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fixup to spiral
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@ -107,8 +107,8 @@ namespace spiral {
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SDL_LockSurface(out);
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draw();
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if(vid.usingGL) {
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calcparam();
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setGLProjection();
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gamescreen(0);
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current_display->next_shader_flags = GF_TEXTURE;
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dynamicval<eModel> m(pmodel, mdPixel);
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glhr::color2(0xFFFFFFFF);
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