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some decorative tiles
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@@ -139,7 +139,7 @@ void render_room_walls(room *r) {
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for(int y=0; y<room_y; y++)
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for(int x=0; x<room_x; x++) {
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if(af && !r->fov[y][x]) continue;
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char c = r->block_at[y][x];
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int c = r->block_at[y][x];
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// ld sx = 1.5;
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// ld sy = 1.3;
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