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fixed/removed debug
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69e72db9a8
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@ -452,21 +452,6 @@ void generate_shapes_rec(vector<cellwalker>& sofar, code_t& code, int cnt) {
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}
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id++;
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}
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/* auto inv = build_from(code, sofar[0], 3);
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for(auto ish: inv) {
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vector<int> sid;
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for(int k=0; k<5; k++) {
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vector<cellwalker> shape2 = build_from(code, flatspin(ish, k), 0);
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auto ass2 = as_set(shape2);
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sid.push_back(ass2.count(sofar[0].at));
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seen_blocks.insert(ass2);
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}
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println(hlog, "sid = ", sid);
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} */
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int syms = 0;
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for(int i: {0,1,2,3}) if(builds(sofar, code, i)) syms++;
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bool vertical = true;
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@ -862,7 +847,6 @@ void shift_block(int dir) {
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}
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void bringris_action(int k) {
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println(hlog, "action ", k);
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if(k < 4) shift_block(k);
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if(k == 4) rotate_block(1);
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if(k == 5) rotate_block(-1);
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@ -1310,7 +1294,6 @@ void run() {
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if(state == tsFalling) {
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multi::handleInput(0);
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println(hlog, "'s' is : ", multi::scfg.keyaction['s']);
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bool consumed = false;
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for(int i=0; i<bmLast; i++)
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if(multi::actionspressed[16+i] && !multi::lactionpressed[16+i]) {
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@ -1491,7 +1474,7 @@ void get_level() {
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void create_game() {
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if(!prod && !solnil) {
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println(hlog, "need product geometry");
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println(hlog, "need product or Solnil geometry");
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exit(1);
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}
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if(nil) {
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