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adjusted the translations to the Editor changes
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@@ -2144,30 +2144,16 @@ S("Saved the high quality shot to %1", "HQ Screenshot nach %1 gespeichert")
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S("Map saved to %1", "Karte unter %1 gespeichert")
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S("Map loaded from %1", "Karte von %1 geladen")
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S("copying", "kopieren")
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S("boundary", "Grenze")
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S("clear monster", "Monster entfernen")
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S("use at your own risk!", "Benutzen auf eigene Gefahr!")
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// Note: in English, these have been arranged from longest to shortest.
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// This gives a somewhat nice effect on the top left corner of the screen.
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// You may want to aim for the same effect when translating
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S("0-9 = radius (%1)", "0-9 = Radius (%1)")
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S("b = boundary", "i = Grenze")
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S("m = monsters", "m = Monster")
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S("w = walls", "w = Wände")
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S("i = items", "l = Items")
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S("l = lands", "c = Länder")
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S("c = copy", "b = Kopieren")
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// And this is from shortest to longest (bottom left corner)
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S("F1 = help", "F1 = Hilfe")
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S("F2 = save", "F2 = Speichern")
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S("F3 = load", "F3 = Laden")
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S("F5 = restart", "F5 = Neustart")
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S("F6 = HQ shot", "F6 = HQ Screenshot")
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S("F7 = player on/off", "F7 = Spieler an/aus")
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S("ESC = return to the game", "ESC = Zurück zum Spiel")
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S("radius", "Radius")
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S("boundary", "Grenze")
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S("monsters", "Monster")
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S("walls", "Wände")
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S("items", "Items")
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S("lands", "Länder")
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S("copy", "Kopieren")
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S("This mode allows you to edit the map.\n\n"
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"NOTE: Use at your own risk. Combinations which never "
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@@ -2322,8 +2308,8 @@ S("Follow the Mouse and escape with %the1!", "Folge der Maus und entkomme mit %d
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S("Hardness frozen at %1.", "Festgefroren: %1.")
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S("Congratulations! Your score is %1.", "Glückwunsch! Deine Punktzahl beträgt %1.")
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S("u = undo", "u = rückgängig")
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S("f = flip %1", "f = kippen %1")
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S("undo", "rückgängig")
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S("flip", "kippen")
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S("Failed to save map to %1", "Karte konnte nicht nach %1 gespeichert werden")
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S("Failed to load map from %1", "Karte konnte nicht von %1 geladen werden")
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@@ -2442,8 +2428,7 @@ S("eight domains", "Acht Bereiche")
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S("zebra pattern", "Zebramuster")
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S("three stripes", "Drei Streifen")
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S("random black-and-white", "Zufalls Schwarz und Weiß")
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S("p = paint", "p = Farbe")
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S("r = regular", "r = regulär")
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S("paint", "Farbe")
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S("In this mode you can draw your own player characters, "
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"floors, monsters, and items. Press 'e' while hovering over "
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@@ -2482,24 +2467,19 @@ S("hexagonal", "hexagonal")
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S("heptagonal", "heptagonal")
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S("floor/pattern", "Boden/Muster")
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S("l = layers: %1", "l = Ebenen: %1")
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S("1-9 = rotations: %1", "1-9 = Drehungen: %1")
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S("0 = symmetry", "0 = Symmetrie")
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S("0 = asymmetry", "0 = Asymmetrie")
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S("layers", "Ebenen")
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S("rotations", "Drehungen")
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S("symmetry", "Symmetrie")
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S("%1 vertices", "Eckpunkte: %1")
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S("a = add v", "a = hinzufügen v")
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S("m = move v", "m = bewegen v")
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S("d = delete v", "d = entfernen v")
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S("c = readd v", "c = wiederhinzufügen v")
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S("b = reorder", "b = neu anordnen")
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S("t = shift", "t = verlagern")
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S("y = spin", "y = drehen")
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S("add vertex", "hinzufügen v") // fix
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S("move vertx", "bewegen v") // fix
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S("delete vertex", "d = entfernen v") // fix
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S("shift", "verlagern")
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S("spin", "drehen")
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S("'n' to start", "n = start")
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S("z = zoom in", "z = reinzoomen")
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S("o = zoom out", "o = rauszoomen")
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S("g = grid", "g = Raster")
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S("e = edit this", "e = editieren")
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S("start new shape", "start") // fix
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S("grid", "Raster")
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S("select shape to edit", "editieren") // fix
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S("x: %1", "x: %1")
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S("y: %1", "y: %1")
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