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adjusted the translations to the Editor changes

This commit is contained in:
Zeno Rogue
2024-06-29 10:03:42 +02:00
parent 6a474da099
commit 53487f32ff
8 changed files with 187 additions and 321 deletions

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@@ -2144,30 +2144,16 @@ S("Saved the high quality shot to %1", "HQ Screenshot nach %1 gespeichert")
S("Map saved to %1", "Karte unter %1 gespeichert")
S("Map loaded from %1", "Karte von %1 geladen")
S("copying", "kopieren")
S("boundary", "Grenze")
S("clear monster", "Monster entfernen")
S("use at your own risk!", "Benutzen auf eigene Gefahr!")
// Note: in English, these have been arranged from longest to shortest.
// This gives a somewhat nice effect on the top left corner of the screen.
// You may want to aim for the same effect when translating
S("0-9 = radius (%1)", "0-9 = Radius (%1)")
S("b = boundary", "i = Grenze")
S("m = monsters", "m = Monster")
S("w = walls", "w = Wände")
S("i = items", "l = Items")
S("l = lands", "c = Länder")
S("c = copy", "b = Kopieren")
// And this is from shortest to longest (bottom left corner)
S("F1 = help", "F1 = Hilfe")
S("F2 = save", "F2 = Speichern")
S("F3 = load", "F3 = Laden")
S("F5 = restart", "F5 = Neustart")
S("F6 = HQ shot", "F6 = HQ Screenshot")
S("F7 = player on/off", "F7 = Spieler an/aus")
S("ESC = return to the game", "ESC = Zurück zum Spiel")
S("radius", "Radius")
S("boundary", "Grenze")
S("monsters", "Monster")
S("walls", "Wände")
S("items", "Items")
S("lands", "Länder")
S("copy", "Kopieren")
S("This mode allows you to edit the map.\n\n"
"NOTE: Use at your own risk. Combinations which never "
@@ -2322,8 +2308,8 @@ S("Follow the Mouse and escape with %the1!", "Folge der Maus und entkomme mit %d
S("Hardness frozen at %1.", "Festgefroren: %1.")
S("Congratulations! Your score is %1.", "Glückwunsch! Deine Punktzahl beträgt %1.")
S("u = undo", "u = rückgängig")
S("f = flip %1", "f = kippen %1")
S("undo", "rückgängig")
S("flip", "kippen")
S("Failed to save map to %1", "Karte konnte nicht nach %1 gespeichert werden")
S("Failed to load map from %1", "Karte konnte nicht von %1 geladen werden")
@@ -2442,8 +2428,7 @@ S("eight domains", "Acht Bereiche")
S("zebra pattern", "Zebramuster")
S("three stripes", "Drei Streifen")
S("random black-and-white", "Zufalls Schwarz und Weiß")
S("p = paint", "p = Farbe")
S("r = regular", "r = regulär")
S("paint", "Farbe")
S("In this mode you can draw your own player characters, "
"floors, monsters, and items. Press 'e' while hovering over "
@@ -2482,24 +2467,19 @@ S("hexagonal", "hexagonal")
S("heptagonal", "heptagonal")
S("floor/pattern", "Boden/Muster")
S("l = layers: %1", "l = Ebenen: %1")
S("1-9 = rotations: %1", "1-9 = Drehungen: %1")
S("0 = symmetry", "0 = Symmetrie")
S("0 = asymmetry", "0 = Asymmetrie")
S("layers", "Ebenen")
S("rotations", "Drehungen")
S("symmetry", "Symmetrie")
S("%1 vertices", "Eckpunkte: %1")
S("a = add v", "a = hinzufügen v")
S("m = move v", "m = bewegen v")
S("d = delete v", "d = entfernen v")
S("c = readd v", "c = wiederhinzufügen v")
S("b = reorder", "b = neu anordnen")
S("t = shift", "t = verlagern")
S("y = spin", "y = drehen")
S("add vertex", "hinzufügen v") // fix
S("move vertx", "bewegen v") // fix
S("delete vertex", "d = entfernen v") // fix
S("shift", "verlagern")
S("spin", "drehen")
S("'n' to start", "n = start")
S("z = zoom in", "z = reinzoomen")
S("o = zoom out", "o = rauszoomen")
S("g = grid", "g = Raster")
S("e = edit this", "e = editieren")
S("start new shape", "start") // fix
S("grid", "Raster")
S("select shape to edit", "editieren") // fix
S("x: %1", "x: %1")
S("y: %1", "y: %1")