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Orb of Luck improved
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@@ -292,6 +292,10 @@ EX bool isPermanentFlying(eMonster m) {
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return m == moAirElemental || isGhostAether(m);
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}
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EX bool isLuckyLand(eLand l) {
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return among(l, laIce, laDesert, laDeadCaves, laOvergrown);
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}
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EX bool survivesFire(eMonster m) {
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return
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isGhostAether(m) || m == moWitchWinter || m == moWitchGhost ||
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