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fixup to spiral

This commit is contained in:
Zeno Rogue 2022-04-26 00:46:02 +02:00
parent e0856c420f
commit 4f2b64febe

View File

@ -107,8 +107,8 @@ namespace spiral {
SDL_LockSurface(out); SDL_LockSurface(out);
draw(); draw();
if(vid.usingGL) { if(vid.usingGL) {
calcparam();
setGLProjection(); setGLProjection();
gamescreen(0);
current_display->next_shader_flags = GF_TEXTURE; current_display->next_shader_flags = GF_TEXTURE;
dynamicval<eModel> m(pmodel, mdPixel); dynamicval<eModel> m(pmodel, mdPixel);
glhr::color2(0xFFFFFFFF); glhr::color2(0xFFFFFFFF);