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Orb of Summoning now works on deep water, shallow water, and Camelot moat tiles
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4
orbs.cpp
4
orbs.cpp
@ -884,6 +884,10 @@ EX eMonster summonedAt(cell *dest) {
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dest->land == laWarpCoast ? moRatling :
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dest->land == laWarpCoast ? moRatling :
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dest->land == laDocks ? moWaterElemental :
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dest->land == laDocks ? moWaterElemental :
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moPirate;
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moPirate;
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if(among(dest->wall, waDeepWater, waShallow))
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return moRusalka;
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if(dest->wall == waCamelotMoat)
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return moWaterElemental;
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if(isReptile(dest->wall))
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if(isReptile(dest->wall))
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return moReptile;
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return moReptile;
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if(dest->wall == waChasm)
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if(dest->wall == waChasm)
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