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Princess Quest no longer shows fail screen merely due to the princess being in peril
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@ -527,7 +527,7 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
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princess::reviveAt = gold(NO_LOVE) + 20;
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}
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}
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if(princess::challenge) showMissionScreen();
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if(princess::challenge) changes.at_commit([] { showMissionScreen(); });
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}
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}
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