From 51ecd882e1254bcb07c2c49b99de52ef7b85b20c Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Tue, 7 May 2024 22:25:12 +0200 Subject: [PATCH] Orb of Summoning now works on deep water, shallow water, and Camelot moat tiles --- orbs.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/orbs.cpp b/orbs.cpp index 20daca44..506a27a4 100644 --- a/orbs.cpp +++ b/orbs.cpp @@ -884,6 +884,10 @@ EX eMonster summonedAt(cell *dest) { dest->land == laWarpCoast ? moRatling : dest->land == laDocks ? moWaterElemental : moPirate; + if(among(dest->wall, waDeepWater, waShallow)) + return moRusalka; + if(dest->wall == waCamelotMoat) + return moWaterElemental; if(isReptile(dest->wall)) return moReptile; if(dest->wall == waChasm)