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fire in Brownian no longer generates level-0 walls
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parent
b419aab0a1
commit
51ef84f0b2
5
game.cpp
5
game.cpp
@ -1073,12 +1073,13 @@ EX void useup(cell *c) {
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drawParticles(c, c->wall == waFire ? 0xC00000 : winf[c->wall].color, 10, 50);
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drawParticles(c, c->wall == waFire ? 0xC00000 : winf[c->wall].color, 10, 50);
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if(c->wall == waTempFloor)
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if(c->wall == waTempFloor)
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c->wall = waChasm;
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c->wall = waChasm;
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else if(c->wall == waTempBridge || c->wall == waTempBridgeBlocked || c->wall == waBurningDock)
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else if(c->wall == waTempBridge || c->wall == waTempBridgeBlocked || c->wall == waBurningDock || c->land == laBrownian)
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placeWater(c, c);
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placeWater(c, c);
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else
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else {
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c->wall = c->land == laCaribbean ? waCIsland2 : waNone;
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c->wall = c->land == laCaribbean ? waCIsland2 : waNone;
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}
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}
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}
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}
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}
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EX int realstuntime(cell *c) {
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EX int realstuntime(cell *c) {
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if(isMutantIvy(c)) return (c->stuntime - mutantphase) & 15;
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if(isMutantIvy(c)) return (c->stuntime - mutantphase) & 15;
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