("Failed to load map from %1", "Harita %1 konumundan yüklenemedi")
S("other", "diğer") // other keys in the main menu S("other", "diğer") // other keys in the main menu
S("f = flip %1", "f = çevir %1") S("flip", "çevir")
S("save whom", "kim kurtarılacak") S("save whom", "kim kurtarılacak")
// VERSION 7.4 // VERSION 7.4
@ -2436,8 +2421,7 @@ S("eight domains", "sekiz alan")
S("zebra pattern", "zebra dokusu") S("zebra pattern", "zebra dokusu")
S("three stripes", "üç şerit") S("three stripes", "üç şerit")
S("random black-and-white", "rastgle siyah-beyaz") S("random black-and-white", "rastgle siyah-beyaz")
S("p = paint", "p = boya") S("paint", "boya")
S("r = regular", "r = düzenli")
S( S(
"In this mode you can draw your own player characters, " "In this mode you can draw your own player characters, "
@ -2473,24 +2457,21 @@ S("hexagonal", "altıgensel")
S("heptagonal", "yedigensel") S("heptagonal", "yedigensel")
S("floor/pattern", "zemin/doku") S("floor/pattern", "zemin/doku")
S("l = layers: %1", "l = katmanlar: %1") S("layers", "katmanlar")
S("1-9 = rotations: %1", "1-9 = döndürmeler %1") S("rotations", "döndürmeler")
S("0 = symmetry", "0 = simetri") S("symmetry", "simetri")
S("0 = asymmetry", "0 = asimetri")
S("%1 vertices", "köşeler: %1") S("%1 vertices", "köşeler: %1")
S("a = add v", "a = ekle v") S("add vertex", "ekle v") // fix
S("m = move v", "m = taşı v") S("move vertex", "taşı v") // fix
S("d = delete v", "d = sil v") S("delete vertex", "sil v") // fix
S("c = readd v", "c = yeniden ekle v") S("shift", "kaydır")
S("b = reorder", "b = yeniden sırala") S("spin", "döndür")
S("t = shift", "t = kaydır")
S("y = spin", "y = döndür")
S("'n' to start", "n = başlat") S("start new shape", "başlat") // fix
S("z = zoom in", "z = yaklaş") S("z = zoom in", "z = yaklaş")
S("o = zoom out", "o = uzaklaş") S("o = zoom out", "o = uzaklaş")
S("g = grid", "g = şablon") S("grid", "şablon")
S("e = edit this", "e = bunu düzenle") S("select shape to edit", "bunu düzenle") // fix
S("x: %1", "x: %1") S("x: %1", "x: %1")
S("y: %1", "y: %1") S("y: %1", "y: %1")

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@ -1438,13 +1438,13 @@ EX namespace mapeditor {
}); });
dialog::addBoolItem(XLAT("boundary"), painttype == 5, 'b'); dialog::addBoolItem(XLAT("boundary"), painttype == 5, 'b');
dialog::add_action([] { painttype = 5, paintwhat_str = XLAT("boundary"); }); dialog::add_action([] { painttype = 5, paintwhat_str = XLAT("boundary"); });
dialog::addBoolItem(XLAT("monster"), painttype == 0, 'm'); dialog::addBoolItem(XLAT("monsters"), painttype == 0, 'm');
dialog::add_action([] { pushScreen(showList), painttype = 0, dialog::infix = ""; }); dialog::add_action([] { pushScreen(showList), painttype = 0, dialog::infix = ""; });
dialog::addBoolItem(XLAT("item"), painttype == 1, 'i'); dialog::addBoolItem(XLAT("items"), painttype == 1, 'i');
dialog::add_action([] { pushScreen(showList), painttype = 1, dialog::infix = ""; }); dialog::add_action([] { pushScreen(showList), painttype = 1, dialog::infix = ""; });
dialog::addBoolItem(XLAT("land"), painttype == 2, 'l'); dialog::addBoolItem(XLAT("lands"), painttype == 2, 'l');
dialog::add_action([] { pushScreen(showList), painttype = 2, dialog::infix = ""; }); dialog::add_action([] { pushScreen(showList), painttype = 2, dialog::infix = ""; });
dialog::addBoolItem(XLAT("wall"), painttype == 3, 'w'); dialog::addBoolItem(XLAT("walls"), painttype == 3, 'w');
dialog::add_action([] { pushScreen(showList), painttype = 3, dialog::infix = ""; }); dialog::add_action([] { pushScreen(showList), painttype = 3, dialog::infix = ""; });
dialog::addBoolItem(XLAT("paint"), painttype == 6, 'w'); dialog::addBoolItem(XLAT("paint"), painttype == 6, 'w');
dialog::add_action([] { dialog::add_action([] {
@ -2395,15 +2395,15 @@ EX namespace mapeditor {
} }
else dialog::addBreak(100); else dialog::addBreak(100);
#endif #endif
dialog::addItem_mouse("draw", 'd'); dialog::addItem_mouse(XLAT("draw"), 'd');
dialog::add_action([] { mousekey = 'd'; }); dialog::add_action([] { mousekey = 'd'; });
dialog::addItem_mouse("line", 'l'); dialog::addItem_mouse(XLAT("line"), 'l');
dialog::add_action([] { mousekey = 'l'; }); dialog::add_action([] { mousekey = 'l'; });
dialog::addItem_mouse("circle", 'c'); dialog::addItem_mouse(XLAT("circle"), 'c');
dialog::add_action([] { mousekey = 'c'; }); dialog::add_action([] { mousekey = 'c'; });
if(drawing_tool) dialog::addItem_mouse("text", 'T'); if(drawing_tool) dialog::addItem_mouse(XLAT("text"), 'T');
dialog::add_action([] { mousekey = 'T'; }); dialog::add_action([] { mousekey = 'T'; });
if(drawing_tool) dialog::addItem_mouse("erase", 'e'); if(drawing_tool) dialog::addItem_mouse(XLAT("erase"), 'e');
dialog::add_action([] { mousekey = 'e'; }); dialog::add_action([] { mousekey = 'e'; });
int s = isize(texture::config.data.pixels_to_draw); int s = isize(texture::config.data.pixels_to_draw);
if(s) dialog::addInfo(its(s)); else dialog::addBreak(100); if(s) dialog::addInfo(its(s)); else dialog::addBreak(100);
@ -2411,11 +2411,11 @@ EX namespace mapeditor {
} }
if(GDIM == 2) if(GDIM == 2)
dialog::addBoolItem_action("snap", snapping, 'S'); dialog::addBoolItem_action(XLAT("snap"), snapping, 'S');
if(GDIM == 3) { if(GDIM == 3) {
if(front_config == eFront::sphere_camera) dialog::addInfo("camera", 'z'); if(front_config == eFront::sphere_camera) dialog::addItem(XLAT("camera"), 'z');
if(front_config == eFront::sphere_center) dialog::addInfo("spheres", 'z'); if(front_config == eFront::sphere_center) dialog::addItem(XLAT("spheres"), 'z');
if(nonisotropic && front_config == eFront::equidistants) dialog::addSelItem("Z =", fts(front_edit), 'z'); if(nonisotropic && front_config == eFront::equidistants) dialog::addSelItem("Z =", fts(front_edit), 'z');
if(nonisotropic && front_config == eFront::const_x) dialog::addSelItem("X =", fts(front_edit), 'z'); if(nonisotropic && front_config == eFront::const_x) dialog::addSelItem("X =", fts(front_edit), 'z');
if(nonisotropic && front_config == eFront::const_y) dialog::addSelItem("Y =", fts(front_edit), 'z'); if(nonisotropic && front_config == eFront::const_y) dialog::addSelItem("Y =", fts(front_edit), 'z');
@ -2423,11 +2423,11 @@ EX namespace mapeditor {
} }
if(mousekey == 'g') { if(mousekey == 'g') {
dialog::addColorItem("grid color", gridcolor, 'p'); dialog::addColorItem(XLAT("grid color"), gridcolor, 'p');
dialog::add_action(edit_grid_color); dialog::add_action(edit_grid_color);
} }
else { else {
dialog::addColorItem("color", freedraw ? dtcolor : colortouse, 'p'); dialog::addColorItem(XLAT("color"), freedraw ? dtcolor : colortouse, 'p');
dialog::add_action([freedraw] { dialog::add_action([freedraw] {
if(freedraw) { if(freedraw) {
dialog::openColorDialog(dtcolor, texture_colors); dialog::openColorDialog(dtcolor, texture_colors);
@ -2441,7 +2441,7 @@ EX namespace mapeditor {
} }
if(GDIM == 2) { if(GDIM == 2) {
dialog::addItem_mouse("grid", 'g'); dialog::addItem_mouse(XLAT("grid"), 'g');
dialog::add_action([] { dialog::add_action([] {
shiftpoint mh = full_mouseh(); shiftpoint mh = full_mouseh();
hyperpoint mh1 = inverse_shift(drawtrans, mh); hyperpoint mh1 = inverse_shift(drawtrans, mh);
@ -2453,7 +2453,7 @@ EX namespace mapeditor {
} }
if(!freedraw) { if(!freedraw) {
dialog::addItem_mouse("select shape to edit", 'e'); dialog::addItem_mouse(XLAT("select shape to edit"), 'e');
dialog::add_action([] { dialog::add_action([] {
if(mouseover) initdraw(mouseover); if(mouseover) initdraw(mouseover);
else mousekey = 'e'; else mousekey = 'e';