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netgen:: should no longer switch to OpenGL-less and crash
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parent
2c2b1ce127
commit
4707347f3b
60
netgen.cpp
60
netgen.cpp
@ -12,6 +12,7 @@ namespace hr {
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EX namespace netgen {
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// We need a two-dimensional vector class for this.
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// (actually we could just use hyperpoint but this is very old...)
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struct vec {
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double x, y;
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@ -491,21 +492,48 @@ EX namespace netgen {
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(edgist[i]+edgist[j]) * ang(rot[j] + 2*M_PI*(je+.5)/jt);
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}
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shiftpoint vec_to_p(vec v) {
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return shiftless(hyperpoint(v.x - current_display->xcenter, v.y - current_display->ycenter, 0, 1));
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}
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void netline(vec a, vec b, color_t col) {
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if(vid.usingGL)
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queueline(vec_to_p(a), vec_to_p(b), col, 0);
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else
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blackline(a, b, col);
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}
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void netcircle(vec ctr, int rad, color_t col) {
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if(vid.usingGL)
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queuecircle(ctr.x, ctr.y, rad, col);
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else
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blackcircle(ctr, rad, col);
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}
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void displaynets() {
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SDL_LockSurface(s);
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if(!vid.usingGL) SDL_LockSurface(s);
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setRaylen();
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for(int uy=SY-1; uy>=0; uy--)
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for(int ux=SX-1; ux>=0; ux--) {
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qpixel(s, ux, uy) = 0;
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if(vid.usingGL) {
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calcparam();
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setGLProjection();
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glhr::set_depthtest(false);
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current_display->set_all(0,0);
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}
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else {
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for(int uy=SY-1; uy>=0; uy--)
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for(int ux=SX-1; ux>=0; ux--) {
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qpixel(s, ux, uy) = 0;
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}
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initquickqueue();
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}
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for(int y=1; y<PY; y++)
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blackline(vec(0,SY*y/PY), vec(SX,SY*y/PY), 0x404080FF);
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netline(vec(0,SY*y/PY), vec(SX,SY*y/PY), 0x404080FF);
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for(int x=1; x<PX; x++)
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blackline(vec(SX*x/PX,0), vec(SX*x/PX,SY), 0x404080FF);
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netline(vec(SX*x/PX,0), vec(SX*x/PX,SY), 0x404080FF);
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for(int i=0; i<CELLS; i++) {
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@ -515,13 +543,13 @@ EX namespace netgen {
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int t = ct[i];
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if(i == whichcell)
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blackcircle(center[i], 10, 0x40FF40FF);
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netcircle(center[i], 10, 0x40FF40FF);
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if(i == bei || i == nei[bei][bee])
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blackcircle(center[i], 5, 0x40FF40FF);
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netcircle(center[i], 5, 0x40FF40FF);
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if(glued[i] == -1)
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blackcircle(center[i], 7, 0xFF4040FF);
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netcircle(center[i], 7, 0xFF4040FF);
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if(glued[i] != -1)
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applyGlue(i);
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@ -544,7 +572,7 @@ EX namespace netgen {
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nei[i][e] >= 0 ? 0xC0C0C0FF :
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0x808080FF;
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blackline(v1, v2, col);
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netline(v1, v2, col);
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if(nei[i][e] != -1 && nei[i][e] != glued[i] && glued[nei[i][e]] != i) {
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vec vd = v2-v1;
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@ -553,15 +581,16 @@ EX namespace netgen {
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vd.x *= factor; vd.y *= factor;
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vec v4 = v3 + vd;
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blackline(v1, v4, 0xFFC0C0C0);
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blackline(v2, v4, 0xFFC0C0C0);
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netline(v1, v4, 0xFFC0C0C0);
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netline(v2, v4, 0xFFC0C0C0);
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}
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}
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}
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SDL_UnlockSurface(s);
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if(!vid.usingGL) SDL_UnlockSurface(s);
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else quickqueue();
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present_surface();
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present_screen();
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}
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double rs, rz;
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@ -655,6 +684,9 @@ EX namespace netgen {
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dynamicval<bool> dr(resizable, false);
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dynamicval<bool> dws(vid.relative_window_size, false);
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dynamicval<bool> dfs(vid.change_fullscr, true);
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dynamicval<bool> dcf(vid.want_fullscreen, false);
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dynamicval<eModel> m(pmodel, mdPixel);
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apply_screen_settings();
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netgen_loop();
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