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improved Euclidean sky color

This commit is contained in:
Zeno Rogue 2019-05-29 01:32:32 +02:00
parent ed2f452532
commit 42dd86f650

View File

@ -4631,7 +4631,7 @@ void draw_euclidean_sky() {
curvepoint(T * zpush(cgi.WALL) * hpxy(x, y+1)); curvepoint(T * zpush(cgi.WALL) * hpxy(x, y+1));
curvepoint(T * zpush(cgi.WALL) * hpxy(x+1, y)); curvepoint(T * zpush(cgi.WALL) * hpxy(x+1, y));
} }
queuecurve(0, 0x0000FFFF, PPR::EUCLIDEAN_SKY).flags |= POLY_TRIANGLES; queuecurve(0, 0x0044e4FF, PPR::EUCLIDEAN_SKY).flags |= POLY_TRIANGLES;
auto &sun = queuepolyat(T * zpush(cgi.SKY+0.5) * xpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY); auto &sun = queuepolyat(T * zpush(cgi.SKY+0.5) * xpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
sun.tinf = NULL; sun.tinf = NULL;