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arrows from arrow traps now visible in 3D
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@ -230,7 +230,9 @@ void drawArrowTraps() {
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transmatrix& tv = u ? t1 : t0;
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transmatrix& tv = u ? t1 : t0;
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hyperpoint trel = inverse(tu) * tC0(tv);
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hyperpoint trel = inverse(tu) * tC0(tv);
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transmatrix tpartial = tu * rspintox(trel) * xpush(hdist0(trel) * tt / 401.0);
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transmatrix tpartial = tu * rspintox(trel) * xpush(hdist0(trel) * tt / 401.0);
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queuepoly(tpartial * ypush(.05), cgi.shTrapArrow, 0xFFFFFFFF);
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tpartial = tpartial * ypush(.05);
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if(DIM == 3) tpartial = tpartial * cspin(1, 2, M_PI/2);
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queuepoly(tpartial, cgi.shTrapArrow, 0xFFFFFFFF);
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}
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}
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}
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}
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#endif
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#endif
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