rogueviz::notknot:: neater structure

This commit is contained in:
Zeno Rogue 2021-03-31 15:19:03 +02:00
parent 9d52b1b092
commit 4539de3ae0
1 changed files with 109 additions and 99 deletions

View File

@ -1155,6 +1155,110 @@ void regenerate() {
bool show_selfhiding = true;
void launch_euc() {
stop_game();
set_geometry(gCubeTiling);
base = gCubeTiling;
base_map = "";
to_unloop.clear();
create_notknot();
loop = 3;
secondary_percentage = 10;
show_selfhiding = true;
set_geometry(gNotKnot);
start_game();
ray::reset_raycaster();
ray::volumetric::on = false;
ray::exp_decay_poly = 30;
pmodel = mdPerspective;
}
void launch_nil() {
stop_game();
set_geometry(gNil);
base_map = "";
base = geometry;
to_unloop.clear();
secondary_percentage = 0;
nilv::nilwidth = .25;
nilv::nilperiod = make_array(8, 8, 8);
nilv::set_flags();
create_notknot();
show_selfhiding = false;
loop = 6;
set_geometry(gNotKnot);
start_game();
ray::reset_raycaster();
ray::volumetric::on = true;
ray::exp_decay_poly = 3;
camera_speed = 1;
pmodel = mdGeodesic;
}
void launch_sphere() {
stop_game();
set_geometry(gCell120);
base_map = "spherring.lev";
to_unloop.clear();
vector<int> v; for(int i=0; i<60; i++) v.push_back(7);
to_unloop.emplace_back(v);
show_selfhiding = true;
secondary_percentage = 0;
loop = 0;
set_geometry(gNotKnot);
start_game();
ray::reset_raycaster();
ray::volumetric::on = false;
ray::exp_decay_poly = 10;
camera_speed = 1;
mapeditor::drawplayer = false;
pmodel = mdPerspective;
((hrmap_notknot*)currentmap)->add_fog();
}
void launch_sphereknot() {
stop_game();
set_geometry(gCell600);
base_map = "spherknot.lev";
to_unloop.clear();
secondary_percentage = 0;
show_selfhiding = true;
loop = 3;
set_geometry(gNotKnot);
start_game();
ray::reset_raycaster();
ray::volumetric::on = false;
ray::exp_decay_poly = 10;
camera_speed = 1;
mapeditor::drawplayer = false;
pmodel = mdPerspective;
((hrmap_notknot*)currentmap)->add_fog();
}
void launch_solv() {
stop_game();
set_geometry(gArnoldCat);
base_map = "";
base = geometry;
to_unloop.clear();
secondary_percentage = 0;
vid.binary_width = .25;
margin = 3;
asonov::period_xy = 8;
asonov::period_z = 3;
loop = 6;
asonov::set_flags();
create_notknot();
show_selfhiding = false;
set_geometry(gNotKnot);
start_game();
ray::reset_raycaster();
ray::exp_decay_poly = 10;
camera_speed = 1;
pmodel = mdGeodesic;
((hrmap_notknot*)currentmap)->add_fog();
}
void show() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
@ -1168,113 +1272,19 @@ void show() {
dialog::init(XLAT("notknot scenes"), 0xFFFFFFFF, 150, 0);
dialog::addItem("knot portal in Euclidean geometry", 'a');
dialog::add_action([] {
stop_game();
set_geometry(gCubeTiling);
base = gCubeTiling;
base_map = "";
to_unloop.clear();
create_notknot();
loop = 3;
secondary_percentage = 10;
show_selfhiding = true;
set_geometry(gNotKnot);
start_game();
ray::reset_raycaster();
ray::volumetric::on = false;
ray::exp_decay_poly = 30;
pmodel = mdPerspective;
});
dialog::add_action(launch_euc);
dialog::addItem("Penrose staircase portal in Nil geometry", 'b');
dialog::add_action([] {
stop_game();
set_geometry(gNil);
base_map = "";
base = geometry;
to_unloop.clear();
secondary_percentage = 0;
nilv::nilwidth = .25;
nilv::nilperiod = make_array(8, 8, 8);
nilv::set_flags();
create_notknot();
show_selfhiding = false;
loop = 6;
set_geometry(gNotKnot);
start_game();
ray::reset_raycaster();
ray::volumetric::on = true;
ray::exp_decay_poly = 3;
camera_speed = 1;
pmodel = mdGeodesic;
});
dialog::add_action(launch_nil);
dialog::addItem("great circle portal in spherical geometry", 'c');
dialog::add_action([] {
stop_game();
set_geometry(gCell120);
base_map = "spherring.lev";
to_unloop.clear();
vector<int> v; for(int i=0; i<60; i++) v.push_back(7);
to_unloop.emplace_back(v);
show_selfhiding = true;
secondary_percentage = 0;
loop = 0;
set_geometry(gNotKnot);
start_game();
ray::reset_raycaster();
ray::volumetric::on = false;
ray::exp_decay_poly = 10;
camera_speed = 1;
mapeditor::drawplayer = false;
pmodel = mdPerspective;
((hrmap_notknot*)currentmap)->add_fog();
});
dialog::add_action(launch_sphere);
dialog::addItem("knotted portal in spherical geometry", 'd');
dialog::add_action([] {
stop_game();
set_geometry(gCell600);
base_map = "spherknot.lev";
to_unloop.clear();
secondary_percentage = 0;
show_selfhiding = true;
loop = 3;
set_geometry(gNotKnot);
start_game();
ray::reset_raycaster();
ray::volumetric::on = false;
ray::exp_decay_poly = 10;
camera_speed = 1;
mapeditor::drawplayer = false;
pmodel = mdPerspective;
((hrmap_notknot*)currentmap)->add_fog();
});
dialog::add_action(launch_sphereknot);
dialog::addItem("a portal in Solv geometry", 'e');
dialog::add_action([] {
stop_game();
set_geometry(gArnoldCat);
base_map = "";
base = geometry;
to_unloop.clear();
secondary_percentage = 0;
vid.binary_width = .25;
margin = 3;
asonov::period_xy = 8;
asonov::period_z = 3;
loop = 6;
asonov::set_flags();
create_notknot();
show_selfhiding = false;
set_geometry(gNotKnot);
start_game();
ray::reset_raycaster();
ray::exp_decay_poly = 10;
camera_speed = 1;
pmodel = mdGeodesic;
((hrmap_notknot*)currentmap)->add_fog();
});
dialog::add_action(launch_solv);
dialog::display();
});