netgen:: should no longer switch to OpenGL-less and crash

This commit is contained in:
Zeno Rogue 2022-04-26 01:10:08 +02:00
parent 2c2b1ce127
commit 4707347f3b
1 changed files with 46 additions and 14 deletions

View File

@ -12,6 +12,7 @@ namespace hr {
EX namespace netgen {
// We need a two-dimensional vector class for this.
// (actually we could just use hyperpoint but this is very old...)
struct vec {
double x, y;
@ -491,21 +492,48 @@ EX namespace netgen {
(edgist[i]+edgist[j]) * ang(rot[j] + 2*M_PI*(je+.5)/jt);
}
shiftpoint vec_to_p(vec v) {
return shiftless(hyperpoint(v.x - current_display->xcenter, v.y - current_display->ycenter, 0, 1));
}
void netline(vec a, vec b, color_t col) {
if(vid.usingGL)
queueline(vec_to_p(a), vec_to_p(b), col, 0);
else
blackline(a, b, col);
}
void netcircle(vec ctr, int rad, color_t col) {
if(vid.usingGL)
queuecircle(ctr.x, ctr.y, rad, col);
else
blackcircle(ctr, rad, col);
}
void displaynets() {
SDL_LockSurface(s);
if(!vid.usingGL) SDL_LockSurface(s);
setRaylen();
for(int uy=SY-1; uy>=0; uy--)
for(int ux=SX-1; ux>=0; ux--) {
qpixel(s, ux, uy) = 0;
if(vid.usingGL) {
calcparam();
setGLProjection();
glhr::set_depthtest(false);
current_display->set_all(0,0);
}
else {
for(int uy=SY-1; uy>=0; uy--)
for(int ux=SX-1; ux>=0; ux--) {
qpixel(s, ux, uy) = 0;
}
initquickqueue();
}
for(int y=1; y<PY; y++)
blackline(vec(0,SY*y/PY), vec(SX,SY*y/PY), 0x404080FF);
netline(vec(0,SY*y/PY), vec(SX,SY*y/PY), 0x404080FF);
for(int x=1; x<PX; x++)
blackline(vec(SX*x/PX,0), vec(SX*x/PX,SY), 0x404080FF);
netline(vec(SX*x/PX,0), vec(SX*x/PX,SY), 0x404080FF);
for(int i=0; i<CELLS; i++) {
@ -515,13 +543,13 @@ EX namespace netgen {
int t = ct[i];
if(i == whichcell)
blackcircle(center[i], 10, 0x40FF40FF);
netcircle(center[i], 10, 0x40FF40FF);
if(i == bei || i == nei[bei][bee])
blackcircle(center[i], 5, 0x40FF40FF);
netcircle(center[i], 5, 0x40FF40FF);
if(glued[i] == -1)
blackcircle(center[i], 7, 0xFF4040FF);
netcircle(center[i], 7, 0xFF4040FF);
if(glued[i] != -1)
applyGlue(i);
@ -544,7 +572,7 @@ EX namespace netgen {
nei[i][e] >= 0 ? 0xC0C0C0FF :
0x808080FF;
blackline(v1, v2, col);
netline(v1, v2, col);
if(nei[i][e] != -1 && nei[i][e] != glued[i] && glued[nei[i][e]] != i) {
vec vd = v2-v1;
@ -553,15 +581,16 @@ EX namespace netgen {
vd.x *= factor; vd.y *= factor;
vec v4 = v3 + vd;
blackline(v1, v4, 0xFFC0C0C0);
blackline(v2, v4, 0xFFC0C0C0);
netline(v1, v4, 0xFFC0C0C0);
netline(v2, v4, 0xFFC0C0C0);
}
}
}
SDL_UnlockSurface(s);
if(!vid.usingGL) SDL_UnlockSurface(s);
else quickqueue();
present_surface();
present_screen();
}
double rs, rz;
@ -655,6 +684,9 @@ EX namespace netgen {
dynamicval<bool> dr(resizable, false);
dynamicval<bool> dws(vid.relative_window_size, false);
dynamicval<bool> dfs(vid.change_fullscr, true);
dynamicval<bool> dcf(vid.want_fullscreen, false);
dynamicval<eModel> m(pmodel, mdPixel);
apply_screen_settings();
netgen_loop();