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mirror of https://github.com/zenorogue/hyperrogue.git synced 2026-05-07 07:41:23 +00:00

version 13.1l

This commit is contained in:
Zeno Rogue
2026-05-02 15:43:20 +02:00
parent 4c6897d45a
commit 4596fc0e50
2 changed files with 50 additions and 2 deletions

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@@ -5645,3 +5645,51 @@ Other bugfixes:
- improved Deck UI information in help and tour
- when you press e.g. 'b' to enter a text dialog, 'b' is not sent to this dialog
- pressing left/right in the fullscreen resolution dialog now uses the list of actual supported resolutions; also hopefully fixed the resize screen loop
2026-05-02 10:54 Update 13.1l:
Game:
- after 3 illegal moves, provide some suggestions regarding possible skip-moves and Orb uses
- Ivy can now grow through single-tile wide chasms
- fixed Vine Spirits sometimes considering some halfvine-related moves illegal
- no more parrots placed near the player after using Orb of Safety
- going back towards the Orb of Yendor now keeps the timer ghosts away
- replaced "it is a shame to cheat" with a less judgemental "cheaters never win"
Features:
- compass-and-ruler functionality in the drawing tool (and other graphics tools)
- more intuitive dragging on touchscreens (controlled by the `drag_sensitivity` setting)
Bugfixes:
- female Rogue can now change her dress
- reset-special-modes now also resets texture mode and drawplayer off
- fixed some shmup crashes
- in "local scores", fixed dragging, and doubly-displayed time
- disabling yendor/tactics now correctly sets the land to Ice
- pressing yendor/tactic mode in the menu now, when active, automatically disables the mode
- less CPU usage when out of focus
Experiment with geometry:
- in 'arbitrary file' and Archimedean tilings, the "strict tree maps" system is now used by default for hyperbolic tilings. This allows more complex land generation (horocycles) and
avoids precision errors. In case of any problems, the 'auto_rulegen' setting can be switched off. If switched off, the 'backed' system is reimplemented, and options to study the
precision issues are added to the 'experiment with geometry' menu.
- fixed the distance computation in bitruncated {4,5}
- field patterns (Blizzard, Wasteland) now work correctly in Goldberg/unrectified/untruncated geometries
- fixed missing generation in some lands in some geometries
- fixed Hunting Ground in quickly expanding geometries
- fixed dice generated immobile in some geometries such as {5,4} bitruncated
- fixed a crash when displaying a compass in binary tiling
- disabled more patterned lands in 'strict tree maps'
- provided an alternate unlock for Burial Grounds
- zebra patterns: binary-tiling (parity), oox3 (random)
Commandline fixes:
- better at finding the HyperRogue files when launched from another directory
- better `-help`, `-vizs` option for smooth visualization
- in Linux, HyperRogue ini/log files are now created according to the XDG standard
RogueViz:
- fix a crash in Seuphorica
- don't crash if file not found
- many improvements to 'embeddings'
- added triangle centers visualization
- fixed some links in presentations

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@@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "13.1k"
#define VERNUM_HEX 0xAA2B
#define VER "13.1l"
#define VERNUM_HEX 0xAA2C
#include "sysconfig.h"