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RogueViz fixes
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@@ -78,7 +78,7 @@ bool texture_data::loadTextureGL() {
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if(textureid == 0) glGenTextures(1, &textureid);
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glBindTexture( GL_TEXTURE_2D, config.data.textureid);
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glBindTexture( GL_TEXTURE_2D, textureid);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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