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Merge pull request #240 from jruderman/ally_rose
Rose scent can now force the player's allies to walk into rosebushes
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@ -1596,8 +1596,8 @@ EX int movevalue(eMonster m, cell *c, int dir, flagtype flags) {
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if(b) val = 50;
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else if(tk2 > tk) val += 1000 + 200 * (tk2 - tk);
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}
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else if(passable_for(m, c2, c, P_DEADLY)) val = -1100;
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else val = -1750;
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else if(passable_for(m, c2, c, P_DEADLY)) return -1100;
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else return -1750;
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if(c->monst == moGolem ) {
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val -= c2->pathdist;
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