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version 13.1l
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@@ -5645,3 +5645,51 @@ Other bugfixes:
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- improved Deck UI information in help and tour
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- when you press e.g. 'b' to enter a text dialog, 'b' is not sent to this dialog
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- pressing left/right in the fullscreen resolution dialog now uses the list of actual supported resolutions; also hopefully fixed the resize screen loop
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2026-05-02 10:54 Update 13.1l:
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Game:
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- after 3 illegal moves, provide some suggestions regarding possible skip-moves and Orb uses
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- Ivy can now grow through single-tile wide chasms
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- fixed Vine Spirits sometimes considering some halfvine-related moves illegal
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- no more parrots placed near the player after using Orb of Safety
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- going back towards the Orb of Yendor now keeps the timer ghosts away
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- replaced "it is a shame to cheat" with a less judgemental "cheaters never win"
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Features:
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- compass-and-ruler functionality in the drawing tool (and other graphics tools)
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- more intuitive dragging on touchscreens (controlled by the `drag_sensitivity` setting)
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Bugfixes:
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- female Rogue can now change her dress
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- reset-special-modes now also resets texture mode and drawplayer off
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- fixed some shmup crashes
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- in "local scores", fixed dragging, and doubly-displayed time
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- disabling yendor/tactics now correctly sets the land to Ice
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- pressing yendor/tactic mode in the menu now, when active, automatically disables the mode
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- less CPU usage when out of focus
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Experiment with geometry:
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- in 'arbitrary file' and Archimedean tilings, the "strict tree maps" system is now used by default for hyperbolic tilings. This allows more complex land generation (horocycles) and
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avoids precision errors. In case of any problems, the 'auto_rulegen' setting can be switched off. If switched off, the 'backed' system is reimplemented, and options to study the
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precision issues are added to the 'experiment with geometry' menu.
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- fixed the distance computation in bitruncated {4,5}
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- field patterns (Blizzard, Wasteland) now work correctly in Goldberg/unrectified/untruncated geometries
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- fixed missing generation in some lands in some geometries
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- fixed Hunting Ground in quickly expanding geometries
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- fixed dice generated immobile in some geometries such as {5,4} bitruncated
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- fixed a crash when displaying a compass in binary tiling
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- disabled more patterned lands in 'strict tree maps'
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- provided an alternate unlock for Burial Grounds
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- zebra patterns: binary-tiling (parity), oox3 (random)
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Commandline fixes:
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- better at finding the HyperRogue files when launched from another directory
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- better `-help`, `-vizs` option for smooth visualization
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- in Linux, HyperRogue ini/log files are now created according to the XDG standard
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RogueViz:
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- fix a crash in Seuphorica
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- don't crash if file not found
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- many improvements to 'embeddings'
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- added triangle centers visualization
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- fixed some links in presentations
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