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Merge pull request #421 from josephcsible/ingame-only-messages
Only show messages about lands that are in-game
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commit
5305112b5b
13
attack.cpp
13
attack.cpp
@ -1036,7 +1036,7 @@ EX bool attackMonster(cell *c, flagtype flags, eMonster killer) {
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int ntk = tkills();
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int ntkt = killtypes();
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if(tkt < R20 && ntkt >= R20 && in_full_game()) {
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if(tkt < R20 && ntkt >= R20 && in_full_game() && isLandIngame(laDragon)) {
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addMessage(XLAT("You hear a distant roar!"));
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playSound(NULL, "message-roar");
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}
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@ -1056,22 +1056,23 @@ EX bool attackMonster(cell *c, flagtype flags, eMonster killer) {
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if(tk < 10 && ntk >= 10 && in_full_game() && !big_unlock)
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addMessage(XLAT("Good to know that your fighting skills serve you well in this strange world."));
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if(tk < R100/2 && ntk >= R100/2 && in_full_game())
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if(tk < R100/2 && ntk >= R100/2 && in_full_game() && isLandIngame(laGraveyard))
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addMessage(XLAT("You wonder where all these monsters go, after their death..."));
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if(tk < R100 && ntk >= R100 && in_full_game())
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if(tk < R100 && ntk >= R100 && in_full_game() && isLandIngame(laGraveyard))
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addMessage(XLAT("You feel that the souls of slain enemies pull you to the Graveyard..."));
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if(!tu && landUnlocked(laTrollheim) && in_full_game()) {
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if(!tu && landUnlocked(laTrollheim) && in_full_game() && isLandIngame(laTrollheim)) {
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playSound(c, "message-troll");
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addMessage(XLAT("%The1 says, \"I die, but my clan in Trollheim will avenge me!\"", m));
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}
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if(!eu && landUnlocked(laElementalWall) && in_full_game())
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if(!eu && landUnlocked(laElementalWall) && in_full_game() && isLandIngame(laElementalWall))
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addMessage(XLAT("After killing %the1, you feel able to reach the Elemental Planes!", m));
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if(m == moVizier && c->monst != moVizier && kills[moVizier] == 1 && in_full_game()) {
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addMessage(XLAT("Hmm, he has been training in the Emerald Mine. Interesting..."));
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if(isLandIngame(laEmerald))
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addMessage(XLAT("Hmm, he has been training in the Emerald Mine. Interesting..."));
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princess::forceMouse = true;
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}
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6
quit.cpp
6
quit.cpp
@ -433,11 +433,11 @@ EX void showGameMenu() {
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else if(peace::on) ;
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else if(racing::on) ;
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else if(!in_full_game()) ;
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else if(tkills() < R100)
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else if(tkills() < R100 && isLandIngame(laGraveyard))
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dialog::addInfo(XLAT("Defeat %1 enemies to access the Graveyard", its(R100)));
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else if(kills[moVizier] == 0 && (items[itFernFlower] < U5 || items[itGold] < U5))
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else if(kills[moVizier] == 0 && (items[itFernFlower] < U5 || items[itGold] < U5) && isLandIngame(laEmerald))
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dialog::addInfo(XLAT("Kill a Vizier in the Palace to access Emerald Mine"));
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else if(items[itEmerald] < U5)
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else if(items[itEmerald] < U5 && isLandIngame(laCamelot))
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dialog::addInfo(XLAT("Collect 5 Emeralds to access Camelot"));
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else if(landUnlocked(laHell) && ls::any_order()) {
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eLand l = nextHyperstone();
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