This commit is contained in:
Zeno Rogue 2023-10-29 11:05:21 +01:00
parent c336e9d385
commit 45a9e0c85a
2 changed files with 22 additions and 2 deletions

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@ -5019,3 +5019,23 @@ Fixes to the Horodisk/ideal Voronoi land structures:
2023-10-29 09:13 Update 12.1x:
- a new alternative mode where the Rogue fights with a crossbow. Currently testing, so no achievements yet.
- friendly ghosts are now flagged as non-living (thanks to @jlm)
2023-10-30 10:16 Update 12.1y:
Updates to the crossbow mode:
- no time passes when shooting while unstable
- graves, shrubs, and Round Table no longer block the line of fire (but shooting through half-vines do)
- fixed the 3D graphics
- fixed some bugs with fire mode not disabling correctly
- crossbows mimics no longer attack in melee, and it is also no longer possible to swing at mirrors with crossbow
- crossbow moves are no longer considered valid moves for the checkmate rule when the crossbow is not loaded
- improved messages
- in fire mode, no longer display ranged orb icons on mousing
- crossbow now shoots the targets in the logical order
- fire mode now can be enabled even while reloading, for more consistency and examination
- clarify that the Water Elemental special case only affects melee
- fixed the bug which made the crossbow not pierce dragons
- fixed the bug which made saving tortoises not possible
- attacking guarding dogs now wakes up all other existing guarding dogs, and causes a small ambush (this fix also affects other ranged attacks)
- fixed crossbow mode not changing the PTM/etc. scoreboards
- mode change confirmation is now only required when actually changing a relevant option
- new aim style 'geometric'

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "12.1x"
#define VERNUM_HEX 0xA938
#define VER "12.1y"
#define VERNUM_HEX 0xA939
#include "sysconfig.h"