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fixed skulls' eyes in 2D
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@ -1601,7 +1601,8 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V1, color_t col
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const transmatrix VBS = VBODY * otherbodyparts(V, darkena(0xFFFFFF, 0, 0xFF), moSkeleton, footphase);
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const transmatrix VBS = VBODY * otherbodyparts(V, darkena(0xFFFFFF, 0, 0xFF), moSkeleton, footphase);
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queuepoly(VBS, shSkeletonBody, darkena(0xFFFFFF, 0, 0xFF));
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queuepoly(VBS, shSkeletonBody, darkena(0xFFFFFF, 0, 0xFF));
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if(DIM == 2) queuepoly(VHEAD, shSkull, darkena(0xFFFFFF, 0, 0xFF));
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if(DIM == 2) queuepoly(VHEAD, shSkull, darkena(0xFFFFFF, 0, 0xFF));
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humanoid_eyes(V, 0x000000FF, 0xFFFFFFFF);
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if(DIM == 2) queuepoly(VHEAD1, shSkullEyes, 0x000000FF);
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humanoid_eyes(V, 0x000000FF, 0xFFFFFFFF);
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ShadowV(V, shSkeletonBody);
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ShadowV(V, shSkeletonBody);
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queuepoly(VBS, shSabre, 0xFFFFFFFF);
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queuepoly(VBS, shSabre, 0xFFFFFFFF);
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return false;
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return false;
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