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3D:: mscale no longer does something weird in Flatten
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@ -686,7 +686,7 @@ hyperpoint mscale(const hyperpoint& t, double fac) {
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transmatrix mscale(const transmatrix& t, double fac) {
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if(GDIM == 3) {
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if(pmodel == mdFlatten) { transmatrix u = t; u[2][DIM] += fac; return u; }
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// if(pmodel == mdFlatten) { transmatrix u = t; u[2][DIM] -= fac; return u; }
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return t * cpush(2, fac);
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}
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transmatrix res;
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