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fixed the Hyperstone Quest listing
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@@ -296,7 +296,7 @@ string contstr() {
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eLand nextHyperstone() {
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generateLandList(isLandValid);
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for(eLand l: landlist)
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if(items[treasureType(l)] < R10 && !isCrossroads(l))
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if(items[treasureType(l)] < R10 && !isCrossroads(l) && l != laPrincessQuest && l != laCamelot)
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return l;
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if(items[itHyperstone] >= 10) return laNone;
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return laCrossroads;
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