diff --git a/changelog.txt b/changelog.txt index b837277c..e9e27116 100644 --- a/changelog.txt +++ b/changelog.txt @@ -5019,3 +5019,23 @@ Fixes to the Horodisk/ideal Voronoi land structures: 2023-10-29 09:13 Update 12.1x: - a new alternative mode where the Rogue fights with a crossbow. Currently testing, so no achievements yet. - friendly ghosts are now flagged as non-living (thanks to @jlm) + +2023-10-30 10:16 Update 12.1y: +Updates to the crossbow mode: +- no time passes when shooting while unstable +- graves, shrubs, and Round Table no longer block the line of fire (but shooting through half-vines do) +- fixed the 3D graphics +- fixed some bugs with fire mode not disabling correctly +- crossbows mimics no longer attack in melee, and it is also no longer possible to swing at mirrors with crossbow +- crossbow moves are no longer considered valid moves for the checkmate rule when the crossbow is not loaded +- improved messages +- in fire mode, no longer display ranged orb icons on mousing +- crossbow now shoots the targets in the logical order +- fire mode now can be enabled even while reloading, for more consistency and examination +- clarify that the Water Elemental special case only affects melee +- fixed the bug which made the crossbow not pierce dragons +- fixed the bug which made saving tortoises not possible +- attacking guarding dogs now wakes up all other existing guarding dogs, and causes a small ambush (this fix also affects other ranged attacks) +- fixed crossbow mode not changing the PTM/etc. scoreboards +- mode change confirmation is now only required when actually changing a relevant option +- new aim style 'geometric' diff --git a/hyper.h b/hyper.h index 62b60683..4d09d592 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "12.1x" -#define VERNUM_HEX 0xA938 +#define VER "12.1y" +#define VERNUM_HEX 0xA939 #include "sysconfig.h"