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glhr:: shader-side band now ignores depth
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@@ -325,6 +325,8 @@ void initConfig() {
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addsaver(conformal::formula, "formula");
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addsaverenum(conformal::basic_model, "basic model");
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addsaver(vid.consider_shader_projection, "shader-projection", true);
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#if CAP_SHMUP
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shmup::initConfig();
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#endif
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