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RogueViz fixes
This commit is contained in:
parent
c5c5f966dd
commit
530c689c98
8
hyper.h
8
hyper.h
@ -830,6 +830,8 @@ namespace mapeditor {
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void showDrawEditor();
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void showDrawEditor();
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}
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}
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struct renderbuffer;
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namespace rug {
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namespace rug {
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extern bool rugged;
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extern bool rugged;
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extern bool computed;
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extern bool computed;
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@ -921,6 +923,12 @@ namespace rug {
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void addTriangle(rugpoint *t1, rugpoint *t2, rugpoint *t3, ld len = 1);
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void addTriangle(rugpoint *t1, rugpoint *t2, rugpoint *t3, ld len = 1);
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rugpoint *addRugpoint(hyperpoint h, double dist);
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rugpoint *addRugpoint(hyperpoint h, double dist);
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void buildRug();
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void buildRug();
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extern renderbuffer *glbuf;
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extern eGeometry gwhere;
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extern bool no_fog;
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extern ld lowrug, hirug, ruggospeed;
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extern GLuint alternate_texture;
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#endif
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#endif
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}
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}
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303
rogueviz-staircase.cpp
Normal file
303
rogueviz-staircase.cpp
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@ -0,0 +1,303 @@
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// Hyperbolic Rogue: staircase simulation in RogueViz
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// Copyright (C) 2011-2018 Zeno and Tehora Rogue, see 'hyper.cpp' for details
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// Kohonen's self-organizing networks.
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// This is a part of RogueViz, not a part of HyperRogue.
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namespace staircase {
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using namespace hyperpoint_vec;
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ld scurvature = 0;
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ld acurvature = 0;
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ld global_r;
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ld szoom = 5;
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ld progress = 0;
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ld strafex, strafey;
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hyperpoint spcoord(hyperpoint h) {
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ld phi = h[0], y = h[1], z = h[2], r = global_r;
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dynamicval<eGeometry> gw(geometry, rug::gwhere == gElliptic ? gSphere : rug::gwhere);
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hyperpoint inh = xpush(-acurvature*(y + r - frac(progress))/szoom) * spin(M_PI/2) * xpush(acurvature*z) * C0;
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hyperpoint i = inh * (hdist0(inh) / hypot2(inh));
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ld aphi = (r+phi + floor(progress))*M_PI/6;
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return hpxyz(i[1] * sin(aphi), i[1] * cos(aphi), i[0]);
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}
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rug::rugpoint *pt(hyperpoint h, hyperpoint c) {
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auto r = rug::addRugpoint(C0, -1);
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r->flat = spcoord(h);
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r->x1 = c[0];
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r->y1 = c[1];
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r->valid = true;
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return r;
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}
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void addRect(hyperpoint h, hyperpoint hx, hyperpoint hy, hyperpoint v, hyperpoint vx, hyperpoint vy, int ix, int iy) {
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using namespace hyperpoint_vec;
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vector<vector<rug::rugpoint*> > rps(iy+1, vector<rug::rugpoint*> (ix+1));
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for(int y=0; y<=iy; y++)
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for(int x=0; x<=ix; x++) {
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rps[y][x] = pt(h+hx*x/ix+hy*y/iy, v+vx*x/ix+vy*y/iy);
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}
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for(int y=0; y<iy; y++)
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for(int x=0; x<ix; x++)
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rug::addTriangle(rps[y][x], rps[y+1][x], rps[y][x+1]),
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rug::addTriangle(rps[y+1][x+1], rps[y][x+1], rps[y+1][x]);
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}
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void addTri(hyperpoint h, hyperpoint hx, hyperpoint hy, hyperpoint v, hyperpoint vx, hyperpoint vy, int i) {
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using namespace hyperpoint_vec;
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vector<vector<rug::rugpoint*> > rps(i+1, vector<rug::rugpoint*> (i+1));
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for(int y=0; y<=i; y++)
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for(int x=0; x<=i; x++) {
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if(x+y <= i)
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rps[y][x] = pt(h+hx*x/i+hy*y/i, v+vx*x/i+vy*y/i);
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}
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for(int y=0; y<i; y++)
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for(int x=0; x<i; x++) {
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if(x+y < i)
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rug::addTriangle(rps[y][x], rps[y+1][x], rps[y][x+1]);
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if(x+y+2 <= i)
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rug::addTriangle(rps[y+1][x+1], rps[y][x+1], rps[y+1][x]);
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}
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}
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bool need_texture = true;
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texture::texture_data tdata; // = texture::config.data;
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void make_texture() {
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printf("make texture\n");
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need_texture = false;
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tdata.whitetexture();
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int tw = tdata.twidth;
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printf("tw = %d\n", tw);
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int fw = tw / 4;
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auto pix = [&] (int k, int x, int y) -> unsigned& {
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return tdata.texture_pixels[y * tw + x + (k&3) * fw + (k>>2) * fw * tw];
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};
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for(int y=0; y<tw; y++)
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for(int x=0; x<tw; x++)
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pix(0,x,y) = rand();
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for(int y=0; y<=fw; y++)
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for(int x=0; x<=fw; x++) {
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typedef long long ll;
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pix(0,x,y) = 0xFF000000 + 0x10101 * ((x*ll(fw-x)*y*(fw-y)*255)/ll(fw/2)/(fw/2)/(fw-fw/2)/(fw-fw/2));
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pix(2,x,y) = 0xFF400000 + 0x10000 * (y * 63 / fw);
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pix(8,x,y) = 0xFF101010;
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pix(10,x,y) = 0xFF000000 + gradient(0, 0xFFD500, 0, x*(fw-x), fw*fw/4);
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pix(5,x,y) = 0xFF000000 + gradient(0, 0x804000, -1, sin(2*M_PI*8*y/fw), 1);
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pix(7,x,y) = 0xFF000000 + gradient(0, 0x808080, 0, x*ll(fw-x)*y*(fw-y), ll(fw/2)*(fw/2)*(fw-fw/2)*(fw-fw/2));
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}
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tdata.loadTextureGL();
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}
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int savetex;
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int prec = 4;
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int maxr = 1000;
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bool on;
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void make_staircase() {
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// stereo::mode = stereo::sODS;
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// stereo::set_viewport(0);
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rug::no_fog = true;
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printf("scurvature = %lf progress = %lf strafe=%lf,%lf\n", scurvature, progress, strafex, strafey);
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rug::renderonce = true;
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rug::rug_perspective = true;
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if(scurvature > -1e-6 && scurvature < 1e-6) {
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rug::gwhere = gEuclid;
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acurvature = 1;
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}
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else if(scurvature < 0) {
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rug::gwhere = gNormal;
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acurvature = -scurvature;
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}
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else {
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rug::gwhere = gSphere;
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acurvature = scurvature;
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}
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rug::ruggospeed = acurvature;
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stereo::ipd = 0.15 * acurvature;
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if(!rug::rugged || !staircase::on) {
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staircase::on = true;
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rug::reopen();
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}
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if(need_texture) {
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make_texture();
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rug::alternate_texture = tdata.textureid;
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}
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rug::clear_model();
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printf("compute\n");
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for(int r=-maxr; r<maxr; r++) {
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if(scurvature < -1e-6 && abs(r * acurvature) > 7*12) continue;
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if(scurvature > 1e-6 && abs(acurvature*r/szoom) > M_PI) continue;
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global_r = r;
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// step
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addRect(hpxyz(0,0,1), hpxyz(0,0,1), hpxyz(1,0,0), hpxy(0,0), hpxy(.25,0), hpxy(0,.25), prec, prec);
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// step connection
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addRect(hpxyz(1,0,1), hpxyz(0,0,1), hpxyz(0,1,0), hpxy(0.75,0.25), hpxy(.25,0), hpxy(0,.25), prec, prec);
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// triangle inner side
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addTri(hpxyz(1,0,1), hpxyz(0,1,0), hpxyz(-1,0,0), hpxy(.5,0), hpxy(.125,.125), hpxy(0,.125), prec);
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// rectangle under triangle
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addRect(hpxyz(0,0,1), hpxyz(1,1,0), hpxyz(0,1,0), hpxy(.5,.125), hpxy(.125,0), hpxy(0,.125), prec, prec);
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// barrier post
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addRect(hpxyz(.45,0,1.1), hpxyz(.1,.1,0), hpxyz(0,-3,0), hpxy(0,.5), hpxy(.25,0), hpxy(0,.25), 2, prec);
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// barrier
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addRect(hpxyz(.45,-3,1), hpxyz(0,0,.2), hpxyz(1,1,0), hpxy(.5,.5), hpxy(.25,0), hpxy(0,.25), 1, prec);
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// outer wall
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addRect(hpxyz(0,0,2), hpxyz(1,1,0), hpxyz(0,12,0), hpxy(.25,.25), hpxy(.25,0), hpxy(0,.25), prec, prec);
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// lower wall
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addRect(hpxyz(0,1,1), hpxyz(1,1,0), hpxyz(0,0,1), hpxy(.5,0), hpxy(.25,0), hpxy(0,.25), prec, prec);
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}
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printf("push\n");
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rug::push_all_points(0, strafex * acurvature);
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rug::push_all_points(1, strafey * acurvature);
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for(auto p: rug::points) p->valid = true;
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rug::good_shape = true;
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printf("done (%d points)\n", size(rug::points));
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rug::lowrug = 1e-2 * acurvature;
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rug::hirug = 1e3 * acurvature;
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}
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// -0.50 .. 0.16
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int ctick;
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void check() {
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if(ctick && ctick < ticks) {
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calcparam();
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make_staircase();
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ctick = 0;
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}
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if(on && !rug::rugged) {
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on = false;
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rug::alternate_texture = 0;
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rug::no_fog = false;
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rug::ruggospeed = 1;
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staircase::on = false;
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}
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}
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void showMenu() {
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cmode = sm::SIDE;
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gamescreen(0);
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dialog::init(XLAT("Spiral Staircase"), iinf[itPalace].color, 150, 0);
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dialog::addSelItem(" " + XLAT("X"), fts(strafex), 'x');
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dialog::addSelItem(" " + XLAT("Y"), fts(strafey), 'y');
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dialog::addSelItem(" " + XLAT("curvature"), fts(scurvature), 'c');
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dialog::addBreak(100);
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dialog::addItem(XLAT("disable menu"), SDLK_ESCAPE);
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dialog::addBoolItem(XLAT("low quality"), prec == 1, '1');
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dialog::addBoolItem(XLAT("medium quality"), prec == 2, '2');
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dialog::addBoolItem(XLAT("high quality"), prec == 4, '3');
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dialog::addItem(XLAT("take me back"), 'q');
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dialog::display();
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keyhandler = [] (int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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if(uni == 'x') {
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dialog::editNumber(strafex, -1, 1, .05, 1, XLAT("X"),
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XLAT("Also changed with keys A/D")
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);
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dialog::reaction = [] () { ctick = ticks + 500; };
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}
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else if(uni == 'y') {
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dialog::editNumber(strafey, -1, 1, .05, 1, XLAT("Y"),
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XLAT("Also changed with keys W/S")
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);
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dialog::reaction = [] () { ctick = ticks + 500; };
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}
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else if(uni == 'c') {
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dialog::editNumber(scurvature, -1, 1, .05, 1, XLAT("curvature"),
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XLAT("Also changed with keys K/L. Press G for the golden spiral")
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);
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dialog::reaction = [] () { ctick = ticks + 500; };
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}
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else if(uni == 'w') {
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strafey += .1;
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ctick = ticks + 200;
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}
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else if(uni == 's') {
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strafey -= .1;
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ctick = ticks + 200;
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}
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else if(uni == 'd') {
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strafex += .1;
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ctick = ticks + 200;
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}
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else if(uni == 'a') {
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strafex -= .1;
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ctick = ticks + 200;
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}
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else if(uni == 'k') {
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scurvature += .02;
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ctick = ticks + 200;
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}
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else if(uni == 'l') {
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scurvature -= .02;
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ctick = ticks + 200;
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}
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else if(uni == 'p') {
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progress += .1;
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ctick = ticks + 200;
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}
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else if(uni == 'g') {
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scurvature = -4 * log((sqrt(5)+1)/2) / 2.4;
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ctick = ticks + 200;
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}
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else if(uni == '1') {
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prec = 1, maxr = 100;
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make_staircase();
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}
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else if(uni == '2') {
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prec = 2, maxr = 300;
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make_staircase();
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}
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else if(uni == '3') {
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prec = 4, maxr = 1000;
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make_staircase();
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}
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else if(uni == 'q') {
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ctick = 0;
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rug::close();
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popScreen();
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}
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else if(doexiton(sym, uni)) popScreen();
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};
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}
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#if CAP_COMMANDLINE
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int readArgs() {
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using namespace arg;
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// #1: load the samples
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if(argis("-stair")) {
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showstartmenu = false;
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ctick = ticks + 2000;
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pushScreen(showMenu);
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}
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else return 1;
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return 0;
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}
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#endif
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int phooks = addHook(hooks_args, 100, readArgs)
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+ addHook(hooks_fixticks, 100, check);
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}
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16
rogueviz.cpp
16
rogueviz.cpp
@ -914,7 +914,8 @@ bool edgecmp(edgeinfo *e1, edgeinfo *e2) {
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return e1->weight > e2->weight;
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return e1->weight > e2->weight;
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}
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}
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#include "kohonen.cpp"
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#include "rogueviz-kohonen.cpp"
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#include "rogueviz-staircase.cpp"
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void describe(cell *c) {
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void describe(cell *c) {
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if(kind == kKohonen) return kohonen::describe(c);
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if(kind == kKohonen) return kohonen::describe(c);
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@ -1704,6 +1705,7 @@ int readArgs() {
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#endif
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#endif
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void showMenu() {
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void showMenu() {
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if(staircase::on) { staircase::showMenu(); return; }
|
||||||
cmode = sm::SIDE | sm::MAYDARK | sm::DIALOG_STRICT_X;
|
cmode = sm::SIDE | sm::MAYDARK | sm::DIALOG_STRICT_X;
|
||||||
gamescreen(0);
|
gamescreen(0);
|
||||||
|
|
||||||
@ -1799,6 +1801,7 @@ template<class T> function<void(presmode)> roguevizslide(char c, T t) {
|
|||||||
slidecommand = "toggle the player";
|
slidecommand = "toggle the player";
|
||||||
if(mode == 4)
|
if(mode == 4)
|
||||||
mapeditor::drawplayer = !mapeditor::drawplayer;
|
mapeditor::drawplayer = !mapeditor::drawplayer;
|
||||||
|
centerover.c = NULL; pd_from = NULL;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1880,7 +1883,7 @@ slide rvslides[] = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
{"Roguelikes", 63, LEGAL_UNLIMITED,
|
{"Roguelikes", 63, LEGAL_UNLIMITED,
|
||||||
"A visualization of roguelikes, based on disccusion on /r/reddit. "
|
"A visualization of roguelikes, based on discussion on /r/reddit. "
|
||||||
"See: http://www.roguetemple.com/z/hyper/reddit.php",
|
"See: http://www.roguetemple.com/z/hyper/reddit.php",
|
||||||
roguevizslide('0', [] () {
|
roguevizslide('0', [] () {
|
||||||
rogueviz::dftcolor = 0x282828FF;
|
rogueviz::dftcolor = 0x282828FF;
|
||||||
@ -1957,6 +1960,15 @@ slide rvslides[] = {
|
|||||||
|
|
||||||
rogueviz::tree::read(RVPATH "treeoflife/tol.txt");
|
rogueviz::tree::read(RVPATH "treeoflife/tol.txt");
|
||||||
})},
|
})},
|
||||||
|
{"Spiral Staircase", 62, LEGAL_NONE,
|
||||||
|
"Spiral Staircase Demo. Press '5' to change the curvature or other parameters.",
|
||||||
|
|
||||||
|
[] (presmode mode) {
|
||||||
|
if(mode == 1) staircase::make_staircase();
|
||||||
|
if(mode == 3) rug::close();
|
||||||
|
slidecommand = "staircase menu";
|
||||||
|
if(mode == 4) pushScreen(staircase::showMenu);
|
||||||
|
}},
|
||||||
{"THE END", 99, LEGAL_ANY | FINALSLIDE,
|
{"THE END", 99, LEGAL_ANY | FINALSLIDE,
|
||||||
"Press '5' to leave the presentation.",
|
"Press '5' to leave the presentation.",
|
||||||
[] (presmode mode) {
|
[] (presmode mode) {
|
||||||
|
16
rug.cpp
16
rug.cpp
@ -1244,8 +1244,12 @@ bool no_fog;
|
|||||||
|
|
||||||
ld lowrug = 1e-2, hirug = 1e3;
|
ld lowrug = 1e-2, hirug = 1e3;
|
||||||
|
|
||||||
|
GLuint alternate_texture;
|
||||||
|
|
||||||
void drawRugScene() {
|
void drawRugScene() {
|
||||||
glbuf->use_as_texture();
|
glbuf->use_as_texture();
|
||||||
|
if(alternate_texture)
|
||||||
|
glBindTexture( GL_TEXTURE_2D, alternate_texture);
|
||||||
|
|
||||||
if(backcolor == 0)
|
if(backcolor == 0)
|
||||||
glClearColor(0.05,0.05,0.05,1);
|
glClearColor(0.05,0.05,0.05,1);
|
||||||
@ -1478,6 +1482,8 @@ void finger_on(int coord, ld val) {
|
|||||||
|
|
||||||
transmatrix last_orientation;
|
transmatrix last_orientation;
|
||||||
|
|
||||||
|
ld ruggospeed = 1;
|
||||||
|
|
||||||
void actDraw() {
|
void actDraw() {
|
||||||
try {
|
try {
|
||||||
|
|
||||||
@ -1560,9 +1566,9 @@ void actDraw() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
model_distance -= push;
|
model_distance -= push;
|
||||||
push_all_points(2, push);
|
push_all_points(2, push * ruggospeed);
|
||||||
push_all_points(0, strafex);
|
push_all_points(0, strafex * ruggospeed);
|
||||||
push_all_points(1, strafey);
|
push_all_points(1, strafey * ruggospeed);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if(finger_center)
|
if(finger_center)
|
||||||
@ -1574,8 +1580,8 @@ void actDraw() {
|
|||||||
if(keystate[SDLK_UP]) qm++, t = t * rotmatrix(alpha, 2, 1);
|
if(keystate[SDLK_UP]) qm++, t = t * rotmatrix(alpha, 2, 1);
|
||||||
if(keystate[SDLK_LEFT]) qm++, t = t * rotmatrix(alpha, 0, 2);
|
if(keystate[SDLK_LEFT]) qm++, t = t * rotmatrix(alpha, 0, 2);
|
||||||
if(keystate[SDLK_RIGHT]) qm++, t = t * rotmatrix(alpha, 2, 0);
|
if(keystate[SDLK_RIGHT]) qm++, t = t * rotmatrix(alpha, 2, 0);
|
||||||
if(keystate[SDLK_PAGEUP]) model_distance /= exp(alpha);
|
if(keystate[SDLK_PAGEUP]) model_distance /= exp(alpha * ruggospeed);
|
||||||
if(keystate[SDLK_PAGEDOWN]) model_distance *= exp(alpha);
|
if(keystate[SDLK_PAGEDOWN]) model_distance *= exp(alpha * ruggospeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(qm) {
|
if(qm) {
|
||||||
|
@ -3422,7 +3422,8 @@ transmatrix &ggmatrix(cell *c) {
|
|||||||
t = ggmatrix(c2) * eumovedir(3+i);
|
t = ggmatrix(c2) * eumovedir(3+i);
|
||||||
}
|
}
|
||||||
else if(euclid) {
|
else if(euclid) {
|
||||||
t = gmatrix[centerover.c] * eumove(cell_to_vec(c) - cellwalker_to_vec(centerover));
|
if(!centerover.c) centerover = cwt;
|
||||||
|
t = View * eumove(cell_to_vec(c) - cellwalker_to_vec(centerover));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
t = actualV(viewctr, cview()) * calc_relative_matrix(c, viewctr.h->c7);
|
t = actualV(viewctr, cview()) * calc_relative_matrix(c, viewctr.h->c7);
|
||||||
|
@ -1009,6 +1009,7 @@ namespace gamestack {
|
|||||||
struct gamedata {
|
struct gamedata {
|
||||||
hrmap *hmap;
|
hrmap *hmap;
|
||||||
cellwalker cwt;
|
cellwalker cwt;
|
||||||
|
cellwalker ctover;
|
||||||
heptspin viewctr;
|
heptspin viewctr;
|
||||||
transmatrix View;
|
transmatrix View;
|
||||||
eGeometry geometry;
|
eGeometry geometry;
|
||||||
@ -1033,6 +1034,7 @@ namespace gamestack {
|
|||||||
gdn.geometry = geometry;
|
gdn.geometry = geometry;
|
||||||
gdn.shmup = shmup::on;
|
gdn.shmup = shmup::on;
|
||||||
gdn.hepta = nonbitrunc;
|
gdn.hepta = nonbitrunc;
|
||||||
|
gdn.ctover = centerover;
|
||||||
gd.push_back(gdn);
|
gd.push_back(gdn);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1048,6 +1050,7 @@ namespace gamestack {
|
|||||||
shmup::on = gdn.shmup;
|
shmup::on = gdn.shmup;
|
||||||
resetGeometry();
|
resetGeometry();
|
||||||
gd.pop_back();
|
gd.pop_back();
|
||||||
|
centerover = gdn.ctover;
|
||||||
bfs();
|
bfs();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -78,7 +78,7 @@ bool texture_data::loadTextureGL() {
|
|||||||
|
|
||||||
if(textureid == 0) glGenTextures(1, &textureid);
|
if(textureid == 0) glGenTextures(1, &textureid);
|
||||||
|
|
||||||
glBindTexture( GL_TEXTURE_2D, config.data.textureid);
|
glBindTexture( GL_TEXTURE_2D, textureid);
|
||||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user