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glhr:: shader-side band now ignores depth

This commit is contained in:
Zeno Rogue
2018-11-18 17:27:27 +01:00
parent 8e2727882e
commit 50a86d1e88
6 changed files with 23 additions and 5 deletions

View File

@@ -325,6 +325,8 @@ void initConfig() {
addsaver(conformal::formula, "formula");
addsaverenum(conformal::basic_model, "basic model");
addsaver(vid.consider_shader_projection, "shader-projection", true);
#if CAP_SHMUP
shmup::initConfig();
#endif