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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-26 01:50:36 +00:00

changelog/version number update to 12.1z was missing

This commit is contained in:
Zeno Rogue 2023-12-15 11:00:21 +01:00
parent 062fb577b2
commit 517f4a833c
2 changed files with 19 additions and 2 deletions

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@ -5039,3 +5039,20 @@ Updates to the crossbow mode:
- fixed crossbow mode not changing the PTM/etc. scoreboards
- mode change confirmation is now only required when actually changing a relevant option
- new aim style 'geometric'
2023-12-02 12:54 Update 12.1z:
Gameplay (mostly crossbow modes)
- an option to automatically shoot when clicking a tile with mouse
- press 'f' + direction for auto fire at distant enemies in the given direction
- bulls are now enraged by crossbow shots
- ratlings no longer move when shooting pointlessly
- the warped space distracts you from reloading while staying in place
- Warped Coast/Sea now prevents crossbow bolts from moving between triangles
- clarified that only direct melee attacks trigger Storms/Flash
- fixed Horns in the crossbow mode; the unarmed Princess is now also able to use Empathy+Thorns and Empathy+Horns
- reduced CR3 land requirement to 20 in casual
Other
- fixed the drawing mode on quotient spaces (including torus display)
- fixed point recognition in rug mode
- cleaned up high-FOV and stereo modes into one setting

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "12.1y"
#define VERNUM_HEX 0xA939
#define VER "12.1z"
#define VERNUM_HEX 0xA93A
#include "sysconfig.h"