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improved Euclidean sky color
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@ -4631,7 +4631,7 @@ void draw_euclidean_sky() {
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curvepoint(T * zpush(cgi.WALL) * hpxy(x, y+1));
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curvepoint(T * zpush(cgi.WALL) * hpxy(x, y+1));
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curvepoint(T * zpush(cgi.WALL) * hpxy(x+1, y));
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curvepoint(T * zpush(cgi.WALL) * hpxy(x+1, y));
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}
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}
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queuecurve(0, 0x0000FFFF, PPR::EUCLIDEAN_SKY).flags |= POLY_TRIANGLES;
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queuecurve(0, 0x0044e4FF, PPR::EUCLIDEAN_SKY).flags |= POLY_TRIANGLES;
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auto &sun = queuepolyat(T * zpush(cgi.SKY+0.5) * xpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
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auto &sun = queuepolyat(T * zpush(cgi.SKY+0.5) * xpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
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sun.tinf = NULL;
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sun.tinf = NULL;
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